Scrounge, steal, and scatter your way to the shiniest nest in a delightfully mischievous tabletop sandbox that utilizes a physical tactile-shuffling mat and a hidden-identity hoarding engine for the ultimate neighborhood crow showdown.
Corvids: The Card Game of Trash + Treasure (designed by Jasper Beatrix and published by DVC Games) transforms the chaotic, shiny-object obsession of crows and ravens into a unique blend of light dexterity and tactical spite. Moving completely away from structured card rows or clean personal hands, the game opens with a literal "trashfall"—you shuffle a deck of cards, flip half of them upside down, and carelessly dump them in a messy, overlapping heap right onto a canvas playmat alongside a scattering of wooden feather tokens. The core objective is beautifully basic: poke through the debris to build the most valuable collection of trinkets and baubles before the pile is picked clean
The primary hurdle lies in balancing the clumsy physics of foraging against the constant threat of open-season theft. On your turn, you use a pair of slender plastic tweezers—your "beak"—to execute a Peck: you pinch any card in the messy pile and flip it over, inevitably shifting the landscape, sliding feathers around, and potentially overturning adjacent cards. Next, you execute a Pick, claiming any fully uncovered card for your nest. Collectibles like buttons, car keys, and bottle caps grant basic points or immediate bonus actions, while hidden coins or tickets can be stored face-down to ambush rivals. The game's brilliant twist relies on spatial exposure: everyone holds a secret Bird Card dictating their private scoring bonuses, but your identity is tied to a specific nest printed underneath the central trash pile on the mat. The moment your opponents scratch away enough garbage cards to visually expose your hidden home, your identity flips face-up, allowing aggressive neighbors to spend feather tokens to ruthlessly pick-pocket cards straight out of your personal stash. It is a masterclass in clean, hyper-interactive gateway design, blending tactile memory, sneaky bluffing, and mandatory rule-enforced "CAW!" noises into a brisk 20-to-30 minute session.
Game Specs at a Glance:
Age Range: 8+ Years
Publisher: DVC Games
Play Time: 20-30 Minutes
Player Count: 2-5 Players
Complexity: Low (Dexterity, Open Drafting, Hidden Roles, Set Collection, Take-That)
What's in the Box?
- 40 Double-Sided Trash/Treasure Cards
- 8 Hidden Bird Identity Cards
- 15 Raven-Black Wooden Feather Tokens
- 2 Custom Plastic "Beak" Tweezers
- 1 Canvas Playmat
- 1 Official Rule Sheet