Battletech: Grinder at Gnome Games Green Bay West – $10

Battletech

Battletech Grinder

Deploy into a free-for-all match with other Mechwarriors.  Lose your ride? Pick a new mech and redeploy into combat the next turn!

Saturday, January 31 at 11:00 AM – 3:00PM

This is a learn to play event – Materials provided!

$10 Entry includes a Salvage box with a random mech.

What is Battletech?

It is the 32nd century, and endless wars rage across human-occupied space. These epic clashes between star empires are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and other lethal weapons. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction’s flag high to expand the power and glory of your realm. Will you become a legend, or a forgotten casualty?

Check out the quick start rules and more here: https://battletech.com/qsr/ 

Join us Tuesdays for Miniatures, Painting and more!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Fridays at Green Bay West

Join the Gnomes each Friday at 6:30pm for Riftbound’s Nexus Nights!

We’re inviting players out to play Riftbound in a variety of formats with a simple cost of purchasing a pack of Riftbound! Promos will go out based on attendance.

There are a multitude of formats available to play: 1 v 1, 2 v 2, or 3-4 player free for all! You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/ 

If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Saturday, Feburary 7th at 1pm the Gnomes will be hosting up to 16 players* for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

*Seats and kits available will be based on availability after the Friday evening event here: https://gnomegames.com/event/riftbound-spiritforged-pre-rift-event-at-green-bay-west-35/

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Riftbound: Spiritforged Pre-Rift Event at Green Bay West – $35

Green Bay West

Riftbound: Spiritforged Pre-Rift

It’s time for Riftbound Summoners! You’re invited to the Pre-Rift event for Spiritforged at Gnome Games Green Bay West!
Friday, Feburary 6th at 6:30pm the Gnomes will be hosting up to 16 players for a chance to play with the Spiritforged cards before the full release! The Cost is $35+tax for entry, and gets you a Player kit and entry to the 3 rounds of play, where each round you win, win’s you a pack of Spiritforged!

• Each Player Kit contains
♦ 1 Mini-precon (15 cards including Champion Legend, Champion Unit)
♦ 5 Spiritforged Booster Packs
♦ 1 Pre-Rift Promo Card

Preregisters for the event at: https://locator.riftbound.uvsgames.com/events/273965 !

How do you play a Pre-Rift Event?

  • Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck. {Gnome Edit: In this case, 5 Booster Packs and 1 Mini-Precon}
  • 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
  • 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one).
    • 602.1.d.1. A sealed deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).
    • 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion.
      • 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
  • 602.1.e. A sealed deck is still legal if it has no Champion Legend or Chosen Champion.
    • 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs.
    • 602.1.e.2. If a player’s deck doesn’t include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.)
  • 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
    • 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
  • 602.1.g. The normal limits on copies of named or signature cards do not apply.
  • 602.1.h. Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.
    • 602.1.h.1. A player may opt to use blank battlefields in place of battlefields they opened.
    • 602.1.h.2. Players may select any battlefield from their sealed card pool during game start procedure.
      • 602.1.h.2.a. In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.
      • 602.1.h.2.b. Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.
  • 602.1.i. Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.
    • 602.1.i.1. Players may only include runes that match the domain identity of their main deck.
  • 602.1.j. In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly.
  • 602.1.k. Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

Watch for updates and clarifications to cards and rules on the official Riftbound website!

Join other Riftbound events at Gnome Games on our calendar and the official Riftbound event calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Gundam TCG Steel Requiem [GD-03] Release Event at Green Bay West – $30

Join us at Gnome Games Green Bay West for our Gundam TCG Steel Requiem [GD-03] Release Event!

Join us Sunday, February 1st
Starting at 1:00pm
Entry is $30

Crack open four packs to craft your own 30 card deck in a sealed event, then battle it out in 3 rounds of a Swiss style tournament! Every match you win, you win a pack! Participants will get two special promotional cards!

In Booster-only Sealed, the following construction rules apply:

  • Open 4 booster packs. (48+4 cards)
  • Deck must be exactly 30 cards.
  • No color restrictions when building the deck.
  • You can include any number of cards with the same card number.

What do I need to bring?

Just yourself and a great attitude! If you don’t know how to play, you may want to check out the play guide for tips and instructions for playing the Gundam TCG!

What is the Gundam TCG?

Experience the Gundam Series, beloved world-wide, as a trading card game! The “GUNDAM CARD GAME” expresses the world of the “Gundam” series through Unit, Pilot, Command, and Base cards. Check out the Gundam TCG website for Tutorials, News, and more!

Featured Series from this set: Mobile Suit Gundam: Iron-Blooded Orphans Urdr-Hunt and Mobile Suit Gundam 0080: War in the Pocket!

Steel Requiem GD-03 Rarity
139+20 Card Types

  • x50 Common
  • x36 Uncommon
  • x34 Rare
  • x12 Legend Rare
  • x7 Special
  • x10 Token
  • x10 Resource

Additional Tournament Rules

During certain events (official tournament final rounds and tournament battles), if a game fails to end within the established time limit, players may be granted additional turns depending on whether the current turn belongs to Player One or Player Two, as shown below.
・If time runs out during Player One’s turn
Add three turns after the current turn
・If time runs out during Player Two’s turn
Add two turns after the current turn
If the game fails to end during the additional turns listed above, the steps below should be followed to determine an outcome.
1. The player with the most cards in their shield area (combined total of Base and Shields) is the winner. (If cards are equal, go to step 2.)
2. The player with the most cards remaining in their deck is the winner. (If decks are equal, go to step 3.)
3. Both players lose

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