Gnome Games Appleton North July Summoner Skirmish!

Join us at Gnome Games Appleton North for our July Summoner Skirmish!

These competitive tournaments offer packs, exclusive prizing, and a round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most will be 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3. Top Cut is also timed, with play speed and overtime kept in mind. Top cut single elimination playoffs are 70 minutes, best of 3.

8 or less players: 3 Rounds, no top cut
9-16 players: 4 rounds, top 4
17+ players: 5 rounds, top 8

Each round won awards players with an Unleashed pack! Each player that participates receives a pack of Riftbound Unleashed Pack and a participation promo card. The top 8 receive a promo card, and the grand winner gets a Champion playmat!

The tournament starts at 11:30am on Sunday, July 5th. We will be opening early at 11am and registration will start at the same time!

Entry: $15*

Decklists required

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 32 players will be eligible to play at this event.

You will need a valid Riftbound account to sign-up for this event.

Gnome Games Appleton North June Summoner Skirmish!

Riftbound June Summoner Skirmish

Join us at Gnome Games Appleton North for our June Summoner Skirmish!

These competitive tournaments offer packs, exclusive prizing, and a round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most will be 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3. Top Cut is also timed, with play speed and overtime kept in mind. Top cut, single elimination playoffs are 70 minutes, best of 3.

8 or less players: 3 Rounds, no top cut
9-16 players: 4 rounds, top 4
17+ players: 5 rounds, top 8

Each round won awards players with an Unleashed pack! Each player that participates receives a pack of Riftbound Unleashed Pack and a participation promo card. The top 8 receive a promo card, and the grand winner gets a Champion playmat!

The tournament starts at 11:30am on Sunday, June 14th. We will be opening early at 11am and registration will start at the same time!

Entry: $15*

Decklists required

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 32 players will be eligible to play at this event.

You will need a valid Riftbound account to sign-up for this event.

Riftbound: Unleashed Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West invites you to our July Riftbound: Unleashed Summoner Skirmish!

On Saturday, June 27th at 10:30 AM join us for a Unleashed Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with an Unleashed pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?Booster Pack | Unleashed Riftbound: League of Legends

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.

Riftbound: Unleashed Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West invites you to our June Riftbound: Unleashed Summoner Skirmish!

On Saturday, May 30th at 10:30 AM join us for a Unleashed Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with an Unleashed pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?Booster Pack | Unleashed Riftbound: League of Legends

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.

Riftbound Summoner Skirmish at Gnome Games Green Bay East

It’s time for the Riftbound Summoner Skirmish at Gnome Games!

Date: Saturday June 13th
Time: 11:30am
Entry: $15.00*

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 16 players will be eligible to play at this event

You will need a valid Riftbound account to sign-up for this event.

Each player will get a Participation Promo, a booster pack, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!

Look for other events on our website

408. End of Match Procedure

    • 408.1. A match is complete once a match result is recorded by players or a tournament official.
    • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
      • 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
      • 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
      • 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
      • 408.2.d. If the players are between games when the round time ends, no new game is started.
    • 408.3. The winner of a match is the first player who reaches the appropriate game win score.
      • 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
      • 408.3.b. If players are tied on game wins, the match is a draw.

Riftbound: Summoner Skirmish – Gnome Games Green Bay East

It’s time for the Riftbound Summoner Skirmish at Gnome Games!

Saturday, April 11th
2:00pm
$15.00+tax

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 16 players will be eligible to play at this event

You will need a valid Riftbound account to sign-up for this event.

Each player will get a Participation Promo, a booster pack, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!

Look for other events on our website

408. End of Match Procedure

    • 408.1. A match is complete once a match result is recorded by players or a tournament official.
    • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
      • 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
      • 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
      • 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
      • 408.2.d. If the players are between games when the round time ends, no new game is started.
    • 408.3. The winner of a match is the first player who reaches the appropriate game win score.
      • 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
      • 408.3.b. If players are tied on game wins, the match is a draw.

Riftbound Summoner Skirmish at Gnome Games Green Bay East

It’s time for the Riftbound Summoner Skirmish at Gnome Games!

Date: Saturday, April 11th
Time: 2:00pm
Entry: $15.00

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 16 players will be eligible to play at this event

You will need a valid Riftbound account to sign-up for this event.

Each player will get a Participation Promo, a booster pack, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!

Look for other events on our website

408. End of Match Procedure

    • 408.1. A match is complete once a match result is recorded by players or a tournament official.
    • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
      • 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
      • 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
      • 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
      • 408.2.d. If the players are between games when the round time ends, no new game is started.
    • 408.3. The winner of a match is the first player who reaches the appropriate game win score.
      • 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
      • 408.3.b. If players are tied on game wins, the match is a draw.

Riftbound Spiritforged Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West

Gnome Games Invites you to our March Riftbound: Spiritforged Summoner Skirmish!

On Saturday, March 14th at 10:30 AM join us for a Spiritforged Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with a Spiritforged pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.

March Riftbound: Summoner Skirmish – Gnome Games Green Bay East

It’s time for the Riftbound Summoner Skirmish at Gnome Games!

Saturday, March 14th
2pm

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 16 players will be eligible to play at this event

You will need a valid Riftbound account to sign-up for this event.

Each player will get a Participation Promo, a pack of Spiritforged, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!

Look for other events on our website

408. End of Match Procedure

    • 408.1. A match is complete once a match result is recorded by players or a tournament official.
    • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
      • 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
      • 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
      • 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
      • 408.2.d. If the players are between games when the round time ends, no new game is started.
    • 408.3. The winner of a match is the first player who reaches the appropriate game win score.
      • 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
      • 408.3.b. If players are tied on game wins, the match is a draw.