Riftbound Spiritforged Summoner Skirmish at Green Bay West – $15

Gnome Games Green Bay West

Gnome Games Invites you to our March Riftbound: Spiritforged Summoner Skirmish!

On Saturday, March 14th at 10:30 AM join us for a Spiritforged Summoner Skirmish! These exclusive, competitive level events offer packs, exclusive prizing, and a Round 1 bye at the Regional Qualifiers to the winner! Rounds depend on attendance, and at most are 5 Rounds with a Top 8 Top Cut. Our rounds are 60 minutes, best of 3.

Each round won awards players with a Spiritforged pack! Top Cut is also timed, with play speed and overtime kept in mind. Top Cut single elimination playoffs are 60 minutes, best of 3. Each player that participates receives a participation promo card, the top 8 receive a promo card, and the grand Winner gets a Champion playmat! Keep an eye out for updates on the specific promos.

At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

Entry is $15. Players must register ahead of time on the Riftbound event locator. To sign up, players must have a carde.io account and a linked Riot account.

What is Riftbound?

Riftbound is a collectable trading card game featuring a vast array of characters and locales from League of Legends. Choose a Legend and Chosen Champion card for your deck and battle it out between 2 to 4 players in various game modes! The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards.

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

For a more guided How to Play experience, take a look at the Riftbound How to Play website!

Want more Riftbound news for events and sets? Check out their website!

Our Gnome Games calendar has more Riftbound events to see!

End of Match Procedure can be used to determine a winner if time runs out:

  • 408.4.a. When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d.
  • 408.4.b. When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.
  • 408.4.c. After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:
    • 408.4.c.1. If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d.
    • 408.4.c.2. If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.
    • 408.4.c.3. If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.
  • 408.4.d. If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player’s turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns.