Avatar 2 Headed Giant Prerelease! – Green Bay West – $100*

Gnome West

Toph at Gnome WestExplore the world of Avatar with a Gnome Magic the Gathering Prerelease 2HG Prerelease!
Sunday, November 16th at 1pm!
$100+tax entry.

Every era needs an Avatar, and every set needs a Prerelease! Be among the first to play with Magic: The Gathering | Avatar: The Last Airbender at Gnome Games’ Sunday 2HG prerelease! When you register for a Prerelease event, you’ll receive one of five themed Prerelease Packs. Each Prerelease Pack contains the following:

  • 5 Magic: The Gathering | Avatar: The Last Airbender Play Boosters
  • 1 Seeded Magic: The Gathering | Avatar: The Last Airbender Character Booster
  • 2 Non-foil double-sided tokens themed to your Prerelease Pack’s color
  • 1 Traditional foil year-stamped rare or mythic rare
  • 1 Spindown die themed to your Prerelease Pack’s color

This set’s Prerelease Packs contain a special Character Booster, designed to bring some extra Avatar: The Last Airbender flavor to your games. Each Character Booster focuses on a specific color of Magic and includes cards that highlight your chosen character.

Our 2HG prerelease is our classic Sealed event. 3 Rounds of Swiss Win-A-Match-Win-A-Pack!  We have a limited amount of seats so make sure to preregister!

Preregister for our event on the MTGCompanion App with this code!: 56VPVM6

Check out our other stores prerelease’s here!: Gnome Games Avatar

For more info on Avatar click here!: Magic’s Avatar the Last Airbender

But what is a Prerelease event? These events are hosted at local game stores and let you play with a new set a week ahead of its release.

Prereleases are typically run as Sealed events, which means you’ll construct a 40-card deck out of the contents of your Prerelease Pack and any number of basic lands. For more information from Wizards on the prerelease, check here: https://magic.wizards.com/en/news/feature/spider-man-prerelease-guide

We also have a special bonus for players who dedicate themselves to mastering the elements across multiple Prerelease events. Players who participate in two or more Prerelease events will receive a collectible pouch while supplies last. These collectible pouches feature the character-focused artwork from the Prerelease Packs and are large enough to store dice, tokens, counters, or even a tile from the Order of the White Lotus.

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Spiderman 2 Headed Giant Prerelease! – Green Bay West – $100*

Two-Headed Giant (2HG) Magic Prerelease Spider Man!

Swing into Magic’s Spider Man set with a Gnome 2HG Prerelease!
Sunday, September 21st at 1pm!
$100+tax entry for the team.

Your friendly neighborhood Spider-Man swings into Magic: The Gathering, and not a moment too soon! Gather web-slingers from across the Spider-Verse and team up to take down the sinister foes that threaten the city

Today’s event is a 2 Headed Giant event! Where teams for two players will go head to head against other teams to win packs and show off their deck-building prowess! Each team gets two Prerelease kits to build their decks out of and they’ll share a health pool of 30!

Join our event on the MTGCompanion App with this code!: GXN76VY

Check out our other stores prerelease’s here!: Gnome Games Spider Man

For more info on Spider Man click here!: Magic’s Spider Man

But what is a Prerelease event? These events are hosted at local game stores and let you play with a new set a week ahead of its release. When you register for one of these events, you’ll receive a Magic: The Gathering | Marvel’s Spider-Man Prerelease Pack that contains the following:

  • 6 Magic: The Gathering | Marvel’s Spider-Man Play Boosters
  • 1 Traditional foil year-stamped rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die (from among five total color variations)

Prereleases are typically run as Sealed events, which means you’ll construct a 40-card deck out of the contents of your Prerelease Pack and any number of basic lands. For more information from Wizards on the prerelease, check here: https://magic.wizards.com/en/news/feature/spider-man-prerelease-guide

Meanwhile our studious heroes, here are some new keywords to brush up on:

Web-Slinging

  • Web-slinging represents an alternative cost. If another effect allows you to play a card for a different alternative cost, including “without paying its mana cost,” you can’t also choose to pay its web-slinging cost. If any additional costs from other sources are applied, you must pay those.
  • You must follow all normal timing rules when casting a spell with web-slinging. For creatures, that usually means you must cast it during a main phase of your turn while the stack is empty.
  • The creature you return must be tapped at the time you pay costs, but doesn’t necessarily need to be tapped before you start casting the spell. For example, if you tap a creature with a mana ability to pay part of the spell’s web-slinging cost, you could also return that creature to your hand to pay the cost.
  • If any permanent has an ability that triggers when the permanent you return leaves the battlefield, that ability will be put on the stack after you finish casting the spell, and it will resolve before that spell.

Mayhem

  • Mayhem represents an alternative cost that can be paid to cast a spell from your graveyard if you discarded the card with mayhem that turn. You must pay any additional costs the spell has.
  • You must follow all normal timing rules when casting a spell with mayhem. For example, you can’t cast a creature card with mayhem you couldn’t normally cast during an opponent’s turn, even if you discard that card during an opponent’s turn.

*pricing is subject to change up to 72 hours before the event