Deploy heavy, towering metal mechs into the freezing Siberian tundra in a premium, atmospheric engine-building sequel to Scythe that utilizes an open-card matrix and tactical worker-allocation mechanics for the ultimate alternative-history exploration showdown.
Expeditions: Ironclad Edition (designed by Jamey Stegmaier, with immersive artwork by Jakub Rozalski, and published by Stonemaier Games) serves as a direct thematic standalone sequel to the modern classic Scythe. Set years later in the war-torn alternative history world of 1920+, this competitive title pivots away from regional area-control and resource-hoarding toward personal exploration and localized crisis management. The core objective is a dangerous trek into the frozen taiga: players lead privately funded teams near the Tunguska River to explore a meteorite crash site, unearth ancient artifacts, gather items, and purge a creeping, malevolent corruption from the land to claim everlasting Glory.
The primary strategic hurdle lies in optimizing your turn tempo through a fluid Move, Play, and Gather action-rotation grid. Unlike traditional engine builders with strict round resets, your turn consists of leaving one of these three primary actions uncovered on your mech mat to execute the other two, forcing you to periodically spend an entire turn to "Refresh" and pull all your assigned cards and workers back into your pool. This premium Ironclad Edition massively elevates the tactile presence on the table, swapping out the standard version's plastic miniatures for five massive, individually sculpted solid metal mechs wrapped in silicone base snaps. Players must traverse face-down hexagonal map tiles, deploy specialized workers to activate unique multi-use card combinations, and carefully balance their Guile and Power tracks to vanquish heavy, random corruption tiles from the landscape. It is a masterclass in medium-weight gateway design that packs hand management, tight spatial positioning, and a race to place four Glory stars into a smooth 60-to-90 minute session.
Game Specs at a Glance:
Age Range: 14+ Years
Publisher: Stonemaier Games
Play Time: 60-90 Minutes
Player Count: 1-5 Players
Complexity: Medium (Card-Driven Engine Building, Open Hand Management, Tile Exploration, Multi-Use Cards, Variable Player Powers)
What's in the Box?
- 5 Solid Metal Mechs
- 5 Silicone Mech Base Snaps
- 5 Heavyweight Mech Mats
- 20 Modular Hexagonal Location Tiles
- 123 Discovery, Item, Meteorite, and Quest Cards
- 50 Wooden Worker Meeples
- 1 Cloth Bag filled with 36 Wooden Corruption Tiles
- 1 Box Layout