Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$10 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: RZDJ4R2

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: XQDN83G
@4pm: 86DNXY4

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: M7DQYEM
@4pm: PPQGV4Q

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: 7GDWXW6
@4pm: NMQGW7D

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: 56D5X5Q
@4pm: GXDV4YZ

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: 654WXWZ
@4pm: 4ZD4XN6

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 65N3EG7

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 3JWEZME

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: J2538ED

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: V2MP8YM

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.