Grand Archive Tournament

Weekly Grand Archive at Gnome Games Green Bay West

Entry: $7
This is a 3 round, win a match – win a pack tournament.

Everyone gets a promo pack just for participating!

Players should create your profile on the Omnidex before arriving at the event so registration goes smoothly.
https://omni.gatcg.com/

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 65N3EG7

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 3JWEZME

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Board Game Night at Gnome Games Green Bay West

Gnome Games Green Bay West invites you to play games at the table!

Open Play Board Games available to play! Bring your families and friends, grab a table and a game and have some fun!

Starts at 2pm

Tons of board games to play in our library or bring your own!

 

Union Arena Store Tournament – Green Bay West – $10

Union ArenaUnion Arena constructed tournaments are on Tuesdays at 6pm at Gnome Games Green Bay West! For $10, bring your best deck or try out something new in the Union Arena!

We’ll play 3 rounds and each round the winner of the match will win a pack! Participants will also get participant promos as part of entry!

The top 4 each week will also get to choose from the winner cards, with 1st place choosing first!

Look at potential promos you can win and get tournament rules at Bandai’s Union Arena site!

Check our future events on our website calendar!

Pokémon TCG League at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Pokémon League!

Every Thursday from 4 PM to 7 PM, we’re hosting Pokémon TCG League! TCG stands for trading card game. League nights are all about battling, trading, and more with a focus on our adult crowd! Don’t know how to play? We will have resources readily available to anyone looking to learn, including play mats that emphasize zones and what to do on your turn. Pokémon isn’t just a kids game!

Entry into this event is $5 worth of Pokémon related product. On your first and third visit each month, you qualify for prize packs provided by Play! Pokémon! Players need a Pokémon ID to register. If you don’t have one, we will help you make one! It’s easy to sign up and doesn’t even require an electronic device! Registration can be finalized at home, or whenever you’re able.

What is the Pokémon Trading Card Game?

The Pokémon TCG is all about battling with various cards from the Pokémon franchise! You and your opponent will face off in a Pokémon battle
and try to Knock Out each other’s Pokémon. The first player to Knock Out 6 Pokémon wins the game! Using cards such as Pokémon, Trainers, Arenas, and more, battle your way to victory!

Not interested in battling? That’s where the trading comes in! Meet up with like-minded players to chat about your favorite Pokémon and engage in equal trades to collect more of what you like!

Interested in learning how to play the Pokémon TCG? Check out their interactive tutorial, or stop by and one of our friendly Gnomes will show you!

For more news, events, and more with Pokémon, check out their website!

More Pokémon events at Gnome Games can be found on our calendar!

Magic the Gathering Open Play Commander Night at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Magic the Gathering Commander Nights!

Every Thursday at 6 PM, we’re hosting open play Commander Nights! Hop into games with friends, or find some new faces to test your decks out with! For $5 of Magic the Gathering related product, you’ll get entered into a randomized race for the chance to win exclusive promo packs and cards. Don’t have a Commander Deck? Check out our Commander Decks for sale in-store!

Players need a Wizards account to qualify for promotional products. Don’t have a Wizards account? Sign up here! Preregister for the event on the Companion app using this code: ZQRPWPX

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.

Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic the Gathering has several starter products to choose from, including Jumpstart Packs, Beginner Bundles, and more! If you don’t want to learn on your own, check out our Learn to Play: Magic the Gathering events at Gnome Games, hosted every Monday from 6 PM to close!

What is Commander?

The Commander format is all about picking your hero and building a deck around them! In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players have a limit of one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history. A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

For more news, events, and more on Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!

One Piece Card Game Weekly Tournament at Gnome Games Appleton East – $10

Join us at Gnome Games Appleton East for our One Piece Card Game Weekly Tournament!

Every Wednesday at 5 PM we host a One Piece Card Game Weekly Tournament! These provide the opportunity to not only test your skills against your opponents, but to earn exclusive prizes while doing so! Battle it out in 3 rounds of a Swiss style tournament, where each round won awards you with an additional pack of the newest set! The current newest set is Carrying on His Will [OP13]. Exclusive participation promos go out to each player, and one lucky winner will be the King and receive a winner promo!

Entry is $10. Please register on TCG+ ahead of the event.

What is the One Piece Card Game?

The One Piece Card Game is a trading card game originally released to celebrate the 25th anniversary of the One Piece manga. Create your very own crew with all of your favorite characters from the series! How you enjoy it is entirely up to you: Collect. Battle. Display. Play solo, with your family, or with your friends! For a guided tutorial, check out the One Piece Card Game tutorial!

For more news, events, information and more on the One Piece Card Game, take a look at their website!

Want more One Piece Card Game at Gnome Games? Our calendar provides!

Grand Archive Weekly Tournament at Gnome Games Appleton East – $7.00

Join us at Gnome Games Appleton East for our weekly Grand Archive tournament!

Every Tuesday at 5:30 PM we are hosting a Grand Archive tournament! Battle it out in 3 rounds of a Swiss style tournament, where each round won awards you with another pack! We’ll also be handing out exclusive promos! You must have a Grand Archive deck to participate, and an account through Omnidex to register for the event. Events are found here! To make an account, check here!

Our entry for this event is $7, and everyone gets a pack just for participating!

What is Grand Archive?

In a game of Grand Archive, each player controls a champion. You win the game by defeating each opponent’s champion. This makes champion cards one of the most influential card types in deck building, and is considered the heart of your deck. Each champion has a life stat marked in the bottom right corner of the card. When champions take an amount of damage, that many damage counters are marked on them. If the amount of damage counters on a champion reaches their life stat, that champion dies.

We at Gnome Games have Demo decks available for anyone to use to learn the game, free of charge! Ask a friendly Gnome at the counter for details.

For news, events, and more from Grand Archive, check out their website!

Want more Grand Archive at Gnome Games? Take a look at our calendar!