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Murder is afoot at the Gnome! Murder Mystery during the Magic at Karlov Manor Prereleases this weekend

Gather, Planeswalkers! A Mystery Unfurls at Gnome Games!

Dust off your sleuthing skills and sharpen your spellcasting focus, for Gnome Games invites you to an event unlike any other: Murder at the Gnome Games: a Magic: the Gathering Prerelease like no other, shrouded in the chilling mystery of Murder at Karlov Manor Prereleases that only you can solve!

Prepare to step into the vibrant world of mystery at your favorite Gnome Games store, as it is transformed into a scene of intrigue and suspense. A beloved figure has fallen, and sinister whispers hang heavy in the air. Could it be the charismatic, competitive Barnaby “Mana Burn” Bolt, forever vying for supremacy? Or perhaps the gentle Lyra “Land Whisperer” Willowbrook, championing environmental awareness? Every Planeswalker amongst us becomes a suspect, and every card cast holds a clue.

Solve the Mystery – Intrigue at Gnome Games: A Murder Mystery at the Magic the Gathering Karlov Manor Prerelease

Hark, Planeswalkers! There has been a murder at Gnome Games and we need your help to solve the mystery!

For one event at each store only, Gnome Games transforms into a stage for murder and mayhem. You are no longer just patrons seeking prereleases and preordained packs. You are investigators, thrust into a tangled web of deceit and suspicion.

Unravel the clues as you play in the Magic the Gathering Murders at Karlov Manor Prerelease.

Decipher cryptic messages, untangle alibis, and navigate hidden passages. Use your strategic minds and collaborative spirit to interrogate suspects, analyze evidence, and piece together the puzzle before the final match is played. In the spirit of Magic the Gathering, you’ll earn more than more boosters when you win a match; clues are truly what you seek! 

Will you become the champion of justice, unmasking the killer and claiming victory? Or will you succumb to the shadows, forever trapped in the web of Karlov Manor’s deadly secrets?

The stakes are high, the mystery awaits, and the fate of Gnome Games hangs in the balance.

Gather your Planeswalker companions, sharpen your wits, and step into the shadows. The hunt for the murderer in afoot!

What to expect at the Murder at Karlov Manor Murder Mystery Prereleases

  • Interactive murder mystery gameplay: Play prereleases, gather clues, and uncover the truth through deduction and collaboration.
    Sweet eats and treats: enjoy some fine cheesecake delights, but beware – even the delicious temptations may contain clues!
    Engaging characters: Each guest becomes a suspect with their own secrets and motives.
    Twists and turns: Be prepared for red herrings, hidden passages, and a jaw-dropping reveal.
  • Magic the Gathering Gameplay – 3 rounds of Sealed Magic the Gathering Prerelease fun! Win a Match, Win a Murder at Karlov Manor Play Pack (and earn a clue to help solve the mystery)
  • An event filled with loads of thrills and laughter: Enjoy camaraderie, competition, and the unforgettable experience of solving a magical murder mystery.



Here are the event times and locations:

Preregister Online and reserve your seat today!

Murder Mystery at the Magic Murder at Karlov Manor Prerelease
Gnome Games Appleton
Friday Feb 2 at 6 PM (32 Player Cap)
https://gnomegames.com/event/murder-mystery-at-karlove-manor-prerelease-appleton/

Murder Mystery in the Shadow of Lambeau Murder at Karlov Manor Prerelease
Gnome Games Green Bay West
Friday Feb 2  – 6 pm
https://gnomegames.com/event/murders-at-karlov-manor-mystery-prerelease-green-bay-west/

There’s Been A Murder at Gnome Games Green Bay East Magic Prerelease
Gnome Games Green Bay East
Saturday Feb 3 – 1 PM
https://gnomegames.com/event/theres-been-a-murder-at-gbe/

Murder Mystery at The Gnoshery Magic Murders at Karlov Manor Prerelease –
The Gnoshery – Sturgeon Bay
Friday Feb 2 – 5 PM
https://the-gnoshery.com/event/murder-at-karlov-manor-prerelease-the-gnoshery/

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Disney Lorcana Release Events at Gnome Games August 18,19,20

Join the Gnomes for Disney Lorcana Premier August 18 – 20!

Gnome Games Appleton – Friday August 18 4 PM – 6 PM

Gnome Games Green Bay West – Friday August 18 6 PM – 9 PM

Gnome Games Green Bay East – Sunday August 20 3 PM – 5 PM

The Gnoshery – Sturgeon Bay – Saturday August 19 3 PM – 5 PM

Entry $30 – Includes a First Chapter Starter Deck and 2 Lorcana First Chapter Boosters Casual Play with staff teaching the game. No prizes, we are just having fun for this release celebration!

Disney Lorcana Illumineer League – Play Every Week! Entry Purchase 1 Lorcana Booster

Gnome Games Green Bay West – Saturdays 1 PM – 3 PM

Gnome Games Appleton – Saturdays 3 PM – 5 PM

Gnome Games Green Bay East – Sundays 3 PM – 5 PM

The Gnoshery / Gnome Games Sturgeon Bay – Sundays 2 PM – 4 PM

Magic the Gathering: Teenage Mutant Ninja Turtles Early Bird Prerelease at Gnome Games Appleton North

MTGxTMNT Early Bird Prerelease
Join us for our early bird Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Saturday, February 28th at 10:30am!
Entry: $*
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: EZY36PD

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Two-Headed “Turtle” Prerelease at Gnome Games Appleton North

MTGxTMNT 2HG Prerelease

Bring a friend and team up for good or evil at our Two-Headed “Turtle” event at Gnome Games Appleton North!
Sunday, March 1st at 1pm!
Entry: $*

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s a Two-Headed Turtle (Giant) event?

Play, plan, and battle as a team. In Two-Headed Giant, each two-player teams shares a starting 30 life and takes their turn simultaneously. The team does not share any other resources other than life. For instance, any reference to “you” on a card still applies to the individual holder.

Effects that read “each opponent” or “each player”, however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates or Planeswalkers their team controls.

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands). Teams pool the cards they open and build decks together,  then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of Lorwyn Eclipsed for each member of the winning team!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Companion App Code: J23XY54

Magic the Gathering: Teenage Mutant Ninja Turtles Friday Funday Prerelease at Gnome Games Appleton North

MTGxTMNT Friday Funday Prerelease
Join us for first Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Friday, February 27th at Noon!
Entry: $*
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s the Friday Funday Prerelease?

The first event we’re hosting is our Casual Friday Funday Prerelease. All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: W285EWM

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Last Slice Prerelease at Gnome Games Appleton North!

MTGxTMNT Last Slice Prerelease

Don’t miss out on our Last Slice Magic the Gathering: TMNT Prerelease event at Gnome Games Appleton North!
Tuesday, March 3rd at 5pm!
Entry: $*

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: V2P6WME

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Saturday, Feburary 7th at 1pm the Gnomes will be hosting up to 16 players* for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

*Seats and kits available will be based on availability after the Friday evening event here: https://gnomegames.com/event/riftbound-spiritforged-pre-rift-event-at-green-bay-west-35/

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Friday, Feburary 6th at 6:30pm the Gnomes will be hosting up to 16 players for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Gnome West

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 23rd!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 9th!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!