Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!
Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!
~ Join our event on the MTG Companion App with this code : M75ZMEX
For more info on Avatar, click here! On Drafting, click here!
For our other Magic events, keep an eye on our calendar!
Study up on some upcoming mechanics!
Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.
Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.
Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.
To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.
Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.
*pricing is subject to change up to 72 hours before the event


Every Thursday from 4 PM to 7 PM, we’re hosting Pokémon TCG League! TCG stands for trading card game. League nights are all about battling, trading, and more with a focus on our adult crowd! Don’t know how to play? We will have resources readily available to anyone looking to learn, including play mats that emphasize zones and what to do on your turn. Pokémon isn’t just a kids game!
Every Friday at 3:30, 5:30, and 7:30 PM, we run three rounds of Magic the Gathering Commander Pods, where we pair players in groups of up to 4 to face off against each other. Each round has its own individual sets of promotional prizes, too! “Pods” is the term used to describe a group of players playing together! Pods can be as large or as small as you’d like, but generally don’t go above 4 to 5 people.
Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.