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Magic the Gathering: Marvel Super Heroes Commander Party at Gnome Games Green Bay West

August 3 @ 6:00 pm - 9:00 pm

Celebrate Marvel Super Heroes with a Commander Party on Magic Monday at Gnome Games Green Bay West!

  • Monday, August 3rd
  • 6:00pm

Companion App Code: W27E23R

The event features special rules designed specifically for Marvel and includes play aids and hero cards to support play. Each pod of three to four players receives a play aid, and hero cards are placed in the designated area of the play aid.

Each player who joins in will get a special promotional card! (While supplies last.)

 

For more information on Commander Format visit https://magic.wizards.com/en/formats/commander

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

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Details

Organizer

Other

Entry Fee
5.00
Event Requirements
Commander Deck

Venue

**All Event Prices are subject to change up to 72 hours before an event. Ticketed events will honor the price at the time of the sale.