
Digimon! Digital Monsters! Gnome Games! Saturdays! Exclamation points!
Each Saturday, Gnome Games Green Bay East invites Digimon players to join us for 3 rounds of play! DIGIMON CARD GAME from Bandai comes replete with promos and prizes!
These will be Store tournaments with decks constructed under official rules and ban lists: RULE|DIGIMON CARD GAME
“A tournament legal deck consists of:
● a main deck of 50 cards, made up of Digimon, Tamer, and Option Cards;
● a Digi-Egg deck of 0-5 cards.
No more than four copies of the same card can be included in a deck. No side decks are permitted.
You must also bring a memory gauge and counter. Each player should track memory to avoid the sharing of materials.”
Best-of-three Game Match
Number of game wins necessary: 2
Match Time: 45 minutes
Check our calendar for special Digimon events that happen around releases and special occasions!

Digimon! Digital Monsters! Gnome Games! Saturdays! Exclamation points!
Each Saturday, Gnome Games Green Bay East invites Digimon players to join us for 3 rounds of play! DIGIMON CARD GAME from Bandai comes replete with promos and prizes!
These will be Store tournaments with decks constructed under official rules and ban lists: RULE|DIGIMON CARD GAME
“A tournament legal deck consists of:
● a main deck of 50 cards, made up of Digimon, Tamer, and Option Cards;
● a Digi-Egg deck of 0-5 cards.
No more than four copies of the same card can be included in a deck. No side decks are permitted.
You must also bring a memory gauge and counter. Each player should track memory to avoid the sharing of materials.”
Best-of-three Game Match
Number of game wins necessary: 2
Match Time: 45 minutes
Check our calendar for special Digimon events that happen around releases and special occasions!

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!
Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos
Join us weekly for some fun Riftbound action.
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!
Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos
Join us weekly for some fun Riftbound action.
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!

Gnome Games Green Bay East Pokémon League
Pokémon League is a fun and accessible way for Pokémon fans to get together and have some fun! Gnome Games Green Bay East Pokémon League events are open to all Pokémon TCG and video game players regardless of experience level or skill. Using your own cards and Pokémon video games, you can play, trade, and even earn cool prizes! The best part is that you can do all this with other Pokémon players who love collecting and playing just as much as you do.
Pokémon League events are a great way to learn game basics and get the feel for Pokémon competitive play before beginning to compete in Pokémon tournaments. In fact, many Pokémon League locations also run Pokémon Championship Series competitions designed for Pokémon fans who are just getting started.
Gnome Games has Pokémon Professors on hand at league sessions to assist new players in learning the basics of the game, creating new decks and strategy, and assisting with fair trading practices.
Gnome Games also has non-trading card game activities available for Pokémon fans of all ages and families are encouraged to join us as a fun family activity.
For more information about Pokémon Play! and Pokémon League visit the official Pokémon website.
Join us for other Pokémon events by keeping up to date here: Pokémon League – Gnome Games Green Bay East – Gnome Games!

March Pokémon TCG League Challenge – Green Bay East
Join the Gnomes for a Pokémon Tournament Sunday at Gnome Game Green Bay East!
League Challenge
Registration opens at 12:30pm and the event begins at 1:00pm
Decklists are required – Download one here
League Challenge Entry:
Juniors (Age 10 & Under) $5
Seniors (11 – 14) $5
Masters $10
This will be a Swiss Rounds only event with each rounds being a best of 1 game match with a 30 minute time limit.
Win a Match Win a Booster, with Promo Packs going out to all players after Round 1.
Championship Points are awarded based on attendance. For more information visit here!
Watch for other events here!

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/

Join the Gnomes on Saturdays at 12:30pm for a Riftbound Nexus Tournament!
3 rounds of play, with Win-A-Match, Win-A-Pack prizing!
Each match will be best 2 of 3, 60 minute round.
This is a casual Local Constructed tournament with Swiss rounds!
Nexus Night promo packs will be awarded based on availability!
You may have a sideboard, following official rules:
- 601.1.c.1. A player’s sideboard can include 8 or fewer cards.
- 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.
- 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
- 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format.
- 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.
- 403.4.c. After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.
- 403.5. Players may use those cards to modify their deck after the first game of a match.
- 403.6. Players may count the cards in their opponents’ sideboards at any time.
- 403.7. A player may look at their own sideboard at any time, but must keep it distinguishable from other cards.
- 403.8. A player’s deck and sideboard must be returned to their registered states before the first game of the next match.
Match
- 404.1. A match of Riftbound consists of a series of games that are played until one side has won a predetermined number of games.
- 404.2. Most matches of Riftbound are “best of 3,” meaning the predetermined number of games to win is 2.
- 404.3. Games that end in a draw do not count toward this goal.
- 404.4. If the competition round ends (due to time limits) prior to any side achieving the goal, the winner of the match is the one who has won the most games.
- 404.5. If all sides have equal game wins, the match is a draw.
408. End of Match Procedure
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw.
- 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
Links
Fridays you may want to come in and playtest, and Saturdays are for tournaments! Watch for both on our calendar: www.gnomegames.com/events/month
You’ll want to stay up to date with the most current errata or rules changes, some of which is available here: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/riftbound-origins-card-errata/
If you’re looking for help building decks you might like information from the designers: https://riftbound.leagueoflegends.com/en-us/news/rules-and-releases/deckbuilding-primer/