Gundam Card Game – Demo Deck Event – Green Bay West

Demo Deck

It’s time to learn how to play the Gundam Card Game with a Demo Deck! This Learn to Play event gives you a chance to learn how to play the game with the Gnomes and the Gundam community!

The event is on Sunday, April 19th at 1pm. Entry is $5+tax!

You’ll play with one of two different Gundam Demo decks at this event, giving you a chance to see how the game works and a number of different cards!

You can also learn the game here! https://www.gundam-gcg.com/en/rules/

Star Wars Unlimited – Twin Suns Preview Event – Green Bay West

Get a preview of the Upcoming Twin Suns decks for Star Wars Unlimited! Play one of four decks: Aggressive Negotiations, Master and Apprentice, Against the Odds, or Blood Brothers! Entry is purchasing a pack of the latest set and the first 4 people to attend get a Darth Tyranus promo card!

Saturday, April 25th
1pm-4pm.
Entry: Purchase a pack of Star Wars Unlimited!

Check out the Twin Suns deck breakdowns here!

Of note: Attendees will not be taking the decks home, they will remain with Gnome Games.

Aggressive Negotiations is led by Anakin Skywalker and Padmé Amidala.
This deck is all about rushing into the fray with lots of units, protecting your forces from harm as they dish out an unrelenting assault against your opponents.

Master and Apprentice is led by Count Dooku and Asajj Ventress.
The leaders of Master and Apprentice take a more subtle and elegant approach to victory, manipulating your opponents while steadily building up strength for a powerful late game.

Against the Odds is led by Rex and Ahsoka Tano.
These leaders are all about adapting on the fly, relying on event cards to get them out of tight spots and snatch victory in ways no one could predict, not even themselves.

Blood Brothers is led by Maul and Savage Opress.
In this deck, overwhelming offense is the name of the game.

Why Play Twin Suns?

  • The primary multiplayer format of Star Wars: Unlimited  
  • A fun and unpredictable format to play with friends
  • Special deckbuilding rules allow for a unique experience compared to other formats

Twin Suns Overview

constructed format utilizing the game’s multiplayer rules, Twin Suns is a fun alternative way to play Star Wars: Unlimited with a unique approach to deckbuilding. Take on multiple opponents in a free-for-all and see if you can emerge victorious!

To play in the Twin Suns format, you must build your deck ahead of time, adhering to the following rules:

Your deck must include exactly two leaders. These leaders must share either the Heroism (white) or Villainy (black) aspect. You will start the game with both leaders in play, and you’ll be able to use both of their abilities throughout the game.

Your deck must include exactly one base.

Your deck must include a minimum 80-card* draw deck. You cannot have more than one copy of any card in your deck.

Typically, the winner of a Twin Suns match is determined by best-of-one game. Each game should take an average of 45 to 80 minutes to complete, depending on the player count.

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

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