Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Friday Night Magic Avatar Draft at Gnome Games Green Bay West

Gnome West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!

Each Friday at 6pm is our draft time! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : M75ZMEX

For more info on Avatar, click here!  On Drafting, click here!

For our other Magic events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Star Wars Unlimited Tournament at Gnome Games Green Bay West

Join us here at Gnome Games West every Saturday at 2pm!

Entry: $10

Play: 3 rounds of play for Star Wars Unlimited constructed. Best of 3 games per round.

Deck Construction Rules: 1 leader, 1 base, and a Minimum 50-card draw deck with sideboard of up to 10 non-leader, non-base cards. No more than 3 copies of any one card.

Prizes: 1 Participation pack. Every match won, wins you a booster pack! And the top 8 players will get one of the Weekly promo packs!

For additional rules on the premier format for Star Wars Unlimited: Star Wars: Unlimited | The Official Trading Card Game Site (starwarsunlimited.com)

And check out our event calendar for additional Star Wars Unlimited events at this and other Gnome Games locations!

Star Wars Unlimited Tournament at Gnome Games Green Bay West

Join us here at Gnome Games West every Saturday at 2pm!

Entry: $10

Play: 3 rounds of play for Star Wars Unlimited constructed. Best of 3 games per round.

Deck Construction Rules: 1 leader, 1 base, and a Minimum 50-card draw deck with sideboard of up to 10 non-leader, non-base cards. No more than 3 copies of any one card.

Prizes: 1 Participation pack. Every match won, wins you a booster pack! And the top 8 players will get one of the Weekly promo packs!

For additional rules on the premier format for Star Wars Unlimited: Star Wars: Unlimited | The Official Trading Card Game Site (starwarsunlimited.com)

And check out our event calendar for additional Star Wars Unlimited events at this and other Gnome Games locations!