
Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!
Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!
Eventcode: 3JEN7G7
Each player who joins in will get a promo Farhaven Elf! (While supplies last.)
SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.
GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
Commander Rules
Play Rules/Modifiers
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.
Color Identity
A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
Command Zone
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
Commander Damage
A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).
Current Commander Banned list.
Join our other events by checking out our calendar!


Join us at Gnome Games Green Bay West for our Gundam TCG Steel Requiem [GD-03] Release Event!

On Sunday, January 18th at 1pm we’re hosting another Starter Deck release event for the Gundam Card Game! Get an exclusive chance to test out Starter Decks Celestial Drive [ST07] and Flash of Radiance [ST08]. Each participant gets a set of ST07-002 Gundam Exia & ST07-009 Setsuna F. Seiei and a set of ST08-002 Ξ Gundam & ST08-010 Hathaway Noa. The winner gets an additional set of each! The tournament is 3 Rounds of Swiss where each match won awards players with a pack! Rounds are 30 minutes best of 1.
Experience the Gundam Series, beloved world-wide, as a trading card game! The battlefield is waiting for you! Build your own unique deck and aim for victory! The “Gundam Card Game” expresses the world of the “Gundam” series through Unit, Pilot, Command, and Base cards. Attractive illustrations, new fierce battles. Collect cards and dive into the world of “Gundam”. Welcome to the battlefield that covers space and Earth!
