Dungeons & Dragons Weekly One-Shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our Dungeons & Dragons Weekly One-shots!

Every Monday from 6 PM to 8:30 PM, we will be hosting Dungeons & Dragons one-shot sessions! Whether you’re newer to the role-playing scene or a veteran just looking for some fun, all are welcome at our tables! Our own Dungeon Master (DM) will guide you through a mini session of daring adventure and fun role-playing for a night to remember!

What do I need to bring?

A full set of dice is required to play. To be more specific, a full set of dice includes a d4 (4-sided die), d6 (6-sided die), d8 (8-sided die), d10 (10-sided die), percentile d10 (00-90), d12 (12-sided die), and d20 (20-sided die). We provide pre-made character sheets! Entry is $10.

What is Dungeons & Dragons?

Dungeons & Dragons is a classic tabletop role-playing game that has been around since 1974! Throughout the years it has developed and grown into a beloved franchise of not just rulebooks, but novels, video games, and even popular movies! In Dungeons & Dragons, players will take on the role of their very own character and act out all of their movements and conversations themselves. Often times these actions will lead into checks the player has to make, where they will roll dice and add some character statistics together to see how well they do! Both success and failure come together to make these games happen, so be ready for anything!

An important part to playing Dungeons & Dragons is having a story teller, lovingly labeled as the Dungeon Master (DM)! The DM will run the campaign for players and dictate how the story flows as the characters progress. They can use preconstructed campaigns referred to as modules, or craft their very own stories from scratch! Either way, the DM usually has a lot of planning to do to make things flow well. It’s a very rewarding feeling, though!

More information is available on D&D Beyond, which highlights both digital and physical aspects of Dungeons & Dragons.

Looking for more Role-playing games at Gnome Games? Check out our calendar!

Learn to Play with the Gnomes: Cat Fluxx

Learn to Play Cat Fluxx with Gnome Games!  Wednesday, October 22nd at 6pm, one of the Gnomes will be helping players learn to play Cat Fluxx, which puts a fun feline spin on the classic simplicity of the Fluxx card game series!

This is a Free event! Seating is limited, but we’re looking to help introduce more players to great games every Wednesday during our Board Game night!

We’ll go over the basics of the game and then jump into playing the game with the Gnome community!

Curious about the game? You can read a few reviews or find videos here! While you wait for Wednesday!

Ready to play? Check our calendar for event times and opportunities!

Learn to Play with the Gnomes: Santorini

Learn to Play Santorini with Gnome Games!  Wednesday, October 8th at 6pm, one of the Gnomes will be helping players learn to play Santorini! Use the powers of the Gods to build up a city on top of a cliff face; who will come out on top?

This is a Free event! Seating is limited, but we’re looking to help introduce more players to great games every Wednesday during our Board Game night!

We’ll go over the basics of the game and then jump into playing the game with the Gnome community!

Curious about the game? You can read a few reviews or find videos here! While you wait for Wednesday!

Ready to play? Check our calendar for event times and opportunities!

Cookie Run: Age of Heroes & Kingdoms Prerelease – Green Bay East

Cookie Run Age of Heroes and KingdomsCookie Run: Braverse’s second set is at Gnome Games! Age of Heroes & Kingdoms provides the next opportunity to play the card game with the newest cookies! errr… cards!

Gnome Games Green Bay East prerelease event on Saturday, October 4th at 1:30pm! Entry is $24.

This is a sealed event: Each player will be given 7 booster packs of Age of Heroes and Kingdoms. Players will have a limited amount of time to open the packs and make a 40 card deck from the packs.

Each player will be given an Eternal Sugar promo card at the start of the first round. They will also receive Promo Pack Vol. 3 as part of entry.

Each match win during the event will get the winning player another Promo Pack Vol. 3.

The top player at the end of the event will get a Milky Way promo card.

Some clues on playing for new players to Cookie Run:

  1. What happens to damage if I deal more damage than a cookie currently has? (I.e. what happens when I deal 3 damage to a cookie, and a flip card that adds HP is activated last?),

The newly drawn card will also be flipped. The amount of damage done can be thought of as the number of cards you will attempt to flip from the top of the HP stack in any way possible

  1. Can I attack with a cookie the same turn I play it from my hand?,

Yes. Cookies only have one condition to be allowed to attack, which is being [active] in the battle area.

  1. What happens when there are no more cards to draw?,

When the last card from your deck is drawn, you must perform a [refresh]. To [refresh], you must pick one cookie card from the trash to put into the break area, shuffle the remaining cards, and place them back into your deck.

  1. When/How do you play trap cards?,

Trap cards can be played only when your opponent has declared an attack, and before the initial damage resolves. To play the card, you must also be able to pay the cost of the card by planning ahead and saving your support cookies to pay the cost later.

Frequently asked questions are often answered here:

So you are aware, Brave Points are on pause between October 4th & 9th.
Watch for additional events on our website!

Riftbound: Learn to Play – Green Bay West

October 17th Riftbound Learn to Play

Teemo Promo CardLearn to Play Riftbound: League of Legends Trading Card Game

The Gnomes would like to invite those curious about Riftbound to a Learn to Play event on Friday, October 17th at 6:30pm! The Gnomes will provide demo decks to use and guidance on how to play Riftbound! After learning to play, guests will receive a Teemo promo card! (But not the demo decks, sorry!)

Preregister for the event here: https://locator.riftbound.uvsgames.com/events/210637

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck.

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

Watch for the Release event on October 31st and more events on our calendar!

Riftbound: Learn to Play – Green Bay West

Riftbound Learn to Play at Gnome Games Green Bay West

Teemo Promo CardLearn to Play Riftbound: League of Legends Trading Card Game

The Gnomes would like to invite those curious about Riftbound to a Learn to Play event on Friday, October 10th at 6:30pm! The Gnomes will provide demo decks to use and guidance on how to play Riftbound! After learning to play, guests will receive a Teemo promo card! (But not the demo decks, sorry!)

Preregister for the event here: https://locator.riftbound.uvsgames.com/events/210633

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck.

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

Watch for the Release event on October 31st and more events on our calendar!

Magic the Gathering: Spider-Man Two-Headed Commander Party

Spider-Man Commander Party Two-Headed Giant

Spider-Ham~Join the Gnomes at Gnome Games Green Bay West for some Spider-Man fun with a Two-Headed Giant Commander Event celebrating the Spider-Man set October 13th at 6pm!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Magic Spider-Man

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 27th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Green Bay West Commander Party

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 6th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!