Join us at Gnome Games Appleton North for our Magic the Gathering: Secrets of Strixhaven Store Championship!
On Sunday, May 24th at 12:15pm we will be hosting a competitive level Store Championship for Secrets of Strixhaven! Starting at 12:15 PM, players will sit and play in 3+ rounds of a Swiss style tournament where each match they win, they win a pack! Promo cards *while supplies last* will go out for all participants, the top 8, and 1 exclusive promo for the winner!
Entry to this event is $20*. Players may preregister on the Companion app using the following code: J2PVEQQ
What do I need to participate?
A Wizards account is required for entry. Participants have to come prepared with a fully legal Standard 60 card deck. For reference, current standard legal sets are the following:
Secrets of Strixhaven
Magic: The Gathering | Teenage Mutant Ninja Turtles
Lorwyn Eclipsed
Magic: the Gathering | Avatar: The Last Airbender
Through the Omenpaths – Digital Only
Magic: The Gathering | Marvel’s Spider-Man
Edge of Eternities
Magic: The Gathering—FINAL FANTASY
Tarkir: Dragonstorm
Aetherdrift
Magic: The Gathering® Foundations
Duskmourn: House of Horror
Bloomburrow
Outlaws of Thunder Junction (including The Big Score)
Murders at Karlov Manor
The Lost Caverns of Ixalan
Wilds of Eldraine
The Magic the Gathering website has more information about the Standard format.
Join us at Gnome Games Appleton North for our Pokémon Chaos Rising Prerelease!
Sunday, May 10th at 12:30pm
Entry: $40
Each Build-and-Battle kit is ready to play out of the box. They contain one of four unique foil promo cards based on the deck you get! Open your Build-and-Battle to find a Crobat, Goodra, Delphox, or Ampharos! Upgrade your deck with the additional 4 packs in your kit! nEach round is 30 minutes, best of 1. Players get 3 packs at the end of the tournament just for participating!
Prereleases are a great way to pick up and play Pokémon in a more casual environment and learn how to build decks.
Players must have a Pokémon ID to participate. Don’t have one? We can help you set one up in-store!
What is Pokémon?
The Pokémon TCG is all about battling with various cards from the Pokémon franchise! You and your opponent will face off in a Pokémon battle and try to Knock Out each other’s Pokémon. The first player to Knock Out 6 Pokémon wins the game! Using cards such as Pokémon, Trainers, Arenas, and more, battle your way to victory!
Not interested in battling? That’s where the trading comes in! Meet up with like-minded players to chat about your favorite Pokémon and engage in equal trades to collect more of what you like!
Interested in learning how to play the Pokémon TCG? Check out their interactive tutorial, or stop by and one of our friendly Gnomes will show you!
For more news, events, and more with Pokémon, check out their website!
More Pokémon events at Gnome Games are on our calendar!
Audaces fortuna juvat! Join us at Gnome Games Green Bay West for a 7 Wonders tournament!
7 Wonders is one of the most-awarded board games in the world, and Gnome Games Green Bay West formally invites you to join us in a casual tournament to see who can create the most splendid city!
Wednesday, May 6th
5:00pm
$5.00 entry or free with the purchase of 7 Wonders
Players will participate in a Swiss style tournament to determine a winner. All players will receive unique new promos for participating. A special diploma will be presented to the winner to commemorate their accomplishment!
Rules
For each game, Wonders are distributed to players randomly. Each player may choose to play on the Day side or Night side of the Wonder they receive.
Each game has a time limit of 45 minutes. At the end of this time, the game immediately ends and points are counted.
Players manage their own table and the preparation of their game, as well as final scoring. Players are responsible for checking setup (shuffling cards, number of coins received, etc). There is no recourse if a game begins with an invalid setup.
At the end of the game, all players at the table complete and verify the results sheet. The winner submits it to the organizers.
At any time, participants may ask a judge for a rules clarification
Each player may have a rules summary or documents that they think will be helpful during the game. They can also take notes. Their opponents cannot look at these notes or documents. The size of these notes and documents can be no larger than an A4/US Letter sheet.
Judges have the final say when resolving rule misunderstandings, conflicts, cheating accusations, unsportsmanlike conduct, or any other dispute related to the tournament.
Scoring
The number of points each player earns depends on the size of the table. [x] represents the number of players at the table.
What is a TTRPG? Great question! TTRPG stands for Tabletop Role-Playing Game. You’ve probably heard of Dungeons & Dragons—it’s one of the most popular and well-known examples of the genre. Other favorites include Pathfinder, Shadowrun, and Vampire: The Masquerade.
If those names are new to you, no worries—here’s the gist! TTRPGs are cooperative storytelling games where players create characters and go on adventures together. Typically, one player takes on the role of the Game Master (GM), guiding the story and interpreting the rules that determine actions, outcomes, and challenges.
As you play, your group builds a shared story full of suspense, humor, unexpected twists, and the occasional dramatic consequence. It’s part game, part improv, and all about creativity and collaboration.
TTRPGs have exploded in popularity in recent years—and for good reason! They’re an amazing outlet for creativity, problem-solving, storytelling, character design, and even a little bit of acting. No two games are ever the same.
Why Try a Solo TTRPG?
TTRPGs are usually thought of as group experiences—and they often are—but there’s a whole world of adventures designed just for one player!
Solo TTRPGs offer a flexible, creative way to enjoy the hobby on your own terms. If you’ve ever wondered, “Why would I role-play alone?”—here are a few great reasons:
Skill Building: Solo play is a fantastic way to learn game mechanics, pacing, and tone. It’s especially helpful for new players who want to build confidence before joining a group.
Flexibility: Coordinating schedules can be tough. Solo RPGs let you play whenever you want, for as long as you want—no scheduling headaches required.
Freedom: Chase wild ideas, follow your curiosity, and explore unusual story paths. There’s no need to compromise—the story is entirely yours.
Self-Discovery & Community: Solo play isn’t about replacing group games—it’s about learning what you enjoy. Discover your preferred playstyle, pacing, and storytelling approach. And when you come together with others, you’ll have even more to share!
Self-Care: Solo RPGs can be a relaxing and reflective experience. You can even explore real-life challenges through storytelling, gaining new perspectives along the way.
Creativity: You’re crafting your own journey within a guided framework. It’s structured enough to keep you moving forward, but open enough to let your imagination run wild.
What to Expect from Our Single Player TTRPG Club!
Our Solo TTRPG Club is a unique twist on a traditional game night—think of it like a book club, but instead of reading the same story, everyone is playing their own!
Single player or solo tabletop roleplay games (TTRPGs) are a unique roleplaying experience designed for one player. Most solo TTRPGs offer a more introspective and immersive story meant to be enjoyed at your own leisure. There’s no assignment of a traditional Game Master, and the book will provide you with the guidance you need.
Individually journal your responses to prompts and join in to discuss your adventures in a book club style roleplaying session at Gnome Games Green Bay East.
Players are encouraged to participate however best suits them – journaling, bullet point lists, prose, sketches, or whatever else that fits!
Be Like a Crow is a solo (or two-player) role-playing game where you take on the role of a clever corvid exploring a strange and fascinating world.
Play as a crow, raven, rook, jackdaw, or magpie as you travel through one of six unique settings—urban, cyberpunk, steampunk, fantasy, gothic, or even the Tower of London! Along the way, you’ll complete objectives, encounter other creatures, and collect all sorts of weird and wonderful items.
We’ve got some fantastic games lined up for future club seasons, including:
All Night Breakfast at the Midnight Owl You’re the creator of a supernatural investigation podcast who’s just moved to a quiet, mysterious town. Strange happenings are everywhere—perfect material for your next big episode… if you can uncover the truth.
Waffles for Esther You’re a waitress on a simple mission: deliver a fresh plate of waffles to your favorite regular. But when Esther disappears, your routine task turns into a heartfelt mystery that you’re determined to solve.
It’s time for the Riftbound Summoner Skirmish at Gnome Games!
Date: Saturday June 13th
Time: 11:30am
Entry: $15.00*
Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.
Up to 16 players will be eligible to play at this event
You will need a valid Riftbound account to sign-up for this event.
Each player will get a Participation Promo, a booster pack, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!
408.1. A match is complete once a match result is recorded by players or a tournament official.
408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
408.2.d. If the players are between games when the round time ends, no new game is started.
408.3. The winner of a match is the first player who reaches the appropriate game win score.
408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
408.3.b. If players are tied on game wins, the match is a draw.
The great earth‑shaking battle returns in [OP-16] The Time of Battle!
Join us at Gnome Games Green Bay East to participate in a release event for The Time of Battle!
Wednesday, June 10th
5pm
$30+tax*
One Piece Sealed events consist of 6 booster packs given to each player during a deck-building phase of the tournament. Each player brings 10 DON!!, and may either utilize the leader card given as part of entry, a leader card pulled from one of the packs, or a leader they bring from home. >Unlike standard play, you can ignore the normal deck building color restrictions based on your leader and can include cards of any color in your deck, and there are additional special rules for deckbuilding.
After opening 6 packs, players build a 40-card deck, and a 10 DON!! card deck. There are no banned or restricted cards, and players can include as many copies of cards with the same card number as they like. Cards left over from deck construction are considered sideboard cards.
After deck construction , players will participate in a 3 round tournament. Each round you win, you win a pack of OP-16 as a prize!
Participation promos go out to every player during the first round, and the winner gets a winner stamped card!
Players must register for this event through Bandai TCG+ here.
The great earth‑shaking battle returns in [OP-16] The Time of Battle!
Join us at Gnome Games Green Bay East to participate in a release event for The Time of Battle!
Tuesday, June 9th
6pm
$30+tax*
One Piece Sealed events consist of 6 booster packs given to each player during a deck-building phase of the tournament. Each player brings 10 DON!!, and may either utilize the leader card given as part of entry, a leader card pulled from one of the packs, or a leader they bring from home. >Unlike standard play, you can ignore the normal deck building color restrictions based on your leader and can include cards of any color in your deck, and there are additional special rules for deckbuilding.
After opening 6 packs, players build a 40-card deck, and a 10 DON!! card deck. There are no banned or restricted cards, and players can include as many copies of cards with the same card number as they like. Cards left over from deck construction are considered sideboard cards.
After deck construction , players will participate in a 3 round tournament. Each round you win, you win a pack of OP-16 as a prize!
Participation promos go out to every player during the first round, and the winner gets a winner stamped card!
Players must register for this event through Bandai TCG+ here.
“Home to all UVS Games printed cards that have ever been a part of UniVersus. Beloved by our veteran players who’ve been around since the beginning, Retro features the craziest, most powerful interactions. It has a steep learning curve and a massive card pool, so it’s best suited to players with a lot of experience.”
Entry: $10
Play: 3 rounds of play for Star Wars Unlimited constructed. Best of 3 games per round.
Deck Construction Rules: 1 leader, 1 base, and a Minimum 50-card draw deck with sideboard of up to 10 non-leader, non-base cards. No more than 3 copies of any one card.
Prizes: 1 Participation pack. Every match won, wins you a booster pack! And the top 8 players will get one of the Weekly promo packs!
Entry: $10
Play: 3 rounds of play for Star Wars Unlimited constructed. Best of 3 games per round.
Deck Construction Rules: 1 leader, 1 base, and a Minimum 50-card draw deck with sideboard of up to 10 non-leader, non-base cards. No more than 3 copies of any one card.
Prizes: 1 Participation pack. Every match won, wins you a booster pack! And the top 8 players will get one of the Weekly promo packs!