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The Elder Scrolls: Betrayal of the Second Era

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Uncover a sinister plot threatening Tamriel during the chaotic Interregnum in a premium, heavy cooperative RPG adventure that utilizes tactical weighted-chip mechanics and a deep character-customization matrix for the ultimate high-fidelity fantasy showdown.

The Elder Scrolls: Betrayal of the Second Era (designed by Michael Gernes, Josh J. Mills, and Manny Trembley, and published by Chip Theory Games) masterfully translates the immense lore and character-building freedom of The Elder Scrolls Online into a premium, heavy-weight cooperative experience. Moving completely away from fragile cardboard components or static plastic miniatures, this title implements Chip Theory’s famous tactile, heavy-duty neoprene and weighted-chip ecosystem. The core objective is an epic, multi-session cooperative investigation: over a modular three-chapter campaign, players coordinate as legendary heroes navigating Tamriel's regions to stop the insidious Order of the Black Worm from securing a catastrophic, reality-tearing artifact.

The primary strategic hurdle lies in optimizing your limited training points while managing the high-stakes tactical grid combat and dynamic encounter matrices. The gameplay is split between a macro-level region map where players uncover point-of-interest encounter cards, and a micro-level tactical battle mat. True to the video games, character building is entirely fluid; you are never locked into a strict class archetype. Instead, your choice of race and starting guild merely anchors you, while earned experience lets you freely purchase skill chips from intersecting magic, combat, and stealth skill lines. When a skirmish breaks out, players must manage a dynamic physical cooldown track, spending fatigue and magicka to execute precise positional maneuvers and weapon skills. Every decision carries weight, as your successes and structural choices echo into a sprawling 60-to-120 minute session per chapter.

Game Specs at a Glance:
Age Range: 14+ Years
Publisher: Chip Theory Games / Bethesda
Play Time: 60-120 Minutes Per Run
Player Count: 1-4 Players
Complexity: High (Cooperative Campaign, Freeform Class-Building, Hex-Grid Tactical Combat, Dice-Rolling Skirmish, High-Fidelity Tactical Components)

What's in the Box?

  • 1 Stitched-Edge Neoprene Adventure Map
  • 4 Neoprene Character Mats
  • 100+ Plastic-Faced Tactical Enemy and Character Chips
  • 80+ Specialized Skill, Attribute, and Attack Dice
  • 300+ Waterproof Plastic Encounter, Quest, Loot, and Region Cards
  • 4 Plastic Component Storage Boxes
  • 1 Lore and Scenario Reference Campaign Guide Book
  • 1 Rules Guide Booklet

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