Rummage through suburban trash cans, push your luck on the die to hoard leftover treasures, and stash your prized junk before rival raccoons can swipe it from your paws.
Trash Pandas: The Raucous Raccoon Card Game (designed by Michael E. Simpson, illustrated by Kwanchai Moriya, and published by Gamewright / distributed in specialty retail channels by partners including Outset Media / OSM) turns urban foraging into a fast-paced, cutthroat family card game. Stepping into the roles of sneaky raccoons raiding neighborhood garbage bins, players compete to build the ultimate stash of day-old pizza, half-eaten bananas, shiny broken glass, and leftover sushi. The primary gameplay objective centers on push-your-luck dice rolling and majority set collection: players acquire cards into their hand, use them for tactical abilities or stash them safely face-down in their secret hoard, aiming to hold the majority in each food/trash category when the deck is exhausted to claim the most victory points.
The primary mechanical hurdle stems from balancing greed against the risk of rolling a bust, combined with the dilemma of whether to play a card for its effect or stash it for end-game scoring. On their turn, an active player rolls a custom die showing six unique raccoon action symbols (such as Trash Can to draw cards, Stash to bank cards, Steal to snatch from opponents, or Recycle to resolve bonuses). Each time a new symbol is rolled, the player claims the matching token and may choose to stop and resolve all collected actions—or roll again to grab more tokens. However, rolling a duplicate symbol causes the raccoon to "bust," wiping out all collected action tokens for the turn (though a dog bark card or consolation draw may soften the blow). Furthermore, every card in your hand features dual utility: cards kept in your hand can be discarded to trigger aggressive action effects (like Dog, Bandit, or Kicker to block attacks or steal), but only cards tucked safely into your face-down stash count as points at the end of the game. Designed for 2 to 4 players aged 8 and up, a complete neighborhood raid plays out in an energetic 20 minutes. To dominate the alley, you must know when to stop rolling, guard your stash against greedy paws, and secure majorities in the trash that matters most.
Game Specs at a Glance:
Age Range: 8+ Years
Publisher: Gamewright
Play Time: ~20 Minutes
Player Count: 2-4 Players
Complexity: Very Light (Push-Your-Luck, Dice Rolling, Set Collection, Take-That, Hand Management, Family Card Game)
What's in the Box?
- 54 Trash and Food Cards
- 1 6-Sided Wooden Die
- 6 Wooden Action Tokens
- 1 Rule Sheet