Skip to product information

Ticket to Ride Rails and Sails Rails and Sails (Stand Alone)

Out of stock


Regular price $89.99
Sale price $89.99 Regular price
Shipping calculated at checkout.

  • Fully secure checkout
  • Trusted by thousands
  • Rated and reviewed
Sorry, it's out of stock.

But we can let you know when it's back in.

Sold out

Command fleets of ships and traditional locomotives in an expansive global network race that utilizes a dual-resource drafting matrix and strategic harbor placement for a deeper, grand-scale routing showdown.

Ticket to Ride: Rails and Sails (designed by Alan R. Moon and published by Days of Wonder / Asmodee) takes the beloved, straightforward set-collection loop of the classic Ticket to Ride series and elevates it into a much chunkier, more strategic standalone big-box game. Moving past simple regional train networks, this title introduces oceanic travel to span the entire globe. The core objective remains anchored in completing secret route tickets, but players must now master two completely separate transit mediums—railroads and sea lanes—forcing a major shift in how you budget resources and navigate the board.

The primary strategic hurdle lies in managing your physical piece pools and balancing separate Train and Ship card decks. At the start of the game, you must decide exactly how to divide your limited starting tokens between plastic trains and plastic ships; choosing poorly can leave you stranded without the correct vehicle type to finish a crucial path. When drafting cards from the face-up display, you must balance separate decks for Train cards and Ship cards, including rare, multi-ship cards that speed up ocean travel. The game introduces Harbors, which you can build in port cities to score massive endgame bonuses tied to your completed tickets—though leaving them unplaced inflicts a harsh point penalty. Featuring a massive, double-sided game board that showcases The World on one side and The Great Lakes on the reverse, it is a masterclass in modular, next-step gateway design that expands classic path optimization into a deep 60-to-120 minute global trek.

Game Specs at a Glance:
Age Range: 10+ Years
Publisher: Days of Wonder / Asmodee
Play Time: 60-120 Minutes
Player Count: 2-5 Players
Complexity: Medium (Set Collection, Dual-Pool Resource Allocation, Network Management, Hidden Route Tickets)

What's in the Box?

  • 1 Oversized, Double-Sided Map Board
  • 165 Plastic Train Cars
  • 250 Plastic Ocean Steamships
  • 140 Travel Cards
  • 120 Secret Destination Ticket Cards
  • 15 Plastic Harbors
  • 5 Wooden Scoring Markers
  • 1 Official Rules Booklet

Question about this product?

We're happy to help.



What is your return policy?

You may return most new, unopened items within 30 days of delivery for a full refund. Important: Due to market volatility, all Trading Card Game (TCG) and CCG products are final sale and cannot be returned.

What if my item shows up damaged?

If your item arrives damaged, please contact us within 48 hours with clear photos of damaged product and the shipping packaging.

How fast is shipping?

Generally from placement of order to your door takes 5-7 business days.

What if my board game is missing a component?

If your game is missing a piece (e.g., a card, die, or meeple), please reach out to us! We have great relationships with the manufacturers we work with, and we can help fill out "Missing Parts" forms to get you replacements for free.