Riftbound: Learn to Play – Green Bay West

October 17th Riftbound Learn to Play

Teemo Promo CardLearn to Play Riftbound: League of Legends Trading Card Game

The Gnomes would like to invite those curious about Riftbound to a Learn to Play event on Friday, October 17th at 6:30pm! The Gnomes will provide demo decks to use and guidance on how to play Riftbound! After learning to play, guests will receive a Teemo promo card! (But not the demo decks, sorry!)

Preregister for the event here: https://locator.riftbound.uvsgames.com/events/210637

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck.

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

Watch for the Release event on October 31st and more events on our calendar!

Riftbound: Learn to Play – Green Bay West

Riftbound Learn to Play at Gnome Games Green Bay West

Teemo Promo CardLearn to Play Riftbound: League of Legends Trading Card Game

The Gnomes would like to invite those curious about Riftbound to a Learn to Play event on Friday, October 10th at 6:30pm! The Gnomes will provide demo decks to use and guidance on how to play Riftbound! After learning to play, guests will receive a Teemo promo card! (But not the demo decks, sorry!)

Preregister for the event here: https://locator.riftbound.uvsgames.com/events/210633

Welcome to Riftbound! 

Riftbound is the League of Legends trading card game, a game for 2-4 players where you choose your champion and send them alongside your army and your spells to take control of battlefields and win!

Choose Your Champion

To play Riftbound, you’ll need a deck. (You can build one from scratch, or you can start with a preconstructed deck and swap out cards as you collect more, learn more, and develop your own strategy.)

The most important card in your deck is your champion legend. This is the card you build your deck around—it determines your options for the chosen champion who starts faceup on the board and who you’ll send to fight for you, and it defines the domains (colors) of your deck’s cards. (In Origins, all Legends have two domains to build around.)

Your legend and your chosen champion define your strategy. Maybe your plan is quick strikes, maybe it’s to build up an unstoppable huge army, or maybe it’s to use one incredibly powerful and mobile fighter. You’ll have additional units (and other champion units) to send to fight, spells to help them win, and even gear to empower your team.

Win Battlefields to Win the Game

Each player brings a battlefield as part of their deck, but once the game starts they are all up for grabs. You’ll move your champion and other units to take control of battlefields over the course of the game. Each time you do, you’ll score a point, and if you can keep control, each new turn you’ll score another one. When you get to 8 points (or 11 in a team game), you win!

Of course, it isn’t always easy to take control of a battlefield. If your opponent already controls it, then your army and theirs fight! Units use their might (or combat strength) to deal damage to opposing units. If you’re the only one with units standing at the end of the fight, you win the battle and take control of the battlefield.

Fuel Your Power with Runes

All of these powerful cards don’t come for free. Each of the cards in your deck have a cost that you pay with resource cards called runes that come from a separate side deck.

Each turn, you’ll get two new runes, and they can be used in two ways: You can turn them sideways and use them up temporarily to pay for normal costs, or you can use them up completely by returning them to your rune deck to pay for more powerful cards. (Don’t worry, they’ll be back!)

Watch for the Release event on October 31st and more events on our calendar!

Magic the Gathering: Spider-Man Two-Headed Commander Party

Spider-Man Commander Party Two-Headed Giant

Spider-Ham~Join the Gnomes at Gnome Games Green Bay West for some Spider-Man fun with a Two-Headed Giant Commander Event celebrating the Spider-Man set October 13th at 6pm!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

~Entry: 5$

Check out our event calendar for more opportunities to play!

Neopets: Battledome Store Championship – Green Bay West

Gnome Games Green Bay West

We’re hosting the Neopets: Battledome Store Championship on Thursday, October 9th at Noon!

$8 entry, bring your Neopets: Battledome deck and enter the Championship where the winner is getting a Jhudora playmat!
Pre-register for the event at: https://my.upperdeck.com/staff/tournaments/982

Please make sure your deck is built to the latest ban/restricted list for the game!

We will be following the banned/restricted list on Neopets site.

As of 8/15/25 this includes:

  • Naia (Faerie) is banned.
  • Giant Spyder Web (Equipment) is Banned
  • LabRay Scientist (Legend) is limited to 1 copy in your deck.
  • Count Boris (Legend) is limited to 1 copy in your deck.
  • Zombified Peasants (Legend) is limited to 1 copy in your deck.
  • Giant Spyders (Legend) is limited to 1 copy in your deck.
  • Lady Frostbite (Legend) is limited to 1 copy in your deck.
  • Nilo (Legend) is limited to 1 copy in your deck.
  • Darigan’s Orb (Equipment) is limited to 1 copy in your deck.
  • Faerie Hot Dog (Food) is limited to 1 copy in your deck.
  • LabRay – Chocolate is limited to 1 copy in your Rainbow Pool.
  • LabRay – Sponge is limited to 1 copy in your Rainbow Pool.
  • LabRay – Robot limited to 1 copy in your Rainbow Pool.
  • LabRay – Burlap limited to 1 copy in your Rainbow Pool.
  • LabRay – Mosaic limited to 1 copy in your Rainbow Pool.

Deck Construction
You need a 50-card deck made up of a combination of Codestones, Equipment, Food, Faeries, Heroes, Legends, Map Pieces, Paint Brushes, Petpets, Potions, and Villains. Decks can contain no more than 2 copies of any Equipment, Food, Legends, Paint Brushes, and Potions. They may contain no more than 1 copy of any Faerie, Hero, Petpet, unique Map Piece, or Villain and may contain any number of Codestones. You can have a Neopet Deck of at least 3 and up to 5 Neopets of different species (all 5 must have a different name), and a Rainbow Pool with up to 10 unique Rainbow Pool Neopets. Additional cards may have unique rules text having them start in your Rainbow Pool. These cards do not count towards the 10 Rainbow Pool Neopet limit. Up to 10 six-sided diced will be required for battle.

Comprehensive rules

Watch for additional events at http://www.gnomegames.com/events/month

Cookie Run: Age of Heroes & Kingdoms Prerelease – Green Bay West

Cookie Run Release Event

Cookie Run Age of Heroes and KingdomsCookie Run: Braverse’s second set is at Gnome Games! Age of Heroes & Kingdoms provides the next opportunity to play the card game with the newest cookies! errr… cards!

Gnome Games Green Bay West will have two events, one prerelease and one release event. The first, the prerelease event, is on Sunday, October 5th at 1:30pm! Entry is $24.

The second is on Sunday, October 10th at 1:30pm. Entry is $24.

Each event will run similarly, although the October 5th event, being a prerelease, will give you a chance to play with the cards before you can buy them!

They will both be a sealed event: Each player will be given 7 booster packs of Age of Heroes and Kingdoms. Players will have a limited amount of time to open the packs and make a 40 card deck from the packs.

Each player will be given an Eternal Sugar promo card at the start of the first round. They will also receive Promo Pack Vol. 3 as part of entry.

Each match win during the event will get the winning player another Promo Pack Vol. 3.

The top player at the end of the event will get a Milky Way promo card.

Some clues on playing for new players to Cookie Run:

  1. What happens to damage if I deal more damage than a cookie currently has? (I.e. what happens when I deal 3 damage to a cookie, and a flip card that adds HP is activated last?),

The newly drawn card will also be flipped. The amount of damage done can be thought of as the number of cards you will attempt to flip from the top of the HP stack in any way possible

  1. Can I attack with a cookie the same turn I play it from my hand?,

Yes. Cookies only have one condition to be allowed to attack, which is being [active] in the battle area.

  1. What happens when there are no more cards to draw?,

When the last card from your deck is drawn, you must perform a [refresh]. To [refresh], you must pick one cookie card from the trash to put into the break area, shuffle the remaining cards, and place them back into your deck.

  1. When/How do you play trap cards?,

Trap cards can be played only when your opponent has declared an attack, and before the initial damage resolves. To play the card, you must also be able to pay the cost of the card by planning ahead and saving your support cookies to pay the cost later.

Frequently asked questions are often answered here: https://cookierunbraverse.com/en/faq

So you are aware, Brave Points are on pause between October 4th & 9th.
Watch for additional events on our website! www.gnomegames.com/events

Cookie Run: Age of Heroes & Kingdoms Prerelease – Green Bay West

Cookie Run Prerelease

Cookie Run Age of Heroes and KingdomsCookie Run: Braverse’s second set is at Gnome Games! Age of Heroes & Kingdoms provides the next opportunity to play the card game with the newest cookies! errr… cards!

Gnome Games Green Bay West will have two events, one prerelease and one release event. The first, the prerelease event, is on Sunday, October 5th at 1:30pm! Entry is $24.

The second is on Sunday, October 10th at 1:30pm. Entry is $24.

Each event will run similarly, although the October 5th event, being a prerelease, will give you a chance to play with the cards before you can buy them!

They will both be a sealed event: Each player will be given 7 booster packs of Age of Heroes and Kingdoms. Players will have a limited amount of time to open the packs and make a 40 card deck from the packs.

Each player will be given an Eternal Sugar promo card at the start of the first round. They will also receive Promo Pack Vol. 3 as part of entry.

Each match win during the event will get the winning player another Promo Pack Vol. 3.

The top player at the end of the event will get a Milky Way promo card.

Some clues on playing for new players to Cookie Run:

  1. What happens to damage if I deal more damage than a cookie currently has? (I.e. what happens when I deal 3 damage to a cookie, and a flip card that adds HP is activated last?),

The newly drawn card will also be flipped. The amount of damage done can be thought of as the number of cards you will attempt to flip from the top of the HP stack in any way possible

  1. Can I attack with a cookie the same turn I play it from my hand?,

Yes. Cookies only have one condition to be allowed to attack, which is being [active] in the battle area.

  1. What happens when there are no more cards to draw?,

When the last card from your deck is drawn, you must perform a [refresh]. To [refresh], you must pick one cookie card from the trash to put into the break area, shuffle the remaining cards, and place them back into your deck.

  1. When/How do you play trap cards?,

Trap cards can be played only when your opponent has declared an attack, and before the initial damage resolves. To play the card, you must also be able to pay the cost of the card by planning ahead and saving your support cookies to pay the cost later.

Frequently asked questions are often answered here: https://cookierunbraverse.com/en/faq

So you are aware, Brave Points are on pause between October 4th & 9th.
Watch for additional events on our website! www.gnomegames.com/events

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?

Daggerheart at Gnome Games Green Bay West – $10

Gnome Games Daggerheart Saturdays

Attention Daggerheart and fantasy role-playing game fans! Gnome Games is hosting Daggerheart each Saturday at 3pm!

Our Game master (GM) will be running adventures for up to 6 players each week, now that the first reprint for the game has copies available again!

We will be running 2 hour adventures, at a cost of $10 per player. There will be a focus on newer characters/players, as we strive to keep the game accessible to everyone each week, without needing to know potential months of campaign lore.

Whether new to RPGS, returning, or simply wanting to try out Daggerheart, Gnome Games invites you to join our GM each Saturday!

Gnome Games runs a number of different RPGs; visit the store or check out our calendar for additional activity options!

Welcome to Daggerheart, a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own.

Daggerheart is a system where GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!

This is how we play—with bold choices, unforgettable characters, and stories that last long after the dice and cards are put away. Now, it’s your turn.

WHAT STORIES AWAIT YOU?