Cabin fever setting in? Come beat the winter blues with Friday Night Board Games at Gnome Games Green Bay West. There will be a friendly Gnome always on hand to teach you the game of the night and sometimes we even have some special promo items to give away. Stop in and play a new game every Friday!
Friday Night Board Games are free and we play every Friday from 6 – 9 at Gnome Games Green Bay West
January 3 – Astronomy Fluxx
If you’ve ever dreamt of being an astronaut, Astronomy Fluxx is for you! This version of Fluxx takes you to outer space, but this time it’s not sci-fi. Featuring stunning NASA photographs of planets and other astronomical objects, you’ll have a blast while learning about space and humankind’s space flight history in this latest installment in the educational Fluxx series.
Fluxx is a game about change. It begins very simply, with a couple of core rules, and gradually becomes more complex as cards are played that change the rules. Even how you win will be constantly shifting, so you’re never sure who will win until someone does. With the perfect blend of luck and strategy, every game is different!
Gnome Games has an advance copy of Astronomy Fluxx. It’s not available until January 9th, so come and try it out before anyone else and reserve your copy for the release day!
January 10 – Tsuro Phoenix Rising
Long ago, a vengeful god stole the stars from the night sky. To illuminate the night, hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere, clever magical phoenixes appeared, soaring through the sky. As they flew from lantern to lantern, their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light!
Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles, move pawns, and stay in play, but it introduces a revolutionary board that allows for the double-sided tiles to flip and rotate throughout the game, creating diverging paths and opening up new strategies.
Featuring gorgeous phoenix miniatures, beautiful lantern tokens, and unique gameplay elements such as life tokens that allow your phoenix to be reborn from the ashes once per game, Tsuro: Phoenix Rising is a new chapter in the legacy of Tsuro!
January 17 – Ravine
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness.
During the Day, players risk their hearts to leave camp and forage for food and supplies. Before sunset, players work together, share what they found, and craft supplies. If you prepare well enough, you may survive the Night.
Be prepared for more than just bumps in the night. Weather, animals, and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad.
Lose all of your hearts to risk or the elements, and you lose the game. Survive all of the Night cards in your deck, and you win.
January 24 – Dust in the Wings
Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!
At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.
The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.
The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.
At the end of the game, a player’s score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.
The player with the most points is the winner!
January 31 – Quirky Circuits
Quirky Circuits is a game of robot programming silliness in which each player contributes to the programming of an adorable robo-friend. But be warned — no one knows which commands the other players will be tossing in! Will you be able to help the little robot complete its task, or will you unleash automated mayhem? Be careful for you’ll have to work together before your robot’s battery is drained! With 21 scenarios of increasing intensity, Quirky Circuits is guaranteed to provide hours of brain-bending fun.