Magic the Gathering: Teenage Mutant Ninja Turtles Commander Party – Green Bay West

Green bay west courierMystery Pizza you say? What could possibly go wrong? The Commander Party for Teenage Mutant Ninja Turtles gives you a chance to find out!

Monday, April 6th at 6pm we invite players to play together with the Teenage Mutant Ninja Turtles Commander Party set of rules!

Eventcode: GXMRMY7

Each player who joins in will get a promo Courier of Comestibles! (While supplies last.)

SETUP: Before the game begins, shuffle the Pizza cards together, Mystery Pizza side face up, to create a Mystery Pizza deck.

GAMEPLAY: If a Mystery Pizza card would be put anywhere other than the battlefield, put it on the bottom of the Mystery Pizza deck. At the beginning of your end step, if you don’t control a Mystery Pizza, put the top card of the Mystery Pizza deck onto the battlefield under your control. It’s a Food Equipment artifact with these abilities: Whenever equipped creature deals combat damage to a player, you may flip this card. If you do, resolve its effects, then put it on the bottom of the Mystery Pizza deck.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Teenage Mutant Ninja Turtles Commander Party – Green Bay West

Mystery Pizza you say? What could possibly go wrong? The Commander Party for Teenage Mutant Ninja Turtles gives you a chance to find out!

Monday, March 16th at 6pm we invite players to play together with the Teenage Mutant Ninja Turtles Commander Party set of rules!

Eventcode: ZQEGEGE

Each player who joins in will get a promo Courier of Comestibles! (While supplies last.)Green bay west courier

SETUP: Before the game begins, shuffle the Pizza cards together, Mystery Pizza side face up, to create a Mystery Pizza deck.

GAMEPLAY: If a Mystery Pizza card would be put anywhere other than the battlefield, put it on the bottom of the Mystery Pizza deck. At the beginning of your end step, if you don’t control a Mystery Pizza, put the top card of the Mystery Pizza deck onto the battlefield under your control. It’s a Food Equipment artifact with these abilities: Whenever equipped creature deals combat damage to a player, you may flip this card. If you do, resolve its effects, then put it on the bottom of the Mystery Pizza deck.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Teenage Mutant Ninja Turtles Two-Headed Commander Party

Green bay west courierJoin the Gnomes at Gnome Games Green Bay West for some Teenage Mutant Ninja Turtles fun with a Two-Headed Giant Commander Event celebrating this totally Turtle Power filled set on Monday, March 30th!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Companion App Code: J28G86M

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!

Friday Night Magic Teenage Mutant Ninja Turtles Draft at Gnome Games Green Bay West

Cowabunga!! Draft with the Gnomes with the newest set of Magic the Gathering: Teenage Mutant Ninja Turtles!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : 862QDDG

For more info on TMNT, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Teenage Mutant Ninja Turtles Draft at Gnome Games Green Bay West

Cowabunga!! Draft with the Gnomes with the newest set of Magic the Gathering: Teenage Mutant Ninja Turtles!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : PP6YQQY

For more info on TMNT, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Teenage Mutant Ninja Turtles Draft at Gnome Games Green Bay West

Cowabunga!! Draft with the Gnomes with the newest set of Magic the Gathering: Teenage Mutant Ninja Turtles!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : NMJ8QQP

For more info on TMNT, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Teenage Mutant Ninja Turtles Draft at Gnome Games Green Bay West

Cowabunga!! Draft with the Gnomes with the newest set of Magic the Gathering: Teenage Mutant Ninja Turtles!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : GXP5DDQ

For more info on TMNT, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

*pricing is subject to change up to 72 hours before the event

 

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Teenage Mutant Ninja Turtles
  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 5674V3E

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Teenage Mutant Ninja Turtles
  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 657QN6D

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$12.50 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Teenage Mutant Ninja Turtles
  • Lorwyn Eclipsed
  • Avatar the Last Airbender
  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 3J7QWVN