Neopets Battledome Thursday Tournaments – Green Bay West – $8

Neopets Thursdays Gnome Games Green Bay West

The Gnomes invite Neopetians to the Gnome Games Green Bay West Battledome each Thursday this summer at Noon!

$8 tournament, where we’ll play 3 rounds; with each round having players win-a-pack, when they win-a-match!

We will be following the banned/restricted list on Neopets site.

As of 8/15/25 this includes:

  • Naia (Faerie) is banned.
  • Giant Spyder Web (Equipment) is Banned
  • LabRay Scientist (Legend) is limited to 1 copy in your deck.
  • Count Boris (Legend) is limited to 1 copy in your deck.
  • Zombified Peasants (Legend) is limited to 1 copy in your deck.
  • Giant Spyders (Legend) is limited to 1 copy in your deck.
  • Lady Frostbite (Legend) is limited to 1 copy in your deck.
  • Nilo (Legend) is limited to 1 copy in your deck.
  • Darigan’s Orb (Equipment) is limited to 1 copy in your deck.
  • Faerie Hot Dog (Food) is limited to 1 copy in your deck.
  • LabRay – Chocolate is limited to 1 copy in your Rainbow Pool.
  • LabRay – Sponge is limited to 1 copy in your Rainbow Pool.
  • LabRay – Robot limited to 1 copy in your Rainbow Pool.
  • LabRay – Burlap limited to 1 copy in your Rainbow Pool.
  • LabRay – Mosaic limited to 1 copy in your Rainbow Pool.

Deck Construction
You need a 50-card deck made up of a combination of Codestones, Equipment, Food, Faeries, Heroes, Legends, Map Pieces, Paint Brushes, Petpets, Potions, and Villains. Decks can contain no more than 2 copies of any Equipment, Food, Legends, Paint Brushes, and Potions. They may contain no more than 1 copy of any Faerie, Hero, Petpet, unique Map Piece, or Villain and may contain any number of Codestones. You can have a Neopet Deck of at least 3 and up to 5 Neopets of different species (all 5 must have a different name), and a Rainbow Pool with up to 10 unique Rainbow Pool Neopets. Additional cards may have unique rules text having them start in your Rainbow Pool. These cards do not count towards the 10 Rainbow Pool Neopet limit. Up to 10 six-sided diced will be required for battle.


New to the game? Watch the how to play here.Looking for a card list of what cards are in the game?

 

 

 

Magic the Gathering: Teenage Mutant Ninja Turtles Early Bird Prerelease at Gnome Games Appleton North

MTGxTMNT Early Bird Prerelease
Join us for our early bird Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Saturday, February 28th at 10:30am!
Entry: $45
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: EZY36PD

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Two-Headed “Turtle” Prerelease at Gnome Games Appleton North

MTGxTMNT 2HG Prerelease

Bring a friend and team up for good or evil at our Two-Headed “Turtle” event at Gnome Games Appleton North!
Sunday, March 1st at 1pm!
Entry: $90 per team

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s a Two-Headed Turtle (Giant) event?

Play, plan, and battle as a team. In Two-Headed Giant, each two-player teams shares a starting 30 life and takes their turn simultaneously. The team does not share any other resources other than life. For instance, any reference to “you” on a card still applies to the individual holder.

Effects that read “each opponent” or “each player”, however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates or Planeswalkers their team controls.

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands). Teams pool the cards they open and build decks together,  then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of Lorwyn Eclipsed for each member of the winning team!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Companion App Code: J23XY54

Magic the Gathering: Teenage Mutant Ninja Turtles Friday Funday Prerelease at Gnome Games Appleton North

MTGxTMNT Friday Funday Prerelease
Join us for first Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Friday, February 27th at Noon!
Entry: $45
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s the Friday Funday Prerelease?

The first event we’re hosting is our Casual Friday Funday Prerelease. All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: W285EWM

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Last Slice Prerelease at Gnome Games Appleton North!

MTGxTMNT Last Slice Prerelease

Don’t miss out on our Last Slice Magic the Gathering: TMNT Prerelease event at Gnome Games Appleton North!
Tuesday, March 3rd at 5pm!
Entry: $45

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: V2P6WME

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Saturday, Feburary 7th at 1pm the Gnomes will be hosting up to 16 players* for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

*Seats and kits available will be based on availability after the Friday evening event here: https://gnomegames.com/event/riftbound-spiritforged-pre-rift-event-at-green-bay-west-35/

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Friday, Feburary 6th at 6:30pm the Gnomes will be hosting up to 16 players for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Gnome West

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 23rd!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!