Magic the Gathering: Teenage Mutant Ninja Turtles Commander Party – Green Bay West

Green bay west courierMystery Pizza you say? What could possibly go wrong? The Commander Party for Teenage Mutant Ninja Turtles gives you a chance to find out!

Monday, April 6th at 6pm we invite players to play together with the Teenage Mutant Ninja Turtles Commander Party set of rules!

Eventcode: GXMRMY7

Each player who joins in will get a promo Courier of Comestibles! (While supplies last.)

SETUP: Before the game begins, shuffle the Pizza cards together, Mystery Pizza side face up, to create a Mystery Pizza deck.

GAMEPLAY: If a Mystery Pizza card would be put anywhere other than the battlefield, put it on the bottom of the Mystery Pizza deck. At the beginning of your end step, if you don’t control a Mystery Pizza, put the top card of the Mystery Pizza deck onto the battlefield under your control. It’s a Food Equipment artifact with these abilities: Whenever equipped creature deals combat damage to a player, you may flip this card. If you do, resolve its effects, then put it on the bottom of the Mystery Pizza deck.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Teenage Mutant Ninja Turtles Commander Party – Green Bay West

Mystery Pizza you say? What could possibly go wrong? The Commander Party for Teenage Mutant Ninja Turtles gives you a chance to find out!

Monday, March 16th at 6pm we invite players to play together with the Teenage Mutant Ninja Turtles Commander Party set of rules!

Eventcode: ZQEGEGE

Each player who joins in will get a promo Courier of Comestibles! (While supplies last.)Green bay west courier

SETUP: Before the game begins, shuffle the Pizza cards together, Mystery Pizza side face up, to create a Mystery Pizza deck.

GAMEPLAY: If a Mystery Pizza card would be put anywhere other than the battlefield, put it on the bottom of the Mystery Pizza deck. At the beginning of your end step, if you don’t control a Mystery Pizza, put the top card of the Mystery Pizza deck onto the battlefield under your control. It’s a Food Equipment artifact with these abilities: Whenever equipped creature deals combat damage to a player, you may flip this card. If you do, resolve its effects, then put it on the bottom of the Mystery Pizza deck.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Riftbound Nexus Nights – Saturday Tournament at Green Bay West

Gnome West

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!

Each match will be best 2 of 3, 60 minute round.

This is a casual Local Constructed tournament with Swiss rounds!

Nexus Night promo packs will be awarded based on availability!

Here are some pertinent tournament rules to follow!

You may have a sideboard, following official rules:

  • 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
  • 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
  • 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
    • 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
    • 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
    • 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
  • 403.5. Players may use those cards to modify their deck after the first game of a match.
  • 403.6. Players may count the cards in their opponents’ sideboards at any time.
  • 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
  • 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.

Match

  • 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
  • 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
  • 404.3. Games that end in a draw do not count toward this goal.
  • 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
  • 404.5. If all sides have equal game wins, the match is a draw.

408. End of Match Procedure

  • 408.1. A match is complete once a match result is recorded by players or a tournament official.
  • 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
    • 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
    • 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
    • 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
    • 408.2.d. If the players are between games when the round time ends, no new game is started.
Links

Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month

You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Dungeons & Dragons Crochet Social Hour at Gnome Games Green Bay West

Join us at Gnome Games Green Bay West for our Dungeons & Dragons Crochet Social Hour event!

On Tuesday, March 31st from 6 PM to 9 PM, we’re hosting a special Crochet Social Hour event! Celebrate the release of the brand new Dungeons & Dragons Crochet Book at this one time event! Come in and crochet, chat and hang out with fellow D&D crafters. Anyone that pre-orders the book receives a School of Magic Granny Squares PDF, featuring 8 school-symbol designs that are beginner-friendly and endlessly customizable!

We’ll be taking pictures of people’s projects (if they’d like!) and posting them on social media. These photos have a chance to be featured on official D&D socials and newsletters! Social Hour is open to all skill levels, whether it’s your very first time crocheting or your 100th project. Crochet, learn, or simply discuss which school of magic you belong to with other fans!

For more information check: https://sites.prh.com/dnd-crochet-preorder-campaign/dnd-crochet-social-hour-events

Pre-order NOW in store for $29.99 + tax! (Preregister here and save 5.5%)

For more events at Gnome Games, check out our calendar!