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Weekly Casual BeybladeX Tournament at Gnome Games Appleton North!

June 4 @ 5:00 pm - 7:30 pm
BeybladeX 3v3 Tournament!

Let it rip at Gnome Games Appleton North for our weekly BeybladeX 3v3 tournament!

Have you ever been curious about how a Beyblade Tournament runs? Join us every Thursday to experience a casual level tournament that introduces players to the basics of tournament structure. This event is intended to let players participate in a tournament and learn the basics of match structure, battle rules, and overall tournament flow. Our rules are based on the rules from https://worldbeyblade.org/Thread-Beyblade-X-Rules but streamlined to make it easier to understand for first time players. 

Entry: Free!
Thursdays at 5pm
3 v 3 Tournament, 3 Round tournament
Arena: Green BeybladeX Beystadium
Players bring a deck of 3 Beys (must be BeybladeX)

Match Type:

Earn 4 points to win a set. Win two 4-point sets to win the match.

Match Structure:

  1. Each blader orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey
  2. For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.
  3. After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle

Battle:

  1. Both bladers present the Beys they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible
  2. Attach your Bey to your launcher and hold it within launch range
    1. directly above or within your half of the arena
    2. with the Bit of the Bey no higher than 2 inches above the stadiums highest point
    3. with the Bey not tilted more than 70° in any direction
  3. Bladers must launch in a way that doesn’t interfere with their opponent. For example: touching the opponent’s launcher or physically touching the opponent in any way. 


Launch:

  1. During the countdown, players will call out: “three, two, one, let it rip!
  2. Players launch their Bey when “rip” is called.

Resolve Battle:

  1. A Bey becomes finished when it stops spinning, bursts, or is unable to return to the battle zone.
  2. The battle ends as soon as either:
    1. One Bey is spinning in the battle zone while the opposing Bey is finished, OR
    2. Both Beys are finished.
  3. Do not touch any Beys until the battle results have been confirmed by each player or judge

Battle Result:

  1. When the battle ends, the blader that scored a finish wins the battle, and earns points based on how the opposing Bey was finished.

Scoring:

  1. Over Finish – 2 Points
    1. Initiated when the opponent’s Bey enters the overzone.
    2. Scored when the opponent’s Bey becomes unable to return to the battle zone.
  2. Burst Finish – 2 Points
    1. Initiated and scored when the opponent’s Bey bursts while in the battle zone.
  3. Out of Bounds Finish – 1 Point
    1. Initiated and scored when the opponent’s Bey leaves the arena.
  4. Spin Finish – 1 Point
    1. Initiated and scored when the opponent’s Bey stops spinning while in the battle zone.

Organizer

Other

Entry Fee
Free!

Venue

**All Event Prices are subject to change up to 72 hours before an event. Ticketed events will honor the price at the time of the sale.