Friday Night Magic Lorwyn Eclipsed Draft at Gnome Games Green Bay West

Draft with the Gnomes with the newest set of Magic the Gathering: Lorwyn Eclipsed!

Each Friday at 6pm is our draft time! $30 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : J236ZD4

For more info on Lorwyn, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Lorwyn Eclipsed Draft at Gnome Games Green Bay West

Draft with the Gnomes with the newest set of Magic the Gathering: Lorwyn Eclipsed!

Each Friday at 6pm is our draft time! $30 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : V2P4ZDE

For more info on Lorwyn, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Lorwyn Eclipsed Draft at Gnome Games Green Bay West

Draft with the Gnomes with the newest set of Magic the Gathering: Lorwyn Eclipsed!

Each Friday at 6pm is our draft time! $30 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : EZY45RD

For more info on Lorwyn, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: XQZPV66

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: M7GJV2P

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 7G4Y75J

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 56J873R

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Commander League – Green Bay West

Commander Monday at Gnome Games Green Bay West! We’re running Commander all day, but you can come whenever you like!
12pm – 9pm.
Entry is either $5 or purchase of $5 of product (that’s just a booster or two)!
All skill levels welcome. Grab your favorite Commander Deck and we’ll see you for Monday Commander League!
Promos are awarded randomly throughout the afternoon and evening!

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

“This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.

The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history.”

Current Commander Banned list.

Look for Magic products available at Gnome here!

EVENTLINK CODES for Magic: The Gathering Companion App:
@Noon: YEY872J
@4pm: 653ZV36