Do you have what it takes to Master the Four Elements of Avatar’s The Last Airbender? Gnome invites you to try with this special sealed event each Tuesday at 5:30pm-8:30pm!
Preregister with the Companion code: YE2YWX3
Players begin by purchasing six Magic: The Gathering | Avatar: The Last Airbender Play Boosters and selecting one of four emblems:
Air
Water
Earth
Fire
Emblems grant players unique benefits during games.
As the league progresses, players collect the remaining emblems through continued participation. With their Play Boosters in hand, players build a 40-card sealed deck to play against other opponents over the term of the program. (Gnome provides the basic lands!)
Each week players return they purchase an additional booster and add it to their card pool as well as get a chance at another emblem.
At the end of each match, players ask their opponents to sign the back of their emblem card they used in that game. Once a player has collected all four emblems, and each emblem has three signatures on the back, they can present them to the store to receive the foil art print reward!
What is the Sealed Deck format?
Build a deck from 6 unopened booster packs, the deck is a Minimum of 40 cards with no maximum, as long as you can shuffle your deck unassisted.
There is no limit to number of individual cards that can be played. For example, having 5 or more of an individual card is permitted.
Study up on some Avatar mechanics and watch for additional Magic events on our calendar!
Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.
Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.
Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.
To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.
Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.
Experience the mastery of all four elements in our special Prerelease events for Magic the Gathering: Avatar the Last Airbender! Our first event, Friday November 14th, is our Main Event Prerelease. Be the very first to experience the magic of this brand new set. The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Aang’s got a lot to learn before he’s ready to save anyone, so start at the beginning and journey with the Gaang to master the elements and save the world. The balance and harmony of the four nations is in your hands!
Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic has thousands of cards so you can always find a way to express yourself on the battlefield! Looking to learn more? Check out the
Explore the world of Avatar with a Gnome Magic the Gathering Prerelease!
Study up on some upcoming mechanics!
Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.