Friday Night Magic Avatar Prerelease Draft at Gnome Games Green Bay West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!  This is the first opportunity to draft the latest set at Gnome Games Green Bay West.

Friday, November 14th at 6pm is the first chance to draft Spider Man! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : RZD7QVM

For more info on Avatar, click here!  On Drafting, click here!

For our other Avatar events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Magic the Gathering: Spider-Man Final Battle at Green Bay West – $20

Final Battle Gnome West

Join us at Gnome Games Green Bay West for our Magic the Gathering: Spider-Man Final Battle!

Saturday, November 1st we will be hosting a competitive level one-time event present by Magic the Gathering referred to as the Spider-Man Final Battle! Starting at 1 PM, players will sit and play in 3+ rounds of a Swiss style tournament where each match they win, they win a pack! Each Magic the Gathering set usually has a Store Championship event where players can compete for special promotional items. For Spider-Man, this is being replaced with the Final Battle. Only the winner will take home a very special reward: an alternate cover art comic book variant of The Amazing Spider-Man #1!

Entry to this event is $20. Players may preregister on the Companion app using the following code: EZPZP5Z

What do I need to participate?

A Wizards account is required for entry. Participants have to come prepared with a fully legal Standard 60 card deck. For reference, current standard legal sets are the following:

Magic: The Gathering | Marvel’s Spider-Man
Edge of Eternities
Magic: The Gathering—FINAL FANTASY
Tarkir: Dragonstorm
Aetherdrift
Magic: The Gathering® Foundations
Duskmourn: House of Horror
Bloomburrow
Outlaws of Thunder Junction (including The Big Score)
Murders at Karlov Manor
The Lost Caverns of Ixalan
Wilds of Eldraine

The Magic the Gathering website has more information about the Standard format.

Want more Magic the Gathering at Gnome Games? Check out our calendar!

Magic the Gathering: Spider-Man The Final Battle Store Championship Event! – Gnome Games Green Bay East – $20*

Compete to be the Store Champ during Spider-Man The Final Battle Event where one lucky winner will get a unique Spider-Man alternate-art comic book!

Saturday November 8th at 1:00pm!
$20* entry for this event

We’ll be playing Swiss rounds based on attendance; and each match win, wins you a booster pack!

Preregister for our event on the MTGCompanion App here!:

What Sets Are Legal in Standard?

    • Magic: The Gathering | Marvel’s Spider-Man
    • Edge of Eternities
    • Magic: The Gathering—FINAL FANTASY
    • Tarkir: Dragonstorm
    • Aetherdrift
    • Magic: The Gathering® Foundations
    • Duskmourn: House of Horror
    • Bloomburrow
    • Outlaws of Thunder Junction (including The Big Score)
    • Murders at Karlov Manor
    • The Lost Caverns of Ixalan
    • Wilds of Eldraine

For more Standard MTG check out our events here!: Magic at Gnome!

Magic the Gathering: Spider-Man Two-Headed Commander Party

Spider-Man Commander Party Two-Headed Giant

Spider-Ham~Join the Gnomes at Gnome Games Green Bay West for some Spider-Man fun with a Two-Headed Giant Commander Event celebrating the Spider-Man set October 13th at 6pm!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Magic Spider-Man

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 27th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!

Magic the Gathering: Spider-Man Commander Party – Green Bay West

Green Bay West Commander Party

Spider-HamChoose a hero, band together in this Commander Party face off against the super villains of Spider-Man!

Monday, October 6th at 6pm we invite players to play together with the Spider-Man Commander Party set of rules!

Each player who joins in will get a promo Spider-Ham, Peter Porker!

Bring your own commander deck, and at the start of the event, before the game begins, set the Super Heroes in the middle of the table.
Starting with the youngest player and going clockwise, each player chooses a
Super Hero and places it in the command zone. Set the remaining Super Heroes aside. They won’t be used in this game. Shuffle the Super Villains deck and put it in the designated spot on the rules sheet. Turn the top card of the Super Villains
deck face up.

Super Villains are running amok in the city. Can your team of Super Heroes contain the chaos and save the day? And which one of you will emerge as the ultimate champion?

During each player’s turn, that player controls the face-up Super Villain card. If it has activated abilities, that player may activate them. Its triggered abilities will trigger based on that player’s actions, and so on.
• Each Super Villain card has an ability that allows you to capture it. If you capture a Super Villain, place its card into the Super Villain discard pile (a particularly evil discard pile next to the Super Villain deck) and put a capture counter on your Super Hero card.
• Each Super Hero may capture a maximum of three Super Villains.
• At the beginning of each player’s upkeep, if there is no Super Villain card face up, that player turns the top card of the Super Villain deck face up. If the Super Villain deck is empty, shuffle the Super Villain discard pile to reform the Super Villain deck.
• At the beginning of each player’s upkeep, if the face-up Super Villain is the same Super Villain that was there as the player ended their last turn, the player may put the Super Villain on the bottom of the deck and turn over a new Super Villain.

Watch a video of some potential shenanigans here with Good Time Society.
Join our other events by checking out our calendar!

Magic: Friendly Neighborhood Friday Night Draft! – Green Bay East

Ultimate Green GoblinEveryone knows Spider-Man is the friendly neighborhood hero! Well in his honor, Gnome Games and Wizards of the Coast invite you to a season of Friendly Neighborhood Drafts! Each Sunday afternoon during the Spider-Man season Gnome will be hosting these special drafts!

Sundays @ 1:30pm
$30
Pick-Two Draft style event.

Unlike traditional eight-player drafts, Pick-Two Drafts allow each player to select two cards per pick, reducing the number of participants needed while maintaining strategic depth and fun. Games are played in pods with a minimum of four players; recommended pods based on attendance this way:

  • 3–7 players: 1 pod
  • 8–11 players: 2 pods
  • 12–15 players: 3 pods
  • Etc.

Players then compete in two rounds of Swiss. The undefeated (2–0) player from each pod should receive the event promo card (while supplies last).

What is drafting?

How to Pick-Two draft:

First, players sit around a table in a semi-circle. Each player then opens a booster pack. Remove a token, art card, or advertising card. Then pick two cards without showing the other players.

Each player then passes the remaining cards to the left, and continues drafting from the new cards they get from the player on their right. This continues until all of the cards in those packs have been distributed (drafted). Then each player opens a second pack, but this time, pass the pack to the right. After all those cards are drafted, you do the same with the third pack, passing to the left again. At the end, each player will have about 45 cards (along with any number of basic lands) which they can use to build a 40 card deck.

Gnome Games provides basic lands for the purpose of building decks (Plains, Islands, Swamps, Mountains & Forests) as each player needs.

Watch for other opportunities to play Magic and other games on our website

Learn about the new Spider-Man mechanics here:

Magic: Friendly Neighborhood Friday Night Draft! – Green Bay East

Ultimate Green GoblinEveryone knows Spider-Man is the friendly neighborhood hero! Well in his honor, Gnome Games and Wizards of the Coast invite you to a season of Friendly Neighborhood Drafts! Each Sunday afternoon during the Spider-Man season Gnome will be hosting these special drafts!

Sundays @ 1:30pm
$30
Pick-Two Draft style event.

Unlike traditional eight-player drafts, Pick-Two Drafts allow each player to select two cards per pick, reducing the number of participants needed while maintaining strategic depth and fun. Games are played in pods with a minimum of four players; recommended pods based on attendance this way:

  • 3–7 players: 1 pod
  • 8–11 players: 2 pods
  • 12–15 players: 3 pods
  • Etc.

Players then compete in two rounds of Swiss. The undefeated (2–0) player from each pod should receive the event promo card (while supplies last).

What is drafting?

How to Pick-Two draft:

First, players sit around a table in a semi-circle. Each player then opens a booster pack. Remove a token, art card, or advertising card. Then pick two cards without showing the other players.

Each player then passes the remaining cards to the left, and continues drafting from the new cards they get from the player on their right. This continues until all of the cards in those packs have been distributed (drafted). Then each player opens a second pack, but this time, pass the pack to the right. After all those cards are drafted, you do the same with the third pack, passing to the left again. At the end, each player will have about 45 cards (along with any number of basic lands) which they can use to build a 40 card deck.

Gnome Games provides basic lands for the purpose of building decks (Plains, Islands, Swamps, Mountains & Forests) as each player needs.

Watch for other opportunities to play Magic and other games on our website

Learn about the new Spider-Man mechanics here:

Magic: Friendly Neighborhood Friday Night Draft! – Green Bay East

Ultimate Green GoblinEveryone knows Spider-Man is the friendly neighborhood hero! Well in his honor, Gnome Games and Wizards of the Coast invite you to a season of Friendly Neighborhood Drafts! Each Sunday afternoon during the Spider-Man season Gnome will be hosting these special drafts!

Sundays @ 1:30pm
$30
Pick-Two Draft style event.

Unlike traditional eight-player drafts, Pick-Two Drafts allow each player to select two cards per pick, reducing the number of participants needed while maintaining strategic depth and fun. Games are played in pods with a minimum of four players; recommended pods based on attendance this way:

  • 3–7 players: 1 pod
  • 8–11 players: 2 pods
  • 12–15 players: 3 pods
  • Etc.

Players then compete in two rounds of Swiss. The undefeated (2–0) player from each pod should receive the event promo card (while supplies last).

What is drafting?

How to Pick-Two draft:

First, players sit around a table in a semi-circle. Each player then opens a booster pack. Remove a token, art card, or advertising card. Then pick two cards without showing the other players.

Each player then passes the remaining cards to the left, and continues drafting from the new cards they get from the player on their right. This continues until all of the cards in those packs have been distributed (drafted). Then each player opens a second pack, but this time, pass the pack to the right. After all those cards are drafted, you do the same with the third pack, passing to the left again. At the end, each player will have about 45 cards (along with any number of basic lands) which they can use to build a 40 card deck.

Gnome Games provides basic lands for the purpose of building decks (Plains, Islands, Swamps, Mountains & Forests) as each player needs.

Watch for other opportunities to play Magic and other games on our website

Learn about the new Spider-Man mechanics here:

Magic: Friendly Neighborhood Friday Night Draft! – Green Bay East

Ultimate Green GoblinEveryone knows Spider-Man is the friendly neighborhood hero! Well in his honor, Gnome Games and Wizards of the Coast invite you to a season of Friendly Neighborhood Drafts! Each Sunday afternoon during the Spider-Man season Gnome will be hosting these special drafts!

Sundays @ 1:30pm
$30
Pick-Two Draft style event.

Unlike traditional eight-player drafts, Pick-Two Drafts allow each player to select two cards per pick, reducing the number of participants needed while maintaining strategic depth and fun. Games are played in pods with a minimum of four players; recommended pods based on attendance this way:

  • 3–7 players: 1 pod
  • 8–11 players: 2 pods
  • 12–15 players: 3 pods
  • Etc.

Players then compete in two rounds of Swiss. The undefeated (2–0) player from each pod should receive the event promo card (while supplies last).

What is drafting?

How to Pick-Two draft:

First, players sit around a table in a semi-circle. Each player then opens a booster pack. Remove a token, art card, or advertising card. Then pick two cards without showing the other players.

Each player then passes the remaining cards to the left, and continues drafting from the new cards they get from the player on their right. This continues until all of the cards in those packs have been distributed (drafted). Then each player opens a second pack, but this time, pass the pack to the right. After all those cards are drafted, you do the same with the third pack, passing to the left again. At the end, each player will have about 45 cards (along with any number of basic lands) which they can use to build a 40 card deck.

Gnome Games provides basic lands for the purpose of building decks (Plains, Islands, Swamps, Mountains & Forests) as each player needs.

Watch for other opportunities to play Magic and other games on our website

Learn about the new Spider-Man mechanics here: