Skip the hours of late-night session prep, flip open a single two-page spread, and drop your players straight into perilous Fey crossings, shadow-haunted ruins, and high-stakes boss encounters at a moment's notice.
One-Shot Wonders: Volume 2 (written by Sam Bartlett and Beth Davies, published by Roll & Play Press) delivers a massive 200-page collection of over 100 brand-new, ready-to-play fantasy adventures built for zero-stress Game Mastering. Designed to run in roughly three hours each, every scenario fits cleanly onto two pages or less, eliminating frantic mid-session page flipping while providing clear plot hooks, vivid NPCs, location descriptions, and quick monster stat blocks tailored to D&D 5.5E / 2024 rules—yet easily adaptable to any fantasy tabletop roleplaying system.
The structural flow organizes adventures across diverse environmental chapters—spanning frozen arctic wastes, scorching deserts, coastlines, underground mines, and expanded lore for the world of Mirabilis—while introducing dedicated chapters for the Fey Realm and Shadow Realm for the first time. Scenarios scale across the full character progression spectrum from levels 1 to 20, with each terrain chapter culminating in a demanding high-level capstone adventure. Whether slotted in as a standalone game-night session when a regular player misses a week or woven seamlessly into an ongoing campaign as an unexpected side quest, the volume gives GMs instant narrative momentum and rich encounter variety.
GM and Adventure Content:
This 200-page A4 hardcover anthology is packed with over 100 ready-to-run scenarios and session-building tools.
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Over 100 Two-Page Spread Adventures: Complete three-hour sessions covering levels 1–20 across varied terrains, each tagged by tone (Adventurous, Spooky, Thrilling, Light-Hearted, and Mysterious) for rapid table selection.
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Dedicated Planar Chapters: Explore two brand-new planar settings for the first time with dedicated adventure chapters set in the Fey Realm and the Shadow Realm.
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High-Level Chapter Capstones: Every terrain chapter concludes with an epic high-level boss encounter—from surviving arcane blizzards to taming air elementals and sailing with djinni smuggling crews.
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Expanded Mirabilis Worldbuilding: New regional lore and hooks showing GMs how to weave the setting of Mirabilis and planar travel directly into ongoing campaigns.
Book Contents:
- 200-Page Full-Color A4 Hardcover Anthology
- 100+ Ready-to-Run Two-Page Adventure Spreads (Levels 1-20)
- Dedicated Fey Realm and Shadow Realm Chapters
- High-Level Capstone Boss Adventures per Chapter
- Quick-Reference D&D 2024 / 5.5E Monster Stat Blocks
- Expanded Lore for the Setting of Mirabilis and Full-Color Fantasy Illustrations
Book Information:
- Publisher: Roll & Play Press
- Release Year 2026
- Game Type: 5th Edition D&D Campaign Sourcebook
- Age Range: 12+
- Primary Genre: High Fantasy / Planar Exploration / Adventure Anthology