
Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Come play Dragon Ball Super Fusion World at Gnome Games Green Bay West!
Starting at 5pm every Wednesday. We’ll play 3 rounds of the game and see who are the best fighters in the universe!
Each match is 20 minutes and is a best of 1 match up. Winner’s get promo packs!
For more information on store tournaments, check out Bandai’s site here!
For more information on Gnome Games Green Bay West’s events, check out our calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!

Join us at Gnome Games Green Bay West and play some Flesh and Blood!
We’re playing Classic Constructed each week: Wednesdays at 5pm. $7 entry Win a match, Win a pack played over 3 rounds!
- Matches: First to 1 win
- Round Time: 55 minutes
In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
Locate the event here on Flesh and Blood’s tournament site: here!
Watch for our events on our event calendar!
Join the Gnomes for a Pokémon Tournament League Challenge at Gnome Game Green Bay West on December 6th! This is part of a double header on December 6th and is the second event of the day!
League Challenge
Registration opens at 12:00pm and begins at 2:30pm
Decklists are required – Download one here – https://www.pokemon.com/us/play-pokemon/about/tournaments-rules-and-resources
League Challenge Entry:
Juniors (Age 10 & Under) $5
Seniors (11 – 14) $5
Masters $10
This will be a Swiss Rounds only event with each rounds being a best of 1 game match with a 30 minute time limit.
Win a Match Win a Booster, with Promo Packs going out to all players after Round 1.
Per Pokémon, Pokémon TCG League Challenges and League Cups must be played in the Standard format.
Championship Points are awarded based on attendance. For more information visit https://www.pokemon.com/us/play-pokemon/pokemon-events/pokemon-tournaments/earn-championship-points
Pokémon TCG players need to bring their own 60-card deck. Players must have a Pokémon Trainer Club account with a Player ID attached, and they must have opted in to the Play! Pokémon program in order to earn Championship Points and prizes. All participants will receive 1 Play! Point just for playing.
A League Challenge is a small entry-level event that is held monthly by eligible Play! Pokémon Stores. In Pokémon League Challenge tournaments, competitors can earn Championship Points (CP) and work toward earning an invitation to the World Championships! These events are designed to be a competitor’s first experience of formal tournament competition before moving up to League Cups, Regional Championships, and beyond.
Watch for other events at www.gnomegames.com/events!

It’s time for the Riftbound Summoner Skirmish at Gnome Games!
Saturday, December 6th
12:00pm
Cost: $15
Bring your latest, best constructed deck! Please be aware of errata and tournament rules for this event.
Up to 32 players will be eligible to play at this event, with sign-ups available here: https://locator.riftbound.uvsgames.com/events/210677
You will need a valid Riftbound account to sign-up for this event.
Each player will get a Participation Promo, a pack of Origins, and a chance to win more throughout the event!
When you win-a-match, you’ll win-a-pack! The Top 8 players will get another promo, and the top player for the day will get a playmat!
Look for other events on our website: www.gnomegames.com/events/month
408. End of Match Procedure
-
- 408.1. A match is complete once a match result is recorded by players or a tournament official.
- 408.2. If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.
- 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends.
- 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw.
- 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play.
- 408.2.d. If the players are between games when the round time ends, no new game is started.
- 408.3. The winner of a match is the first player who reaches the appropriate game win score.
- 408.3.a. If neither player has reached that score by the end of the end of match procedure, the player with more game wins wins the match.
- 408.3.b. If players are tied on game wins, the match is a draw.
Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!
Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos
Join us weekly for some fun Riftbound action.
The domains are:
- Fury (Red) –
- Fury is about aggression, passion, and the thrill of conquering.
- Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
- Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
- Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
- Calm (Green) –
- Calm is about balance, meditation, and the peace of holding.
- Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
- Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
- Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
- Mind (Blue) –
- Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
- Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
- Generally, Mind cards have a harder time with moving units or having efficient units.
- Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
- Body (Orange) –
- Body is about physical superiority, agility, and connection to the wilds.
- Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
- Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
- Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
- Chaos (Purple) –
- Chaos is about unpredictability, rebellion, and trickiness.
- Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
- Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
- Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
- Order (Yellow) –
- Order is about unity, community, and sacrifice for the greater good.
- Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
- Generally, Order cards have a harder time dealing with smaller units and moving units.
- Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.
One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.
Look for this and other events at our website: gnomegames.com/events/month!