Weekly Casual BeybladeX Tournament at Gnome Games Appleton North!

Let it rip at Gnome Games Appleton North for our weekly BeybladeX 3v3 tournament!
Have you ever been curious about how a Beyblade Tournament runs? Join us every Thursday to experience a casual level tournament that introduces players to the basics of tournament structure. This event is intended to let players participate in a tournament and learn the basics of match structure, battle rules, and overall tournament flow. Our rules are based on the rules from https://worldbeyblade.org/Thread-Beyblade-X-Rules but streamlined to make it easier to understand for first time players.
Entry: Free!
Thursdays at 5pm
3 v 3 Tournament, 3 Round tournament
Arena: Green BeybladeX Beystadium
Players bring a deck of 3 Beys (must be BeybladeX)
Match Type:
Earn 4 points to win a set. Win two 4-point sets to win the match.
Match Structure:
- Each blader orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey
- For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.
- After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle
Battle:
- Both bladers present the Beys they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible
- Attach your Bey to your launcher and hold it within launch range
- directly above or within your half of the arena
- with the Bit of the Bey no higher than 2 inches above the stadiums highest point
- with the Bey not tilted more than 70° in any direction
- Bladers must launch in a way that doesn’t interfere with their opponent. For example: touching the opponent’s launcher or physically touching the opponent in any way.
Launch:
- During the countdown, players will call out: “three, two, one, let it rip!”
- Players launch their Bey when “rip” is called.
Resolve Battle:
- A Bey becomes finished when it stops spinning, bursts, or is unable to return to the battle zone.
- The battle ends as soon as either:
- One Bey is spinning in the battle zone while the opposing Bey is finished, OR
- Both Beys are finished.
- Do not touch any Beys until the battle results have been confirmed by each player or judge
Battle Result:
- When the battle ends, the blader that scored a finish wins the battle, and earns points based on how the opposing Bey was finished.
Scoring:
- Over Finish – 2 Points
- Initiated when the opponent’s Bey enters the overzone.
- Scored when the opponent’s Bey becomes unable to return to the battle zone.
- Burst Finish – 2 Points
- Initiated and scored when the opponent’s Bey bursts while in the battle zone.
- Out of Bounds Finish – 1 Point
- Initiated and scored when the opponent’s Bey leaves the arena.
- Spin Finish – 1 Point
- Initiated and scored when the opponent’s Bey stops spinning while in the battle zone.
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