Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Friday Night Magic Avatar Prerelease Draft at Gnome Games Green Bay West

Draft with the Gnomes with the newest set of Magic the Gathering: Avatar: The Last Airbender!  This is the first opportunity to draft the latest set at Gnome Games Green Bay West.

Friday, November 14th at 6pm is the first chance to draft Spider Man! $40 entry gets each player 3 Play Booster packs to draft with. We’ll play 3 rounds after decks are constructed from cards drafted and the basic lands Gnome provides! Each round won, wins the match winner a play booster!

~ Join our event on the MTG Companion App with this code : RZD7QVM

For more info on Avatar, click here!  On Drafting, click here!

For our other Avatar events, keep an eye on our calendar!

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

 

Avatar Monday Noon Magic Prerelease! – Green Bay West – $50

Monday Magic

Toph at Gnome WestExplore the world of Avatar with a Gnome Magic the Gathering Prerelease!
Monday, November 17th at Noon!
$50+tax entry.

Every era needs an Avatar, and every set needs a Prerelease! Be among the first to play with Magic: The Gathering | Avatar: The Last Airbender at Gnome Games’ Monday Noon prerelease! When you register for a Prerelease event, you’ll receive one of five themed Prerelease Packs. Each Prerelease Pack contains the following:

  • 5 Magic: The Gathering | Avatar: The Last Airbender Play Boosters
  • 1 Seeded Magic: The Gathering | Avatar: The Last Airbender Character Booster
  • 2 Non-foil double-sided tokens themed to your Prerelease Pack’s color
  • 1 Traditional foil year-stamped rare or mythic rare
  • 1 Spindown die themed to your Prerelease Pack’s color

This set’s Prerelease Packs contain a special Character Booster, designed to bring some extra Avatar: The Last Airbender flavor to your games. Each Character Booster focuses on a specific color of Magic and includes cards that highlight your chosen character.

Our Monday Noon Sealed prerelease is our classic Sealed event. 3 Rounds of Swiss Win-A-Match-Win-A-Pack!  We have a limited amount of seats so make sure to preregister!

Preregister for our event on the MTGCompanion App with this code!: 4ZENE3W

Check out our other stores prerelease’s here!: Gnome Games Avatar

For more info on Avatar click here!: Magic’s Avatar the Last Airbender

But what is a Prerelease event? These events are hosted at local game stores and let you play with a new set a week ahead of its release.

Prereleases are typically run as Sealed events, which means you’ll construct a 40-card deck out of the contents of your Prerelease Pack and any number of basic lands. For more information from Wizards on the prerelease, check here: https://magic.wizards.com/en/news/feature/spider-man-prerelease-guide

We also have a special bonus for players who dedicate themselves to mastering the elements across multiple Prerelease events. Players who participate in two or more Prerelease events will receive a collectible pouch while supplies last. These collectible pouches feature the character-focused artwork from the Prerelease Packs and are large enough to store dice, tokens, counters, or even a tile from the Order of the White Lotus.

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

Avatar Featured Casual Prerelease! – Green Bay West – $50

Avatar Gnome

Toph at Gnome WestExplore the world of Avatar with a Gnome Magic the Gathering Prerelease!
Saturday, November 15th at 1pm!
$50+tax entry.

Every era needs an Avatar, and every set needs a Prerelease! Be among the first to play with Magic: The Gathering | Avatar: The Last Airbender at Gnome Games’ Saturday 1pm Casual prerelease! When you register for a Prerelease event, you’ll receive one of five themed Prerelease Packs. Each Prerelease Pack contains the following:

  • 5 Magic: The Gathering | Avatar: The Last Airbender Play Boosters
  • 1 Seeded Magic: The Gathering | Avatar: The Last Airbender Character Booster
  • 2 Non-foil double-sided tokens themed to your Prerelease Pack’s color
  • 1 Traditional foil year-stamped rare or mythic rare
  • 1 Spindown die themed to your Prerelease Pack’s color

This set’s Prerelease Packs contain a special Character Booster, designed to bring some extra Avatar: The Last Airbender flavor to your games. Each Character Booster focuses on a specific color of Magic and includes cards that highlight your chosen character.

Our Saturday, 1pm Sealed prerelease is our casual magic event. 3 Rounds of Swiss, and after playing the 3 rounds, each player will get 2 packs!  We have a limited amount of seats so make sure to preregister!

Preregister for our event on the MTGCompanion App with this code!: M75E5QD

Check out our other stores prerelease’s here!: Gnome Games Avatar

For more info on Avatar click here!: Magic’s Avatar the Last Airbender

But what is a Prerelease event? These events are hosted at local game stores and let you play with a new set a week ahead of its release.

Prereleases are typically run as Sealed events, which means you’ll construct a 40-card deck out of the contents of your Prerelease Pack and any number of basic lands. For more information from Wizards on the prerelease, check here: https://magic.wizards.com/en/news/feature/spider-man-prerelease-guide

We also have a special bonus for players who dedicate themselves to mastering the elements across multiple Prerelease events. Players who participate in two or more Prerelease events will receive a collectible pouch while supplies last. These collectible pouches feature the character-focused artwork from the Prerelease Packs and are large enough to store dice, tokens, counters, or even a tile from the Order of the White Lotus.

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

Avatar Friday Noon Magic Prerelease! – Green Bay West – $50

Gnome West Friday Noon

Toph at Gnome WestExplore the world of Avatar with a Gnome Magic the Gathering Prerelease!
Friday, November 14th at Noon!
$50+tax entry.

Every era needs an Avatar, and every set needs a Prerelease! Be among the first to play with Magic: The Gathering | Avatar: The Last Airbender at Gnome Games’ Friday Noon prerelease! When you register for a Prerelease event, you’ll receive one of five themed Prerelease Packs. Each Prerelease Pack contains the following:

  • 5 Magic: The Gathering | Avatar: The Last Airbender Play Boosters
  • 1 Seeded Magic: The Gathering | Avatar: The Last Airbender Character Booster
  • 2 Non-foil double-sided tokens themed to your Prerelease Pack’s color
  • 1 Traditional foil year-stamped rare or mythic rare
  • 1 Spindown die themed to your Prerelease Pack’s color

This set’s Prerelease Packs contain a special Character Booster, designed to bring some extra Avatar: The Last Airbender flavor to your games. Each Character Booster focuses on a specific color of Magic and includes cards that highlight your chosen character.

Our Friday Noon Sealed prerelease is our classic Sealed event. 3 Rounds of Swiss Win-A-Match-Win-A-Pack!  We have a limited amount of seats so make sure to preregister!

Preregister for our event on the MTGCompanion App with this code!: DWRPR8D

Check out our other stores prerelease’s here!: Gnome Games Avatar

For more info on Avatar click here!: Magic’s Avatar the Last Airbender

But what is a Prerelease event? These events are hosted at local game stores and let you play with a new set a week ahead of its release.

Prereleases are typically run as Sealed events, which means you’ll construct a 40-card deck out of the contents of your Prerelease Pack and any number of basic lands. For more information from Wizards on the prerelease, check here: https://magic.wizards.com/en/news/feature/spider-man-prerelease-guide

We also have a special bonus for players who dedicate themselves to mastering the elements across multiple Prerelease events. Players who participate in two or more Prerelease events will receive a collectible pouch while supplies last. These collectible pouches feature the character-focused artwork from the Prerelease Packs and are large enough to store dice, tokens, counters, or even a tile from the Order of the White Lotus.

Study up on some upcoming mechanics!

Firebending is a keyword that always includes a number. Whenever a creature you control with firebending attacks, you add that much red mana. You don’t lose this mana during that combat. Any of this mana you still have as combat ends will be lost. You won’t have it during your second main phase.

Airbend is a keyword action. To airbend a permanent or a spell, you exile it. As long as that card remains exiled, its owner may cast it by paying rather than paying its mana cost. This doesn’t change when that card can be cast. If you airbend a creature that an opponent owns during your turn (notably something Appa can’t do unless you control that creature, but other cards can), they’ll usually have to wait until their next turn to cast it again.

Waterbend is a cost and always includes an amount of mana that must be paid … somehow. More on that in a moment. Waterbend costs can appear as an additional cost to cast a spell, as part of an ability’s activation cost, or anywhere else you might be asked to pay mana.

To pay a waterbend cost, you can always just pay the requested mana. However, for each 1 mana in that cost, you can tap an untapped artifact or creature you control rather than pay that mana. If you choose to tap a creature to help pay a waterbend cost, it can be one that just came under your control that turn.

Earthbend is another keyword action that includes a number. When you earthbend, choose target land you control. As the earthbend ability resolves, that land becomes a 0/0 creature with haste that’s still a land. Then put +1/+1 counters on it equal to the earthbend number. Because the new creature land will have haste, you can feel free to earthbend lands that you just played. There is no summoning sickness in Ba Sing Se.

*pricing is subject to change up to 72 hours before the event

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$10 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: QMDX34M

Standard Showdown at Gnome Games Green Bay West

Join us at Gnome Games West for the new era of Standard!
This event is a 3 round Win-A-Match, Win-A-Pack event where players are able to earn special promos just by playing.
$10 entry per player
4 players required to Fire.

A Standard legal deck is required for this event. Sideboards allowed.

For more on Foundations visit: Foundations Mechanics

From that page, one of the new rule changes effects the Combat step of the game:
“Damage assignment order no longer exists. If a creature is facing multiple opposing creatures in combat, that creature’s combat damage is assigned and dealt as its controller desires during the combat damage step. Other players won’t necessarily know what’s going to happen.”

Current Legal Sets for Standard:

  • Spiderman
  • Edge of Eternities
  • Final Fantasy
  • Tarkir: Dragonstorm
  • Foundations
  • Duskmourn: House of Horror
  • Bloomburrow
  • Outlaws of Thunder Junction
  • Murders at Karlov Manor
  • The Lost Caverns of Ixalan
  • Wilds of Eldraine

Watch for our other Magic events each week!

Companion App code: 2PYW82G