Magic the Gathering: Teenage Mutant Ninja Turtles Friday Funday Prerelease at Gnome Games Appleton North

MTGxTMNT Friday Funday Prerelease
Join us for first Teenage Mutant Ninja Turtles Prerelease Event at Gnome Games Appleton North!
Friday, February 27th at Noon!
Entry: $45
It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

What’s the Friday Funday Prerelease?

The first event we’re hosting is our Casual Friday Funday Prerelease. All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! All participants will receive two booster packs after finishing the tournament!

Each prerelease kit contains:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: W285EWM

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Teenage Mutant Ninja Turtles Last Slice Prerelease at Gnome Games Appleton North!

MTGxTMNT Last Slice Prerelease

Don’t miss out on our Last Slice Magic the Gathering: TMNT Prerelease event at Gnome Games Appleton North!
Tuesday, March 3rd at 5pm!
Entry: $45

It’s time to get out of your shell and into Magic: the Gathering! Join Leonardo, Raphael, Donatello, Mikey and all of their allies in battle with iconic villains such as Krang, Shredder, Bebop, Rocksteady and more!

All participants will receive a Prerelease kit to build a 40-card minimum deck (we provide basic lands), then play in a 3-round best-of-3 tournament! Win-a-match, win-a-pack of TMNT!
Each Prerelease Kit contains the following:

  • Magic: The Gathering | Teenage Mutant Ninja Turtles Play Boosters
  • 1 Traditional foil rare or mythic rare card
  • 1 Deck box
  • 1 Spindown die

Preregister now with this Companion App Code: V2P6WME

Players must have a Wizards account to participate. Don’t have one? Sign up here!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Gnome West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 16th at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: 3JEN7G7

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Commander Party – Green Bay West

Who will you be on Lorwyn or Shadowmoor? The Commander Party for Lorwyn Eclipsed gives you a chance to find out!

Monday, February 2nd at 6pm we invite players to play together with the Lorwyn Eclipsed Commander Party set of rules!

Eventcode: M7GJGXN

Each player who joins in will get a promo Farhaven Elf! (While supplies last.)

SETUP: Place the rules sheet in the center of the play area. Use the Lorwyn side of the Lorwyn-Shadowmoor indicator card to cover the Shadowmoor roll table. Each player draws and mulligans their opening hand as normal, then does so again, setting aside the second “hand” of cards on the corner of this rules sheet nearest them. Grab a six-sided die.

GAMEPLAY: Players start the game on Lorwyn. After the first player’s third turn begins, the following rules apply. At the beginning of combat on your turn, roll a six-sided die and get the bonus listed below for the plane you are currently on.

For more information on the Commander Format visit https://magic.wizards.com/en/formats/commander 

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Current Commander Banned list.

Join our other events by checking out our calendar!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Gnome West

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 23rd!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering: Lorwyn Eclipsed Two-Headed Commander Party

Join the Gnomes at Gnome Games Green Bay West for some Lorwyn Eclipsed fun with a Two-Headed Giant Commander Event celebrating the return to Lorwyn on Monday, February 9th!

Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. If you’re new to Commander, or want to come out with your friends and play with the new set, this is the perfect opportunity to do so!

Play follows the normal Two-Headed Giant rules, with a few added exceptions:

  • Each team starts with 60 life.
  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

More info on Two-Headed Giant Rules can be found here: https://magic.wizards.com/en/formats/two-headed-giant

Commander Rules

Play Rules/Modifiers
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic‘s history.

Color Identity

A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

Command Zone

This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it’s been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.

Commander Damage

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

~Entry: 5$

Check out our event calendar for more opportunities to play!

Magic the Gathering Open Play Commander Night at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Magic the Gathering Commander Nights!

Every Thursday at 6 PM, we’re hosting open play Commander Nights! Hop into games with friends, or find some new faces to test your decks out with! For $5 of Magic the Gathering related product, you’ll get entered into a randomized race for the chance to win exclusive promo packs and cards. Don’t have a Commander Deck? Check out our Commander Decks for sale in-store!

Players need a Wizards account to qualify for promotional products. Don’t have a Wizards account? Sign up here! Preregister for the event on the Companion app using this code: 8647Z3D

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.

Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic the Gathering has several starter products to choose from, including Jumpstart Packs, Beginner Bundles, and more! If you don’t want to learn on your own, check out our Learn to Play: Magic the Gathering events at Gnome Games, hosted every Monday from 6 PM to close!

What is Commander?

The Commander format is all about picking your hero and building a deck around them! In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players have a limit of one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history. A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

For more news, events, and more on Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!

Magic the Gathering Open Play Commander Night at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Magic the Gathering Commander Nights!

Every Thursday at 6 PM, we’re hosting open play Commander Nights! Hop into games with friends, or find some new faces to test your decks out with! For $5 of Magic the Gathering related product, you’ll get entered into a randomized race for the chance to win exclusive promo packs and cards. Don’t have a Commander Deck? Check out our Commander Decks for sale in-store!

Players need a Wizards account to qualify for promotional products. Don’t have a Wizards account? Sign up here! Preregister for the event on the Companion app using this code: PPXNRZ3

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.

Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic the Gathering has several starter products to choose from, including Jumpstart Packs, Beginner Bundles, and more! If you don’t want to learn on your own, check out our Learn to Play: Magic the Gathering events at Gnome Games, hosted every Monday from 6 PM to close!

What is Commander?

The Commander format is all about picking your hero and building a deck around them! In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players have a limit of one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history. A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

For more news, events, and more on Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!

Magic the Gathering Open Play Commander Night at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Magic the Gathering Commander Nights!

Every Thursday at 6 PM, we’re hosting open play Commander Nights! Hop into games with friends, or find some new faces to test your decks out with! For $5 of Magic the Gathering related product, you’ll get entered into a randomized race for the chance to win exclusive promo packs and cards. Don’t have a Commander Deck? Check out our Commander Decks for sale in-store!

Players need a Wizards account to qualify for promotional products. Don’t have a Wizards account? Sign up here! Preregister for the event on the Companion app using this code: NMX2RP6

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.

Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic the Gathering has several starter products to choose from, including Jumpstart Packs, Beginner Bundles, and more! If you don’t want to learn on your own, check out our Learn to Play: Magic the Gathering events at Gnome Games, hosted every Monday from 6 PM to close!

What is Commander?

The Commander format is all about picking your hero and building a deck around them! In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players have a limit of one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history. A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

For more news, events, and more on Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!

Magic the Gathering Open Play Commander Night at Gnome Games Appleton East – $5*

Join us at Gnome Games Appleton East for our Magic the Gathering Commander Nights!

Every Thursday at 6 PM, we’re hosting open play Commander Nights! Hop into games with friends, or find some new faces to test your decks out with! For $5 of Magic the Gathering related product, you’ll get entered into a randomized race for the chance to win exclusive promo packs and cards. Don’t have a Commander Deck? Check out our Commander Decks for sale in-store!

Players need a Wizards account to qualify for promotional products. Don’t have a Wizards account? Sign up here! Preregister for the event on the Companion app using this code: RZXYRWR

What is Magic the Gathering?

Magic is a collectible trading card game of fun-filled, strategic games to play with friends old and new. Welcoming worldbuilders, narrative lovers, and gameplay enthusiasts alike, Magic has something for everyone and countless ways to play. Gathering together is half the fun! Bring along your crew or meet up with some new faces! A Multiverse of adventures awaits you, filled with powerful, unforgettable characters and spells to explore. Test your abilities to think fast and have fun on a battlefield of possibilities! Try new strategies with creative deckbuilding or push your skills to go for the win.

Each of the five colors in Magic represent a different philosophy and a different playstyle. Choose your color(s) to decide which type of land you’ll be drawing resources (mana) from and what type of Magic you’ll wield. Magic the Gathering has several starter products to choose from, including Jumpstart Packs, Beginner Bundles, and more! If you don’t want to learn on your own, check out our Learn to Play: Magic the Gathering events at Gnome Games, hosted every Monday from 6 PM to close!

What is Commander?

The Commander format is all about picking your hero and building a deck around them! In this casual, multiplayer format, you choose a legendary creature or artifact to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players have a limit of one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic’s history. A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.

For more news, events, and more on Magic the Gathering, check out their website!

More Magic the Gathering at Gnome Games can be found on our calendar!