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Murder is afoot at the Gnome! Murder Mystery during the Magic at Karlov Manor Prereleases this weekend

Gather, Planeswalkers! A Mystery Unfurls at Gnome Games!

Dust off your sleuthing skills and sharpen your spellcasting focus, for Gnome Games invites you to an event unlike any other: Murder at the Gnome Games: a Magic: the Gathering Prerelease like no other, shrouded in the chilling mystery of Murder at Karlov Manor Prereleases that only you can solve!

Prepare to step into the vibrant world of mystery at your favorite Gnome Games store, as it is transformed into a scene of intrigue and suspense. A beloved figure has fallen, and sinister whispers hang heavy in the air. Could it be the charismatic, competitive Barnaby “Mana Burn” Bolt, forever vying for supremacy? Or perhaps the gentle Lyra “Land Whisperer” Willowbrook, championing environmental awareness? Every Planeswalker amongst us becomes a suspect, and every card cast holds a clue.

Solve the Mystery – Intrigue at Gnome Games: A Murder Mystery at the Magic the Gathering Karlov Manor Prerelease

Hark, Planeswalkers! There has been a murder at Gnome Games and we need your help to solve the mystery!

For one event at each store only, Gnome Games transforms into a stage for murder and mayhem. You are no longer just patrons seeking prereleases and preordained packs. You are investigators, thrust into a tangled web of deceit and suspicion.

Unravel the clues as you play in the Magic the Gathering Murders at Karlov Manor Prerelease.

Decipher cryptic messages, untangle alibis, and navigate hidden passages. Use your strategic minds and collaborative spirit to interrogate suspects, analyze evidence, and piece together the puzzle before the final match is played. In the spirit of Magic the Gathering, you’ll earn more than more boosters when you win a match; clues are truly what you seek! 

Will you become the champion of justice, unmasking the killer and claiming victory? Or will you succumb to the shadows, forever trapped in the web of Karlov Manor’s deadly secrets?

The stakes are high, the mystery awaits, and the fate of Gnome Games hangs in the balance.

Gather your Planeswalker companions, sharpen your wits, and step into the shadows. The hunt for the murderer in afoot!

What to expect at the Murder at Karlov Manor Murder Mystery Prereleases

  • Interactive murder mystery gameplay: Play prereleases, gather clues, and uncover the truth through deduction and collaboration.
    Sweet eats and treats: enjoy some fine cheesecake delights, but beware – even the delicious temptations may contain clues!
    Engaging characters: Each guest becomes a suspect with their own secrets and motives.
    Twists and turns: Be prepared for red herrings, hidden passages, and a jaw-dropping reveal.
  • Magic the Gathering Gameplay – 3 rounds of Sealed Magic the Gathering Prerelease fun! Win a Match, Win a Murder at Karlov Manor Play Pack (and earn a clue to help solve the mystery)
  • An event filled with loads of thrills and laughter: Enjoy camaraderie, competition, and the unforgettable experience of solving a magical murder mystery.



Here are the event times and locations:

Preregister Online and reserve your seat today!

Murder Mystery at the Magic Murder at Karlov Manor Prerelease
Gnome Games Appleton
Friday Feb 2 at 6 PM (32 Player Cap)
https://gnomegames.com/event/murder-mystery-at-karlove-manor-prerelease-appleton/

Murder Mystery in the Shadow of Lambeau Murder at Karlov Manor Prerelease
Gnome Games Green Bay West
Friday Feb 2  – 6 pm
https://gnomegames.com/event/murders-at-karlov-manor-mystery-prerelease-green-bay-west/

There’s Been A Murder at Gnome Games Green Bay East Magic Prerelease
Gnome Games Green Bay East
Saturday Feb 3 – 1 PM
https://gnomegames.com/event/theres-been-a-murder-at-gbe/

Murder Mystery at The Gnoshery Magic Murders at Karlov Manor Prerelease –
The Gnoshery – Sturgeon Bay
Friday Feb 2 – 5 PM
https://the-gnoshery.com/event/murder-at-karlov-manor-prerelease-the-gnoshery/

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Disney Lorcana Release Events at Gnome Games August 18,19,20

Join the Gnomes for Disney Lorcana Premier August 18 – 20!

Gnome Games Appleton – Friday August 18 4 PM – 6 PM

Gnome Games Green Bay West – Friday August 18 6 PM – 9 PM

Gnome Games Green Bay East – Sunday August 20 3 PM – 5 PM

The Gnoshery – Sturgeon Bay – Saturday August 19 3 PM – 5 PM

Entry $30 – Includes a First Chapter Starter Deck and 2 Lorcana First Chapter Boosters Casual Play with staff teaching the game. No prizes, we are just having fun for this release celebration!

Disney Lorcana Illumineer League – Play Every Week! Entry Purchase 1 Lorcana Booster

Gnome Games Green Bay West – Saturdays 1 PM – 3 PM

Gnome Games Appleton – Saturdays 3 PM – 5 PM

Gnome Games Green Bay East – Sundays 3 PM – 5 PM

The Gnoshery / Gnome Games Sturgeon Bay – Sundays 2 PM – 4 PM

Gnome Talk: Brad Zeitler’s Introduction to 3D Printing

Welcome to another exciting Gnome Talk! At 2pm on Saturday, December 13th, Brad Zeitler will be talking 3d Printing!

“Learn the Basics of FDM (fused deposition modeling) 3d printing, and how you can make it a hobby, or expand your gaming experience.”

FDM, or fused deposition modeling is also called fused filament fabrication. It is one of the methods of 3d printing a variety of things, including a wide array of gaming related items! Brad will be bringing his expertise and knowledge and doing a Gnome Talk to introduce others to the hobby!

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 65N3EG7

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: 3JWEZME

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: J2538ED

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: V2MP8YM

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: EZRYMPP

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: W248ZWY

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: YE2YWX3

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Magic: Avatar’s Master the Four Elements – Gnome West Tuesdays

Gnome West

Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!

Preregister with the Companion code: ZQRWE48

Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire

Emblems grant players unique benefits during games.

As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)

Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.

At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!

What is the Sealed Deck format?

Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.

There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.

Study up on some Avatar mechanics and watch for additional Magic events on our calendar!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

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