Disney Lorcana Whispers in the Well Championship at Gnome Games Green Bay East

Saturday Morning Whispers in the Well – Set Championship at Gnome Games Green Bay East

Saturday January 10th
Starting at 10:30am
Entry is $20*

Everyone will receive a Whispers in the Well Pack for playing Win a match, win a Fabled Pack, every round including the top cut/playoffs

Champion – The winner receives:
Š 1 Daisy Duck – Paranormal Investigator Champion playmat
Š 1 Daisy Duck – Paranormal Investigator foil promo card
Second- through Eighth-Place Finishers each receive:
Š 1 Daisy Duck – Paranormal Investigator foil promo card
All Participants (while supplies last) receive:
Š 1 Daisy Duck – Paranormal Investigator non-foil promo card

Tournament Details
-Core Constructed format
-Competitive Rules Enforcement Level
-Swiss Rounds with Top Cut depending on attendance
-Players allowed in the venue cannot be restricted from this event for any reason other than physical space requirements to ensure fairness and inclusivity for the community.
-Swiss rounds 55 minutes, your choice of best-of-three
-Top Cut Rounds: Best-of-three format, 70 minutes, Top 8 and Top 4 Rounds, Untimed Final Round

*We do require a minimum of (8) Eight to start the event.

For paper printouts generated for this tournament, participants’ names will be displayed using their full real names, irrespective of their profile’s name display settings. This specification applies solely to printed materials.

Preregister for the event!

Interested in other Gnome Games Events? Check here!

Magic the Gathering: Avatar Two-Headed Commander Party

Commander Two-Headed

Magic Promo~Join the Gnomes at Gnome Games Green Bay West for some Avtar fun with a Two-Headed Giant Commander Event celebrating the Avatar set January 5th at 6pm!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Avatar Commander Party – Green Bay West

Magic PromoWill you become the next Avatar? The Commander Party for Avatar: The Last Air Bender gives you a chance!

Monday, January 12th at 6pm we invite players to play together with the Avatar Commander Party set of rules!

Eventcode: DWRM587

Each player who joins in will get a promo Gran-Gran! (While supplies last.)

GAMEPLAY: The play aid has four sections, one for each of the four bending elements. At the beginning of the first player’s third turn, each player puts their
marker on the element closest to them. Whenever a player meets the conditions on their element, they master that element and advance their marker clockwise to the next element. If a player would master an element they already mastered this game, they enter the avatar state instead.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic The Gathering Avatar: The Last Airbender Commander Party Hosted by Lumberjack Johnny’s! – Gnome Games Appleton North

Magic the Gathering Avatar the Last Airbender Commander Party

Join the Gnomes at Lumberjack Johnny’s for our Magic the Gathering: Avatar the Last Airbender Commander Party!

Starting at 6pm, we are hosting an Avatar the Last Airbender themed Commander Party! Each table will have unique rules exclusive to the set that players can choose to play with. They offer fun new ways to play Magic that cater to the theme of Avatar the Last Airbender! Rotate between mastering different elements that give you an edge against your opponents. Enter the Avatar state to gain devastating benefits that could win you the game! Anyone that enters receives an exclusive Gran-Gran promo card. *while supplies last*

The commander party starts at 6 PM and goes until 9PM! Enjoy food, drink, entertainment, and ambience  provided by Lumberjack Johnny’s!

What do I need to know prior to the event?

A commander deck is required to play games at the table, and a Wizards account through EventLink is required to enter. Don’t have an account? Sign up for one here! Our entry fee is $5 of Magic-related product. If you can convince us it’s for Magic, you’re good to go!

Preregister with this Companion Code: DW7PJQ3

Magic Presents: Master the Four Elements! – Gnome Games Appleton North

Magic Present: Master the Four Elements Sealed League

Become the master of all four elements during our weekly Magic: the Gathering sealed league!

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents throughout the league! Each week players can return and purchase an additional booster to add to their card pool and potentially attempt to master another element!

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

Register with the Companion Code: YEGEJ8V

Magic Presents: Master the Four Elements! – Gnome Games Appleton North

Magic Present: Master the Four Elements Sealed League

Become the master of all four elements during our weekly Magic: the Gathering sealed league!

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents throughout the league! Each week players can return and purchase an additional booster to add to their card pool and potentially attempt to master another element!

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

Register with the Companion Code: ZQDQ3Z5

Grand Archive Tournament

Weekly Grand Archive at Gnome Games Green Bay West

Entry: $7
This is a 3 round, win a match – win a pack tournament.

Everyone gets a promo pack just for participating!

Players should create your profile on the Omnidex before arriving at the event so registration goes smoothly.
https://omni.gatcg.com/

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 65N3EG7

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 3JWEZME

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.