Riftbound Open Play Nexus Nights at Gnome Games Appleton East – Free!

Join us at Gnome Games Appleton East for our Riftbound Nexus Nights!

Every Saturday from 3 PM to 6 PM, come hang out for our Riftbound Open Play Nexus Nights! These are open play casual events aimed at introducing everyone to the game and culminating a community for Riftbound. Players receive a promo at seating just for stopping in and playing!

To qualify for a Nexus Night Pack, players must have a carde.io and a linked Riot account. Account creation is here! Our event page is here!

What is Riftbound?

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

Riftbound Open Play Nexus Nights at Gnome Games Appleton East – Free!

Join us at Gnome Games Appleton East for our Riftbound Nexus Nights!

Every Saturday from 3 PM to 6 PM, come hang out for our Riftbound Open Play Nexus Nights! These are open play casual events aimed at introducing everyone to the game and culminating a community for Riftbound. Players receive a promo at seating just for stopping in and playing!

To qualify for a Nexus Night Pack, players must have a carde.io and a linked Riot account. Account creation is here! Our event page is here!

What is Riftbound?

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

Riftbound Open Play Nexus Nights at Gnome Games Appleton East – Free!

Join us at Gnome Games Appleton East for our Riftbound Nexus Nights!

Every Saturday from 3 PM to 6 PM, come hang out for our Riftbound Open Play Nexus Nights! These are open play casual events aimed at introducing everyone to the game and culminating a community for Riftbound. Players receive a promo at seating just for stopping in and playing!

To qualify for a Nexus Night Pack, players must have a carde.io and a linked Riot account. Account creation is here! Our event page is here!

What is Riftbound?

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

Riftbound: Unleashed Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West invites you to our July Riftbound: Unleashed Summoner Skirmish!

On Saturday, June 27th at 10:30 AM join us for a Unleashed Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with an Unleashed pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?Booster Pack | Unleashed Riftbound: League of Legends

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.

Riftbound: Unleashed Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West invites you to our June Riftbound: Unleashed Summoner Skirmish!

On Saturday, May 30th at 10:30 AM join us for a Unleashed Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with an Unleashed pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?Booster Pack | Unleashed Riftbound: League of Legends

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.

Riftbound Summoner Skirmish at Gnome Games Green Bay East

It’s time for the Riftbound Summoner Skirmish at Gnome Games!

Date: Saturday June 13th
Time: 11:30am
Entry: $15.00*

Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.

Up to 16 players will be eligible to play at this event

You will need a valid Riftbound account to sign-up for this event.

Each player will get a Participation Promo, a booster pack, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!

Look for other events on our website

408. End of Match Procedure

    • 408.1. A match is complete once a match result is recorded by players or a tournament official.
    • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
      • 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
      • 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
      • 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
      • 408.2.d. If the players are between games when the round time ends, no new game is started.
    • 408.3. The winner of a match is the first player who reaches the appropriate game win score.
      • 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
      • 408.3.b. If players are tied on game wins, the match is a draw.

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!