
Mystery Pizza you say? What could possibly go wrong? The Commander Party for Teenage Mutant Ninja Turtles gives you a chance to find out!
Monday, April 6th at 6pm we invite players to play together with the Teenage Mutant Ninja Turtles Commander Party set of rules!
Eventcode: GXMRMY7
Each player who joins in will get a promo Courier of Comestibles! (While supplies last.)
SETUP: Before the game begins, shuffle the Pizza cards together, Mystery Pizza side face up, to create a Mystery Pizza deck.
GAMEPLAY: If a Mystery Pizza card would be put anywhere other than the battlefield, put it on the bottom of the Mystery Pizza deck. At the beginning of your end step, if you don’t control a Mystery Pizza, put the top card of the Mystery Pizza deck onto the battlefield under your control. It’s a Food Equipment artifact with these abilities: Whenever equipped creature deals combat damage to a player, you may flip this card. If you do, resolve its effects, then put it on the bottom of the Mystery Pizza deck.
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
Commander Rules
Play Rules/Modifiers
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.
Color Identity
A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
Command Zone
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
Commander Damage
A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).
Current Commander Banned list.
Join our other events by checking out our calendar!



Cowabunga Dudes and Dudettes! It’s a Teenage Mutant Ninja Turtles Prerelease at Gnome Games Green Bay West!
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Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic has thousands of cards so you can always find a way to express yourself on the battlefield! Looking to learn more? Check out the 