Will you become the next Avatar? The Commander Party for Avatar: The Last Air Bender gives you a chance!
Monday, January 12th at 6pm we invite players to play together with the Avatar Commander Party set of rules!
Eventcode: DWRM587
Each player who joins in will get a promo Gran-Gran! (While supplies last.)
GAMEPLAY: The play aid has four sections, one for each of the four bending elements. At the beginning of the first player’s third turn, each player puts their
marker on the element closest to them. Whenever a player meets the conditions on their element, they master that element and advance their marker clockwise to the next element. If a player would master an element they already mastered this game, they enter the avatar state instead.
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”
Current Commander Banned list.
Join our other events by checking out our calendar!
Will you become the next Avatar? The Commander Party for Avatar: The Last Air Bender gives you a chance!
Monday, December 8th at 6pm we invite players to play together with the Avatar Commander Party set of rules!
Eventcode: RZDJ45R
Each player who joins in will get a promo Gran-Gran! (While supplies last.)
GAMEPLAY: The play aid has four sections, one for each of the four bending elements. At the beginning of the first player’s third turn, each player puts their
marker on the element closest to them. Whenever a player meets the conditions on their element, they master that element and advance their marker clockwise to the next element. If a player would master an element they already mastered this game, they enter the avatar state instead.
For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander
“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”
Current Commander Banned list.
Join our other events by checking out our calendar!

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 50 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
Here are some pertinent tournament rules to follow!
You may have a sideboard, following official rules:
- In constructed format’s, a player’s sideboard must be exactly 0 or 8 cards.
- 403.3. A sideboard can consist only of valid Main Deck cards.
- 403.4. Limits on copies of named cards apply to the combination of Main Deck and sideboard.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.5.a. During that time, a player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend.
- 403.5.b. A player may not change their Legend or Battlefields at any point after deck registration.
- 403.5.c. A player’s Main Deck must be exactly 40 cards after this process.
- 403.6. Players may not use sideboard cards in the first game of a match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
- 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 50 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
Here are some pertinent tournament rules to follow!
You may have a sideboard, following official rules:
- In constructed format’s, a player’s sideboard must be exactly 0 or 8 cards.
- 403.3. A sideboard can consist only of valid Main Deck cards.
- 403.4. Limits on copies of named cards apply to the combination of Main Deck and sideboard.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.5.a. During that time, a player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend.
- 403.5.b. A player may not change their Legend or Battlefields at any point after deck registration.
- 403.5.c. A player’s Main Deck must be exactly 40 cards after this process.
- 403.6. Players may not use sideboard cards in the first game of a match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
- 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 50 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
Here are some pertinent tournament rules to follow!
You may have a sideboard, following official rules:
- In constructed format’s, a player’s sideboard must be exactly 0 or 8 cards.
- 403.3. A sideboard can consist only of valid Main Deck cards.
- 403.4. Limits on copies of named cards apply to the combination of Main Deck and sideboard.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.5.a. During that time, a player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend.
- 403.5.b. A player may not change their Legend or Battlefields at any point after deck registration.
- 403.5.c. A player’s Main Deck must be exactly 40 cards after this process.
- 403.6. Players may not use sideboard cards in the first game of a match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
- 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

It’s time to d-d-d-duel!!!
It’s a Sunday fun-day tournament!
Advanced Format. 3 rounds win a match win an OTS pack. If you haven’t received an OTS pack by the end of the event, you get one for coming and playing!

It’s time to d-d-d-duel!!!
It’s a Sunday fun-day tournament!
Advanced Format. 3 rounds win a match win an OTS pack. If you haven’t received an OTS pack by the end of the event, you get one for coming and playing!

It’s time to d-d-d-duel!!!
It’s a Sunday fun-day tournament!
Advanced Format. 3 rounds win a match win an OTS pack. If you haven’t received an OTS pack by the end of the event, you get one for coming and playing!

It’s time to d-d-d-duel!!!
It’s a Sunday fun-day tournament!
Advanced Format. 3 rounds win a match win an OTS pack. If you haven’t received an OTS pack by the end of the event, you get one for coming and playing!

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!
We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.
There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!