Star Wars Unlimited Weekly Thursdays at Gnome Games Green Bay East – $10

Star Wars Unlimited GBE

Star Wars Unlimited Thursdays

Entry: $10
Play: 3 rounds of play for Star Wars Unlimited constructed. Best of 3 games per round.
Deck Construction Rules: 1 leader, 1 base, and a Minimum 50-card draw deck with sideboard of up to 10 non-leader, non-base cards. No more than 3 copies of any one card.
Prizes: 1 Participation pack. Every match won, wins you a booster pack! And the top 8 players will get one of the Weekly promo packs!

For additional rules on the premier format for Star Wars Unlimited: Star Wars: Unlimited | The Official Trading Card Game Site (starwarsunlimited.com)

And check out our event calendar for additional Star Wars Unlimited events at this and other Gnome Games locations!

Disney Lorcana Thursday Tournaments at Gnome Games Green Bay East – $10

GBE Thursday Lorcana

Disney Lorcana

Welcome Illumineer’s! There’s plenty of ink to sort out and lorebooks to fill with tournaments every Thursday at Gnome Games Green Bay East!

We start play at 5:30pm each Thursday and play 3 rounds. Each round is a best 2 of 3 match. Entry is $10 per player, a legal Disney Lorcana deck is required. The winner of each match will win a Disney Lorcana booster pack!

The top 4 players of the event will receive a promotional Disney Lorcana card, as long as there are 8 or more players. (Less than 8, the top 2 players will receive a promo!)

All players get 1 Disney Lorcana booster pack (based on availability and choice at the end, unless they’ve already won a pack during play!)

Watch for news on Disney Lorcana here: www.disneylorcana.com/en-US/news/

Check with the Gnome store for Disney Lorcana product here!

Disney Lorcana Thursday Tournaments at Gnome Games Green Bay East – $10

GBE Thursday Lorcana

Disney Lorcana

Welcome Illumineer’s! There’s plenty of ink to sort out and lorebooks to fill with tournaments every Thursday at Gnome Games Green Bay East!

We start play at 5:30pm each Thursday and play 3 rounds. Each round is a best 2 of 3 match. Entry is $10 per player, a legal Disney Lorcana deck is required. The winner of each match will win a Disney Lorcana booster pack!

The top 4 players of the event will receive a promotional Disney Lorcana card, as long as there are 8 or more players. (Less than 8, the top 2 players will receive a promo!)

All players get 1 Disney Lorcana booster pack (based on availability and choice at the end, unless they’ve already won a pack during play!)

Watch for news on Disney Lorcana here: www.disneylorcana.com/en-US/news/

Check with the Gnome store for Disney Lorcana product here!

Disney Lorcana Thursday Tournaments at Gnome Games Green Bay East – $10

GBE Thursday Lorcana

Disney Lorcana

Welcome Illumineer’s! There’s plenty of ink to sort out and lorebooks to fill with tournaments every Thursday at Gnome Games Green Bay East!

We start play at 5:30pm each Thursday and play 3 rounds. Each round is a best 2 of 3 match. Entry is $10 per player, a legal Disney Lorcana deck is required. The winner of each match will win a Disney Lorcana booster pack!

The top 4 players of the event will receive a promotional Disney Lorcana card, as long as there are 8 or more players. (Less than 8, the top 2 players will receive a promo!)

All players get 1 Disney Lorcana booster pack (based on availability and choice at the end, unless they’ve already won a pack during play!)

Watch for news on Disney Lorcana here: www.disneylorcana.com/en-US/news/

Check with the Gnome store for Disney Lorcana product here!

Disney Lorcana Thursday Tournaments at Gnome Games Green Bay East – $10

GBE Thursday Lorcana

Disney Lorcana

Welcome Illumineer’s! There’s plenty of ink to sort out and lorebooks to fill with tournaments every Thursday at Gnome Games Green Bay East!

We start play at 5:30pm each Thursday and play 3 rounds. Each round is a best 2 of 3 match. Entry is $10 per player, a legal Disney Lorcana deck is required. The winner of each match will win a Disney Lorcana booster pack!

The top 4 players of the event will receive a promotional Disney Lorcana card, as long as there are 8 or more players. (Less than 8, the top 2 players will receive a promo!)

All players get 1 Disney Lorcana booster pack (based on availability and choice at the end, unless they’ve already won a pack during play!)

Watch for news on Disney Lorcana here: www.disneylorcana.com/en-US/news/

Check with the Gnome store for Disney Lorcana product here!

Disney Lorcana Thursday Tournaments at Gnome Games Green Bay East – $10

GBE Thursday Lorcana

Disney Lorcana

Welcome Illumineer’s! There’s plenty of ink to sort out and lorebooks to fill with tournaments every Thursday at Gnome Games Green Bay East!

We start play at 5:30pm each Thursday and play 3 rounds. Each round is a best 2 of 3 match. Entry is $10 per player, a legal Disney Lorcana deck is required. The winner of each match will win a Disney Lorcana booster pack!

The top 4 players of the event will receive a promotional Disney Lorcana card, as long as there are 8 or more players. (Less than 8, the top 2 players will receive a promo!)

All players get 1 Disney Lorcana booster pack (based on availability and choice at the end, unless they’ve already won a pack during play!)

Watch for news on Disney Lorcana here: www.disneylorcana.com/en-US/news/

Check with the Gnome store for Disney Lorcana product here!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!

Riftbound Nexus Nights – Thursdays at Green Bay East

Join the Gnomes each Thursday at 5:30pm for Riftbound’s Nexus Nights!

Tournaments starting at 5:30pm
Entry is $10
Win a Match Win a Pack, Riftbound Promos

Join us weekly for some fun Riftbound action.

The domains are:

  • Fury (Red) –
    • Fury is about aggression, passion, and the thrill of conquering.
    • Fury decks often use damage-based removal, Accelerate (and other ways to enter ready), and rewards for conquering to achieve victory.
    • Generally, Fury cards have a harder time drawing lots of cards or killing units directly, especially units that stay out of combat in their base.
    • Examples of Fury from popular fiction are Conan the Barbarian, Blade, and Anakin Skywalker.
  • Calm (Green)
    • Calm is about balance, meditation, and the peace of holding.
    • Calm decks often use defensive tricks, moving enemies, and negating interaction (like counterspells and stuns) to defend their holds and achieve victory.
    • Generally, Calm cards have a harder time being very aggressive or interacting without using their units.
    • Examples of Calm from popular fiction are Gandalf, Baloo, and Obi Wan Kenobi.
  • Mind (Blue)
    • Mind is about innovation, outsmarting opponents, and the benefits of intelligence and curiosity.
    • Mind decks often use long-term planning, shrinking tricks, card draw, hidden and gear synergy to gain an advantage and achieve victory.
    • Generally, Mind cards have a harder time with moving units or having efficient units.
    • Examples of Mind from popular fiction are Sherlock Holmes, Curious George, and Yoda.
  • Body (Orange)
    • Body is about physical superiority, agility, and connection to the wilds.
    • Body decks often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory.
    • Generally, Body cards have a harder time with finding efficient card draw or noncombat spells.
    • Examples of Body from popular fiction are The Terminator, Juggernaut, and Chewbacca.
  • Chaos (Purple) –
    • Chaos is about unpredictability, rebellion, and trickiness.
    • Chaos decks often manipulate position and the trash, use hidden tricks, and filter toward the right cards to achieve victory.
    • Generally, Chaos cards have a harder time permanently eliminating a threat or giving permanent advantages to its units.
    • Examples of Chaos from popular fiction are V (for Vendetta), Spiderman, and Han Solo.
  • Order (Yellow) –
    • Order is about unity, community, and sacrifice for the greater good.
    • Order decks often generate many small units, gain effects on unit death, and kill units directly to achieve victory.
    • Generally, Order cards have a harder time dealing with smaller units and moving units.
    • Examples of Order from popular fiction are Superman, Cobra Commander, and Leia Organa.

One way to start building a deck is to start with a domain you think fits your playstyle (or just style, generally) and search for cool cards you might want to fit into a deck.

Look for this and other events at our website: gnomegames.com/events/month!