
Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Beyblade X Open Play- Gnome Games Appleton North
Join us every Saturday from 10am-12pm and spin some tops at our weekly Beyblade X Open Play event! We’ll provide the arenas, so bring your favorite Beys and prepare to play with friends (or make some new ones). Don’t have a Beyblade? Don’t worry- we have a wide selection to choose from! Just pick one up and join the fun!
This event is free to participate in so bring your Beys and spin yourself a super fun Saturday morning!

Calling all Pokémon Trainers! Test your trainer skills at our Weekly Pokémon Tournaments at Gnome Games Appleton North!
Every Wednesday at 4:30pm we’re hosting a Pokémon Tournament at Gnome Games Appleton North! Whether you’re a new trainer looking to start your Pokémon TCG journey, an experienced player trying a new deck, or a player looking to practice before a League Cup, this tournament is the perfect way to try out the Pokémon TCG’s Standard Format. Better yet, each round you win earns you a Pokémon Prize Pack! So don’t wait, grab a deck and be the very best (like no one ever was) to start your Pokémon adventure today!
This event welcomes players of all ages and skill levels.
Check out our other Pokémon events here: Pokémon Events at Gnome Games Appleton North
With Standard format rotating soon, a reminder:
For in-person Play! Pokémon events, the Standard format rotation for 2026 competitive play will go into effect on April 10, 2026.
Cards with the “G” regulation mark will no longer be legal for play in the 2026 Standard format. Cards with “H,” “I,” and “J” regulation marks will be legal to use (as will any future regulation marks that may be released). A card’s legality status is not based on which expansion it’s from. Even if a card is from a recently released expansion, players will need to refer to the regulation mark on the bottom of the card to see whether that card is legal for play. New cards still must follow the appropriate waiting period to become tournament legal, which is typically two weeks after their release.