Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 653YXRX

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 3JEPX4Z

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: J23VPQY

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: V2PEN5P

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: EZYE2QG

Commander Nights at Lumberjack Johnny’s! – Gnome Games Appleton North

Commander at Lumberjack Johnny's

Food, drinks, ambiance, and Commander!

That’s right, friends! We’ve teamed up with our amazing axe-slinging buddies at Lumberjack Johnny’s to bring you all a fun night of Commander! Featuring food and drink available for purchase, incredible atmosphere, and friendly faces, all are welcome to join us for an evening of fun!

Looking for more Commander? Worry not, as we also host Commander starting at 4pm!

Every Wednesday from 6pm-8:30pm!
Entry: $5
Can’t wait to join the fun? Register early on the Companion App using code: GX7X7J8

Magic the Gathering: Lorwyn Eclipsed Casual Prerelease Green Bay East- $45*

Join us at Gnome Games Green Bay East for our Magic the Gathering: Lorwyn Eclipsed Casual Prerelease!

January 18th
Starting at 1pm
Entry is $45*

Experience the mastery of all four elements in our special Prerelease events for Magic the Gathering: Lorwyn Eclipsed! Be the very first to experience the magic of this brand new set. Cross the boundry into the eternal day of Lorwyn, where the many creatures live in order and harmony under the watchful eye of their sun god Eirdu—while the twilight god Isilu resides across the border where day becomes night.

For a prerelease event, each player will get a Prerelease Kit themed after Lorwyn Eclipsed. Players will then craft a deck out of the 6 packs contained within the kit. Then it’s time to play! Battle it out in 3 rounds of a Swiss style tournament. All players will receive booster packs at the end just for playing.

Entry is $50, which includes a Prerelease kit. Players must have a Wizards account to participate. Don’t have one? Sign up here!

The code to join this event in advance on the Companion app is: QMDDRNM

*pricing is subject to change up to 72 hours before the event*

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic has thousands of cards so you can always find a way to express yourself on the battlefield! Looking to learn more? Check out the Learn to Play section of their website!

For more news and events from Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!