
Join us at Gnome Games Appleton East for our Learn to Play Magic the Gathering event!
Don’t know how to play Magic the Gathering? You’re in the right place! From 6 to 9 PM, stop in and purchase two Jumpstart Boosters to shuffle into a deck, and one of our very own staff members will teach you! Just for participating, you receive a special Welcome Deck. These decks are designed with newer players in mind and emphasize easy to read and understand mechanics.
Our entry for this event is the purchase of two Jumpstart Booster Packs! Otherwise, no experience needed. This event aims solely to teaching you how to play Magic the Gathering!
What is Magic the Gathering?
Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic has thousands of cards so you can always find a way to express yourself on the battlefield! Looking to learn more? Check out the Learn to Play section of their website!
For more news and events from Magic the Gathering, check out their website!
More Magic the Gathering at Gnome Games is on our calendar!

Join us at Gnome Games Appleton East for our Learn to Play Magic the Gathering event!
Don’t know how to play Magic the Gathering? You’re in the right place! From 6 to 9 PM, stop in and purchase two Jumpstart Boosters to shuffle into a deck, and one of our very own staff members will teach you! Just for participating, you receive a special Welcome Deck. These decks are designed with newer players in mind and emphasize easy to read and understand mechanics.
Our entry for this event is the purchase of two Jumpstart Booster Packs! Otherwise, no experience needed. This event aims solely to teaching you how to play Magic the Gathering!
What is Magic the Gathering?
Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic has thousands of cards so you can always find a way to express yourself on the battlefield! Looking to learn more? Check out the Learn to Play section of their website!
For more news and events from Magic the Gathering, check out their website!
More Magic the Gathering at Gnome Games is on our calendar!

Join us at Gnome Games Appleton East for our Dungeons & Dragons Weekly One-shots!
Every Monday from 6 PM to 8:30 PM, we are hosting Dungeons & Dragons one-shot sessions! Whether you’re newer to the role-playing scene or a veteran just looking for some fun, all are welcome at our tables! Our own Dungeon Master (DM) will guide you through a mini session of daring adventure and fun role-playing for a night to remember!
What do I need to bring?
A full set of dice is required to play. To be more specific, a full set of dice includes a d4 (4-sided die), d6 (6-sided die), d8 (8-sided die), d10 (10-sided die), percentile d10 (00-90), d12 (12-sided die), and d20 (20-sided die). We provide pre-made character sheets! Entry is $10.
What is Dungeons & Dragons?
Dungeons & Dragons is a classic tabletop role-playing game that has been around since 1974! Throughout the years it has developed and grown into a beloved franchise of not just rulebooks, but novels, video games, and even popular movies! In Dungeons & Dragons, players will take on the role of their very own character and act out all of their movements and conversations themselves. Often times these actions will lead into checks the player has to make, where they will roll dice and add some character statistics together to see how well they do! Both success and failure come together to make these games happen, so be ready for anything!
An important part to playing Dungeons & Dragons is having a story teller, lovingly labeled as the Dungeon Master (DM)! The DM will run the campaign for players and dictate how the story flows as the characters progress. They can use preconstructed campaigns referred to as modules, or craft their very own stories from scratch! Either way, the DM usually has a lot of planning to do to make things flow well. It’s a very rewarding feeling, though!
More information is available on D&D Beyond, which highlights both digital and physical aspects of Dungeons & Dragons.
Looking for more Role-playing games at Gnome Games? Check out our calendar!

Join us at Gnome Games Appleton East for our Dungeons & Dragons Weekly One-shots!
Every Monday from 6 PM to 8:30 PM, we are hosting Dungeons & Dragons one-shot sessions! Whether you’re newer to the role-playing scene or a veteran just looking for some fun, all are welcome at our tables! Our own Dungeon Master (DM) will guide you through a mini session of daring adventure and fun role-playing for a night to remember!
What do I need to bring?
A full set of dice is required to play. To be more specific, a full set of dice includes a d4 (4-sided die), d6 (6-sided die), d8 (8-sided die), d10 (10-sided die), percentile d10 (00-90), d12 (12-sided die), and d20 (20-sided die). We provide pre-made character sheets! Entry is $10.
What is Dungeons & Dragons?
Dungeons & Dragons is a classic tabletop role-playing game that has been around since 1974! Throughout the years it has developed and grown into a beloved franchise of not just rulebooks, but novels, video games, and even popular movies! In Dungeons & Dragons, players will take on the role of their very own character and act out all of their movements and conversations themselves. Often times these actions will lead into checks the player has to make, where they will roll dice and add some character statistics together to see how well they do! Both success and failure come together to make these games happen, so be ready for anything!
An important part to playing Dungeons & Dragons is having a story teller, lovingly labeled as the Dungeon Master (DM)! The DM will run the campaign for players and dictate how the story flows as the characters progress. They can use preconstructed campaigns referred to as modules, or craft their very own stories from scratch! Either way, the DM usually has a lot of planning to do to make things flow well. It’s a very rewarding feeling, though!
More information is available on D&D Beyond, which highlights both digital and physical aspects of Dungeons & Dragons.
Looking for more Role-playing games at Gnome Games? Check out our calendar!

Join us at Gnome Games Appleton East for our Dungeons & Dragons Weekly One-shots!
Every Monday from 6 PM to 8:30 PM, we are hosting Dungeons & Dragons one-shot sessions! Whether you’re newer to the role-playing scene or a veteran just looking for some fun, all are welcome at our tables! Our own Dungeon Master (DM) will guide you through a mini session of daring adventure and fun role-playing for a night to remember!
What do I need to bring?
A full set of dice is required to play. To be more specific, a full set of dice includes a d4 (4-sided die), d6 (6-sided die), d8 (8-sided die), d10 (10-sided die), percentile d10 (00-90), d12 (12-sided die), and d20 (20-sided die). We provide pre-made character sheets! Entry is $10.
What is Dungeons & Dragons?
Dungeons & Dragons is a classic tabletop role-playing game that has been around since 1974! Throughout the years it has developed and grown into a beloved franchise of not just rulebooks, but novels, video games, and even popular movies! In Dungeons & Dragons, players will take on the role of their very own character and act out all of their movements and conversations themselves. Often times these actions will lead into checks the player has to make, where they will roll dice and add some character statistics together to see how well they do! Both success and failure come together to make these games happen, so be ready for anything!
An important part to playing Dungeons & Dragons is having a story teller, lovingly labeled as the Dungeon Master (DM)! The DM will run the campaign for players and dictate how the story flows as the characters progress. They can use preconstructed campaigns referred to as modules, or craft their very own stories from scratch! Either way, the DM usually has a lot of planning to do to make things flow well. It’s a very rewarding feeling, though!
More information is available on D&D Beyond, which highlights both digital and physical aspects of Dungeons & Dragons.
Looking for more Role-playing games at Gnome Games? Check out our calendar!

Join us at Gnome Games Appleton East for our Dungeons & Dragons Weekly One-shots!
Every Monday from 6 PM to 8:30 PM, we are hosting Dungeons & Dragons one-shot sessions! Whether you’re newer to the role-playing scene or a veteran just looking for some fun, all are welcome at our tables! Our own Dungeon Master (DM) will guide you through a mini session of daring adventure and fun role-playing for a night to remember!
What do I need to bring?
A full set of dice is required to play. To be more specific, a full set of dice includes a d4 (4-sided die), d6 (6-sided die), d8 (8-sided die), d10 (10-sided die), percentile d10 (00-90), d12 (12-sided die), and d20 (20-sided die). We provide pre-made character sheets! Entry is $10.
What is Dungeons & Dragons?
Dungeons & Dragons is a classic tabletop role-playing game that has been around since 1974! Throughout the years it has developed and grown into a beloved franchise of not just rulebooks, but novels, video games, and even popular movies! In Dungeons & Dragons, players will take on the role of their very own character and act out all of their movements and conversations themselves. Often times these actions will lead into checks the player has to make, where they will roll dice and add some character statistics together to see how well they do! Both success and failure come together to make these games happen, so be ready for anything!
An important part to playing Dungeons & Dragons is having a story teller, lovingly labeled as the Dungeon Master (DM)! The DM will run the campaign for players and dictate how the story flows as the characters progress. They can use preconstructed campaigns referred to as modules, or craft their very own stories from scratch! Either way, the DM usually has a lot of planning to do to make things flow well. It’s a very rewarding feeling, though!
More information is available on D&D Beyond, which highlights both digital and physical aspects of Dungeons & Dragons.
Looking for more Role-playing games at Gnome Games? Check out our calendar!

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!
We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.
There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!
We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.
There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!
We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.
There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!
We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.
There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!