Magic the Gathering Lorwyn Eclipsed Store Championship at Gnome Games Appleton East – $20

Join us at Gnome Games Appleton East for our Magic the Gathering Lorwyn Eclipsed Store Championship!

On Sunday, February 15th at 12 PM we’re hosting a Lorwyn Eclipsed Store Championship! Occurring only once per set, Store Championships are a great way to up your competitive Standard format game by playing against others for exclusive promotional cards. Rounds are based on attendance, with 5 rounds being the most rounds possible, with a potential for Top Cut based on standings at the end of Swiss rounds. Rounds are 50 minutes, best of 2. Participants will receive a Goblin Bombardment promotional card. The top 8 players will receive a Guide of Souls promotional card, and the Winner will receive an exclusive full art Ocelot Pride promotional card!

 

Entry is $20.

 

A Standard Legal Deck is required for play. As a reminder, the Wizards of the Coast website provides a list of all currently legal sets in Standard. Players must have a Wizards account to register for the event. To register ahead of time, use the following code on the Companion App: QMQPVQW

Players can brush up on their skills at our Standard Showdown tournaments, every Sunday at 1 PM!

What is Standard Showdown?

“Standard” refers to a format in Magic the Gathering where decks consist of 60 cards. Decks can have no more than 4 copies of any given card (excluding Basic lands). Our Magic Standard Showdown event is a constructed tournament where players compete in 1 on 1 matches for packs and exclusive promotional cards. These change with every set! This is a more competitive event, so decks are required to be standard legal according to Wizard of the Coast’s legality rulings.

Take a peek at the Magic the Gathering website for more information, events, and more!

Looking for more Magic the Gathering at Gnome Games? Check out our calendar here!

Magic the Gathering Lorwyn Eclipsed Commander Party at Gnome Games Appleton East – $5

Join us at Gnome Games Appleton East for our Lorwyn Eclipsed Commander Party!

On Friday, February 13th from 3 PM to close we’re hosting our second Lorwyn Eclipsed Commander Party! Shift between the planes of Lorwyn and Shadowmoor as you play in Commander games with your own decks! Lorwyn Eclipsed cards are not required, so play as you like! Materials are set up at each table giving guidance on how to play with these exclusive event rules to spice up gameplay. Just for attending, players receive a Farhaven Elf promotional card!

Entry is $5 of Magic-related product! Players are encouraged to register on the Companion app using their Wizards account. Want to sign up ahead of time? Use this code on the Companion app: 7GDWNP7

Keep an eye out for our next Magic the Gathering prerelease on February 27th: Teenage Mutant Ninja Turtles!

For more Magic the Gathering news, events, and more, take a look at the Magic the Gathering website!

Interested in more Magic at Gnome Games? Check out our calendar here!

Magic the Gathering: Teenage Mutant Ninja Turtles Early Bird Prerelease at Gnome Games Appleton North

MTGxTMNT Early Bird Prerelease
Join us for our early bird Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Saturday, February 28th at 10:30am!
Entry: $45
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: EZY36PD

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Two-Headed “Turtle” Prerelease at Gnome Games Appleton North

MTGxTMNT 2HG Prerelease

Bring a friend and team up for good or evil at our Two-Headed “Turtle” event at Gnome Games Appleton North!
Sunday, March 1st at 1pm!
Entry: $90 per team

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s a Two-Headed Turtle (Giant) event?

Play, plan, and battle as a team. In Two-Headed Giant, each two-player teams shares a starting 30 life and takes their turn simultaneously. The team does not share any other resources other than life. For instance, any reference to “you” on a card still applies to the individual holder.

Effects that read “each opponent” or “each player”, however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates or Planeswalkers their team controls.

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands). Teams pool the cards they open and build decks together,  then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of Lorwyn Eclipsed for each member of the winning team!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Companion App Code: J23XY54

Magic the Gathering: Teenage Mutant Ninja Turtles Friday Funday Prerelease at Gnome Games Appleton North

MTGxTMNT Friday Funday Prerelease
Join us for first Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Friday, February 27th at Noon!
Entry: $45
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s the Friday Funday Prerelease?

The first event we’re hosting is our Casual Friday Funday Prerelease. All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: W285EWM

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Last Slice Prerelease at Gnome Games Appleton North!

MTGxTMNT Last Slice Prerelease

Don’t miss out on our Last Slice Magic the Gathering: TMNT Prerelease event at Gnome Games Appleton North!
Tuesday, March 3rd at 5pm!
Entry: $45

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: V2P6WME

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Gnome West

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 23rd!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 9th!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!