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Lord of the Rings “The Order of the Crown” Fellowship Event March 31

Lord of the Rings Living Card Games fans it’s time for the Lord of the Rings Order of the Crown Fellowship Event on Saturday March 31!

In honor of Tolkien’s appointment as a Commander of the Order of the British Empire by Queen Elizabeth II on 28 March 1972, Gnome Games proudly presents the Lord of the Rings LCG Order of The Crown Fellowship Event on Saturday March 31 at Gnome Games Green Bay East. This special celebration of Tolkien’s work will include a very special Lord of the Rings fellowship event for the Lord of the Rings Living Card Game, with limited edition playmats and Attack on Goldur Nightmare Decks for the players to take home.


Lord of the Rings Order of the Crown Fellowship Event

  • Saturday March 31
  • Gnome Games Green Bay East
  • Preregistration for this event is highly encouraged
  • On site registration if available 12:00 PM
  • 12:30 Start
  • $10 Preregistration through March 30 or while seats are available
  • $15 Registration on site

Prizes include limited edition Lord of the Rings Living Card Game playmats, Assault on Goldur Nightmare Decks and Galadriel Alternate Art Promo Cards.
Seating for the Order of the Crown Fellowship event is limited to 12 players. Players should bring their Lord of the Rings LCG Decks to participate.

Attack on Dol Guldar

In Assault on Dol Guldur, players join the host of Lórien in a direct attack against Sauron’s Mirkwood stronghold taken straight from the appendix for The Return of the King. This unique scenario can be played by 1-4 players in Standard Game Mode or 3-12 players in Epic Multiplayer Mode. (We’ll let the players decide on the day of the event)

Only one copy of Assault on Dol Guldur is required to play Standard Game Mode, while three copies are required for Epic Multiplayer Mode.

The scenario includes two double-sided setup cards, one for each mode, that players use to play the game in the desired fashion.

In Epic Multiplayer Mode, a group of 3-12 players are divided into three teams, and each team has its own encounter deck, quest deck, and staging area. Each team begins the game at their own stage one, but when everyone advances to stage three of Assault on Dol Guldur, they will find four different stage threes to choose from. Each one represents a different part of the siege, and only the team at that stage can make progress on it. In this way, each team is dependent on the others to do their part in order to win the battle and defeat the scenario.

Even though all three stages are interconnected, each one counts as its own game. So a card ability at one stage cannot affect the game state at another stage, unless it specifically says it does. Because each stage is its own game, two players at different stages can use the same unique card. That means players only need to coordinate their heroes with the other players on their team, not the entire group.

Of course, there’s more to it than that: Each stage comes with its own risks and rewards, making the decision of which stage three each team chooses to quest at a compelling and important choice. To add to the richness of that choice, each stage three has a corresponding Dol Guldur location and Lieutenant enemy. Each Dol Guldur location cannot be explored unless the players are at the matching stage, and each Lieutenant enemy brings a danger of its own.

This promises to be an afternoon filled with the grand adventures Tolkien created for all of us to enjoy!