
Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”
Current Commander Banned list.
Look for Magic products available at Gnome here!
EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: 4Z7QEJM
@4pm: ZQ3XR7E

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”
Current Commander Banned list.
Look for Magic products available at Gnome here!
EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: DW3JRV6
@4pm: 862Q8G2

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”
Current Commander Banned list.
Look for Magic products available at Gnome here!
EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: QMNWDZ4
@4pm: PP6Y38X
Join the Gnomes for a Pokémon Tournament League Challenge at Gnome Game Green Bay West on February 21st!
League Challenge
Registration opens at 10:00am and begins at 11:00am
Decklists are required – Download one here – https://www.pokemon.com/us/play-pokemon/about/tournaments-rules-and-resources
League Challenge Entry:
Juniors (Age 10 & Under) $5
Seniors (11 – 14) $5
Masters $10
This will be a Swiss Rounds only event with each rounds being a best of 1 game match with a 30 minute time limit.
Win a Match Win a Booster, with Promo Packs going out to all players after Round 1.
Per Pokémon, Pokémon TCG League Challenges and League Cups must be played in the Standard format.
Championship Points are awarded based on attendance. For more information visit https://www.pokemon.com/us/play-pokemon/pokemon-events/pokemon-tournaments/earn-championship-points
Pokémon TCG players need to bring their own 60-card deck. Players must have a Pokémon Trainer Club account with a Player ID attached, and they must have opted in to the Play! Pokémon program in order to earn Championship Points and prizes. All participants will receive 1 Play! Point just for playing.
A League Challenge is a small entry-level event that is held monthly by eligible Play! Pokémon Stores. In Pokémon League Challenge tournaments, competitors can earn Championship Points (CP) and work toward earning an invitation to the World Championships! These events are designed to be a competitor’s first experience of formal tournament competition before moving up to League Cups, Regional Championships, and beyond.
Watch for other events at www.gnomegames.com/events!
Join the Gnomes this Sunday at 12:30pm for Riftbound’s Nexus Night!
Tournaments starting at 12:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos
Join us weekly for some fun Riftbound action.
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

March Pokémon TCG League Cup – Green Bay East
Join the Gnomes for a Pokémon Tournament Sunday at Gnome Game Green Bay East! Mega Evolution – Ascended Heroes will be legal for this Challenge.
League Cup
Registration opens at 10:30pm and begins at 11:00am
Decklists are required – Download one here
League Challenge Entry:
Juniors (Age 10 & Under) $5
Seniors (11 – 14) $10
Masters $15
This will be a Top Cut event with each round including Top Cut rounds being a best of 1 game match with a 30 minute time limit. Top Cut is based on player attendance.
Win a Match Win a Booster, with Promo Packs going out to all players after Round 1.
Championship Points are awarded based on attendance. For more information visit here!
Watch for other events here!

March Pokémon TCG League Challenge – Green Bay East
Join the Gnomes for a Pokémon Tournament Sunday at Gnome Game Green Bay East! Mega Evolution – Ascended Heroes will be legal for this Challenge.
League Challenge
Registration opens at 10:30pm and begins at 11:00am
Decklists are required – Download one here
League Challenge Entry:
Juniors (Age 10 & Under) $5
Seniors (11 – 14) $5
Masters $10
This will be a Swiss Rounds only event with each rounds being a best of 1 game match with a 30 minute time limit.
Win a Match Win a Booster, with Promo Packs going out to all players after Round 1.
Championship Points are awarded based on attendance. For more information visit here!
Watch for other events here!