Riftbound: Learn to Play – Green Bay West

Riftbound Learn to Play at Gnome Games Green Bay West

Teemo Promo CardLearn to Play Riftbound: League of Legends Trading Card Game

The Gnomes would like to invite those curious about Riftbound to a Learn to Play event on Friday, October 10th at 6:30pm! The Gnomes will provide demo decks to use and guidance on how to play Riftbound! After learning to play, guests will receive a Teemo promo card! (But not the demo decks, sorry!)

Preregister for the event here: https://locator.riftbound.uvsgames.com/events/210633

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck.

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

Watch for the Release event on October 31st and more events on our calendar!

Magic the Gathering: Spider-Man Two-Headed Commander Party

Spider-Man Commander Party Two-Headed Giant

Spider-Ham~Join the Gnomes at Gnome Games Green Bay West for some Spider-Man fun with a Two-Headed Giant Commander Event celebrating the Spider-Man set October 13th at 6pm!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Magic Spider-Man

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 27th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Green Bay West Commander Party

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 6th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!

Daggerheart Weekly One-shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our Daggerheart Weekly One-shots!

Every Saturday from 2 PM to 4:30 PM we will be hosting our own one-shots for Daggerheart, Darrington Press’s new Role-playing game! We will be providing 5 pre-built characters and a Dungeon Master (DM) to run the campaign. Embark on a Quickstart Adventure titled “The Sablewood Messengers” into the forest of Sablewood to deliver an important package to the village of Hush! Choose between Marlowe, Barnacle, Garrick, Khari, and Varian, each with their own classes and personalities.

What do I need to bring to play?

Players will need to bring their own set of dice and an adventuring spirit! Due to the unique nature of Daggerheart, players will need two D12 (twelve-sided die) in two different colors. These will work as your “hope” and “fear” die throughout the campaign. Entry is $10.

What is Daggerheart?

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom! Find out more about the game on Daggerheart’s website!

Interested in more Daggerheart, or other role-playing games at Gnome Games? Check out our calendar!

Daggerheart Weekly One-shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our Daggerheart Weekly One-shots!

Every Saturday from 2 PM to 4:30 PM we will be hosting our own one-shots for Daggerheart, Darrington Press’s new Role-playing game! We will be providing 5 pre-built characters and a Dungeon Master (DM) to run the campaign. Embark on a Quickstart Adventure titled “The Sablewood Messengers” into the forest of Sablewood to deliver an important package to the village of Hush! Choose between Marlowe, Barnacle, Garrick, Khari, and Varian, each with their own classes and personalities.

What do I need to bring to play?

Players will need to bring their own set of dice and an adventuring spirit! Due to the unique nature of Daggerheart, players will need two D12 (twelve-sided die) in two different colors. These will work as your “hope” and “fear” die throughout the campaign. Entry is $10.

What is Daggerheart?

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom! Find out more about the game on Daggerheart’s website!

Interested in more Daggerheart, or other role-playing games at Gnome Games? Check out our calendar!

Daggerheart Weekly One-shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our Daggerheart Weekly One-shots!

Every Saturday from 2 PM to 4:30 PM we will be hosting our own one-shots for Daggerheart, Darrington Press’s new Role-playing game! We will be providing 5 pre-built characters and a Dungeon Master (DM) to run the campaign. Embark on a Quickstart Adventure titled “The Sablewood Messengers” into the forest of Sablewood to deliver an important package to the village of Hush! Choose between Marlowe, Barnacle, Garrick, Khari, and Varian, each with their own classes and personalities.

What do I need to bring to play?

Players will need to bring their own set of dice and an adventuring spirit! Due to the unique nature of Daggerheart, players will need two D12 (twelve-sided die) in two different colors. These will work as your “hope” and “fear” die throughout the campaign. Entry is $10.

What is Daggerheart?

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom! Find out more about the game on Daggerheart’s website!

Interested in more Daggerheart, or other role-playing games at Gnome Games? Check out our calendar!

Daggerheart Weekly One-shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our all-new Daggerheart Weekly One-shots!

Every Saturday from 2 PM to 4:30 PM we will be hosting our own one-shots for Daggerheart, Darrington Press’s new Role-playing game! We will be providing 5 pre-built characters and a Dungeon Master (DM) to run the campaign. Embark on a Quickstart Adventure titled “The Sablewood Messengers” into the forest of Sablewood to deliver an important package to the village of Hush! Choose between Marlowe, Barnacle, Garrick, Khari, and Varian, each with their own classes and personalities.

What do I need to bring to play?

Players will need to bring their own set of dice and an adventuring spirit! Due to the unique nature of Daggerheart, players will need two D12 (twelve-sided die) in two different colors. These will work as your “hope” and “fear” die throughout the campaign. Entry is $10.

What is Daggerheart?

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom! Find out more about the game on Daggerheart’s website!

Interested in more Daggerheart, or other role-playing games at Gnome Games? Check out our calendar!

Daggerheart Weekly One-shots at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our all-new Daggerheart Weekly One-shots!

Every Saturday from 2 PM to 4:30 PM we will be hosting our own one-shots for Daggerheart, Darrington Press’s new Role-playing game! We will be providing 5 pre-built characters and a Dungeon Master (DM) to run the campaign. Embark on a Quickstart Adventure titled “The Sablewood Messengers” into the forest of Sablewood to deliver an important package to the village of Hush! Choose between Marlowe, Barnacle, Garrick, Khari, and Varian, each with their own classes and personalities.

What do I need to bring to play?

Players will need to bring their own set of dice and an adventuring spirit! Due to the unique nature of Daggerheart, players will need two D12 (twelve-sided die) in two different colors. These will work as your “hope” and “fear” die throughout the campaign. Entry is $10.

What is Daggerheart?

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom! Find out more about the game on Daggerheart’s website!

Interested in more Daggerheart, or other role-playing games at Gnome Games? Check out our calendar!