Games Workshop releases Warcry Catacombs October 31!
Preorder your Warcry Catacombs before October 28 and save 10% at Gnome Games. Just stop in any Gnome Games store, send us an email or message us via Facebook messenger and we’ll have a copy waiting for you on Halloween!Warcry is back, with Warcry Catacombs, a brand-new core starter box with an exciting new environment in which to battle rival warbands! Battle in the catacombs below the Eightpoints comes to the tables on Saturday October 31, but you can reserve your copy at Gnome Games today!
Two new Warbands – perfect for a 2 player starter set!
There are 2 brand-new warbands included in the Warcry Catacombs set. While the Scions of the Flame have already appeared in the lore, they’ve been completely bring to life with a stunning set of miniatures that typify the fire-worshipping Chaos zealots.
While Scions of the Flame run hot; the cold, murderous fury of the Khainite Shadowstalkers – lethal aelven killers hand-picked by Morathi herself and augmented by supernatural powers are lethal opponents and the perfect second warband for this new Warcry set.
New Terrain and Gameboard for your Warcy skirmish battles!
In addition to two new warbands, the Warcry Catacombs set also includes a 30″ x 22″ double-sided, fold-out gameboard. One side represents the molten lava flows and the other the dimly lit caverns of Varanthax’s Maw. If these aren’t enough locations to fight – don’t forget to preorder the Warcry: Catacombs Board Pack that’s also available to pre-order at Gnome Games this week.The new Warcry core set contains at lest 37 pieces of beautiful and deadly dungeon terrain for you to utilize in your skirmishes. These sculpts are incredible and add a lot to the table for any Warcry or Age of Sigmar battle.
Age of Sigmar – Warcry Core Rulebook
Warcry: Catacombs includes the Warcry Core Book, and introduces the Bloodwind Spoil setting and all of the main rules. It also features guidelines for open, narrative, and matched play, as well as creating a myriad of battleplans and Warcry’s unique campaign quest system.
One book wouldn’t be enough for this big box, and Games Workshop has included The Catacombs book. This takes the action underground, details the dangerous networks of subterranean caverns surrounding Varanthax’s Maw. The Tunnels of Death rules then give you with everything you need to know about fighting within this deadly environment. It contains sections devoted to dungeon battles, campaign quests and even fated quests, available to every Warcry faction.
Tools, Tokens and Dice
The Warcry Catacombs Set includes a full set of tokens, tools and dice; and has everything you’ll need to play right out of the box. This includes a 12″ range ruler, 18 dice, and a double-sided card token board containing more than 70 pop-out tokens. Don’t forget to preorder your Warcy Catacombs before Wednesday October 28 at any Gnome Games store and you’ll save 10%! That’s enough to get a bunch of paint to make your warbands really pop on the table!
Steve Jackson Games is bringing back Car Wars Sixth Edition and you can reserve your copy at Gnome Games or right here today!
North America, A.D. 2069. It’s a new American frontier. The collapse of the U.S. government plunged the country back into the good old days — days of wilderness lawlessness, banditry, regional dictators, and of the men and women who combat them. Modern-day knights and gunslingers are in demand; but the automobile has replaced the horse, and the machine-gun and recoilless rifle have made the sword and Winchester obsolete.
Welcome to 2069. It’s a rough world, but it’s the only one around . . .
Car Wars Sixth Edition
Put the pedal to the metal and fire up the weapons systems – Car Wars Sixth Edition is going to be a big one! Gnome Games is backing the new, faster, streamlined edition of Car Wars, which will include detailed “hot wheels sized” plastic car models. So, Gaslands players, you are going to want to look at this as well! The new Car Wars game was designed to put you in the driver’s seat and into the action within moments of opening the game box. Hit the link and just see what’s all been included already!
Here’s what you need to know about reserving a copy of Car Wars 6th Edition through Gnome Games
Gnome Games will match the Kickstarter pricing.
We may have to factor in some shipping costs, but if so, they will very likely be lower than if you back directly.
Gnome Games will get all the “Double Ace” stretch goals.
We can you get all the add-ons! We will coordinate this once the Kickstarter fulfillment process starts
You don’t need to prepay anything other than a $5 deposit that is fully refundable if Steve Jackson Games doesn’t deliver the Kickstarter. You will pay the remaining balance plus applicable sales tax when you pick your copy up at any Gnome Games store.
If you’d like to back through us or reserve a copy, just stop in any Gnome Games store OR back it right here!
Expected arrival is November 2020, but that date may change based on manufacturing. We’ll keep you posted as Steve Jackson Games provides us with details.
Want to get a sneak peek at the Car Wars Sixth Edition Game? Check this out – then reserve your copy here today.
Gnome Games, Army Painter and PHD Distribution invite you to paint your miniature and win big prizes in the Into the Darkness Painting Contest!
Break out your brushes and pop the caps off your paints! The Army Painter and Peachstate Hobby Distribution have joined forces once again to bring an exciting miniature competition to all Gnome Games stores!
The Army Painter: Into the Darkness Painting Competition will allow you to compete nationally with other minis painters for some awesome prizes.
With this national competition, someone will be promoted to the top miniature painter at each Gnome Games store and receive a $50 store credit for The Army Painter products.
Then, each store’s winner will move on to the finals in which the Best of the Best will win The Grand Prize: The Limited Edition Wargamers Complete Paint Set valued at $350!
Register for the store competition at the store of your choice when you purchase your miniature. We’ll log it and get a “before” picture. All miniatures entered into the contest must be purchased at the store where you enter. Then begin painting! Bring it back for judging on or before December 6. A winner will be announced by December 8 for each store.
You may only submit one miniature for judging in this competition per store.
We’ll be taking pictures of the winner and the winning mini and sending them to PHD for the national judging. Gnome Games and PHD will be posting all entries to Facebook. PHD will be posting all the store winners to their Facebook page so everyone can enjoy the amazing work of all the epic-level painters!
The competition theme for the participating miniatures is “Into the Darkness” where the only criteria is creatures or humanoids that reside in or venture into the deep recesses of the earth. They must fit on a 40mm base or smaller. If a miniature that does not fit into this category should win a store competition, and is submitted for final judging, that miniature may be excluded at the sole discretion of our expert panel of judges.
Miniatures must be entered into the store where they are purchases – so remember to check in when you buy your mini!
On, or before 9 PM , December 6, 2019, all minis must have been brought into the store for photographing and final entry. The store winner will be announced by December 8, 2019.
At that time, each store will award the winning painter with their $50 The Army Painter credit.
Each store will take additional color pictures of the winner and winning miniature to send to the national competition.
The winning store entry will be announced on December 15, 2019 via PHDs Facebook page.
Please note that our judging panel’s decision is final and no correspondence will be replied to regarding selection of the winning entry.
By registering for the competition, customers agree to allow PHD, Army Painter and Gnome Games full use of ALL submitted images and photographs for marketing and promotional purposes.
The Limited Edition Wargamers Complete Paint Set will be awarded to the best overall figure from the submissions of all of the participating store winners.
Each store winner will receive $50 in store credit for The Army Painter products.
Want to follow along and see all the cool minis? During the event period follow the hashtags: @TheArmyPainter #TheArmyPainter #BornFromGaming #Warpaints #Quickshade #IntoDarkness #DungeonsAndDragons #DnD
It’s open play, painting day and new player day all rolled into one! The tables are open all day from 9 am – 7 pm and we’ll have some fun give-aways too.
Don’t forget to pick up the new paints and show off your speed painting techniques in the 1 hour speed painting contest that starts at 1 pm sharp! This is a free speed painting contest with Gnome Gold for GW Paints to the top painters in 3 divisions. You’ll be painting Space Marines – and speed, artistry and fun are all important parts of the contest.
What better way to celebrate an entire day dedicated to the Warhammer hobby than with the release of the first model from one of the most hotly anticipated miniatures ranges in years?! As well as the awesome new miniature, the Sister Superior Amalia Novena set includes an A4 art print of the original Karl Kopinski artwork, and a Warhammer 40,000 datasheet for a Battle Sisters Squad, including the profile for a Sister Superior.
So, if you want to secure your Sister Superior Amalia Novena miniature at the earliest possible opportunity, remember to get to Gnome Games early on Saturday June 29th! (Or let us know ahead of time and we’ll have one waiting for you! Supplies are limited.
Looking for the right glue for your miniature project? Gnome Games has you covered!
There are a lot of different types of glue available for your miniature projects and quite often there’s a little bit of confusion about which glue is best for each of the projects. We’ll go through the various types of glue we carry, and what each is best for.
First – we want to make sure everyone understands that many of these glues are cyanoacrylate adhesives (CA). They really don’t dry – they cure in the presence of water. The water reacts with the molecules in the glue to form super strong chemical chains that are tough to break. These are often called “super-glue’ because of the speed of curing and the strength of the bond. What makes the cyanoacrylate adhesives cure is water. Therefore it tends to stick to your fingers and skin so very well. Acetone (fingernail polish remover) will dissolve the bonds and remove the glue.
Types of Glue at the Gnome
We have several different types of glue available at Gnome Games – mostly for your miniature and scenery projects.
Maxi-Cure™ – (Pink)
Maxi-Cure™ extra thick CA is the best CA for most plastics, including GE’s Lexan.
MAXI-CURE™ is the best choice for plastic model assembly. When used with INSTA-SET™, it works better than any putty for modifying or filling voids. It can be carved with a knife or razor blade and sanded and feathered to form a finish indistinguishable from plastic. MAXI-CURE™ bonds fiberglass, hardwood, metal and rubber better than any other hobby adhesive.
Insta-Cure+™ – (Purple)
Insta-Cure+™ is a higher viscosity CA for loose fitting joints in which the adhesive must bridge gaps.
Normally, the thicker CA is applied to one surface and then the parts are held tightly together for about 5 to 15 seconds. To prevent premature curing, don’t spread the glue into a thin film. Lay down a serpentine bead with about 1″ separations on one surface, then assemble the parts, letting the pressure spread the CA out.
Insta-Cure™ – (Blue)
Insta-Cure™ has a water-thin viscosity that wicks deep into joints by capillary action and cures in a matter of a few seconds.
Make sure that the surfaces to be bonded are tight fitting and hold them together while you apply the CA around the edges of the seam. When CA’s cure, they give off a vapor that can irritate the nose and eyes, so be prepared. Thin CA’s work very well on balsa since they penetrate into the wood and form more than just a surface bond.
Super-Gold+™ – (Gold)
SUPER-GOLD™ Thin and SUPER-GOLD+™ gap filling medium thickness are our odorless foam safe CAs.
They are non-frosting and take only 2 or 3 seconds longer to bond compared to Insta-Cure and Insta-Cure+. There are no fumes that irritate the nose and eyes.
The SUPER-GOLD™’s do not attack white foam; therefore, they can be used in the building of foam core terrain and the assembly and repair of plastic and foam structures
They will not fog clear plastic. SUPER-GOLD+™ is ideal for attaching clear and transparent bits to figures; however, MAXI-CURE™ is still recommended for assembling the rest of plastic kits.
Wood can be bonded to white foam with SUPER-GOLD +™ in less than fifteen seconds. For bonding foam to foam, spray a very light fog of INSTA-SET™ to one piece and apply SUPER-GOLD+™ to the other before joining. Excess INSTA-SET™ may create too much heat, which can melt the foam. Both SUPER-GOLD™’s cure to a more flexible consistency for better shock absorption.
Insta-Set™ – (Copper Spray)
NSTA-SET™ is a catalyst which acts as an accelerator that allows CAs to quickly cure in thick layers by enhancing the alkaline conditions during polymerization.
INSTA-SET™ in a spray bottle is normally used to cure the CA that flows from joints when parts are pressed together.
Applying an additional bead of thick CA along a seam and then curing it with INSTA-SET™ significantly enhances a joint’s strength.
For difficult to bond materials, INSTA-SET™ can be applied to one surface and CA to the opposite surface. When brought together, they will bond instantly. INSTA-SET™ is formulated with a strawberry scent and activates CA in 6 to 8 seconds without any degrading of the CAs strength, which can occur with many other accelerators. It is compatible with all surfaces, even clear plastic and white foam.
Plastic Glue – (Polystyrene Cement)
Polystyrene (poly) cement is only suitable for rigid polystyrene plastic which is the type used for injection molded kits. It works by dissolving the surface of the plastic which then re-hardens. If a bead of poly cement is put between two pieces of plastic, then both faces of the plastic dissolve and meld together so that when they harden, they have formed a solid joint. In effect, the two pieces have been welded together, so a very good bond is formed that is as strong as the plastic.
The drying time will vary mainly depending on how much is applied and the viscocity (thickness) of the glue. Very thin formulas will normally dry in seconds, but the very thick tube glue might take a few hours. Note that even when a bond has formed the plastic may not have fully re-hardened so should be treated with care for a time.
The major disadvantage of poly cement is that if too much is used, then it will completely dissolve through the material being glued and damage it. Also, if any glue is dropped or smeared on the surface of the model it will damage any surface detail. For this reason, it does have to be used with care and the minimum amount should be used. Furthermore, glue should not be placed into holes and cavities that are not exposed to the air, because it will not be able to dry and will slowly dissolve the surrounding plastic.
PVA Glue (Wood Glue)
PVA – Polyvinyl Acetate is a water-based glue that works well for basing and gluing sand, flock and other basing components to terrain or miniature bases.
It remains flexible and is water soluble.
What else might I need for my glue projects?
There are a few other things you might want to have on hand for your miniature gluing projects.
Acetone – (Nail Polish Remover)
Acetone dissolves CA adhesives – and is great for removing it from fingers and other places where you really don’t want it.
Make sure you get the acetone version of nail polish remover, other types of nail polish remover that contain ethyl acetate, isopropyl alcohol and propylene carbonate and do not react with CA adhesives.
Acetone is very flammable – always make sure you use CA and Acetone in a well ventilated area, away from any open flames.
These small plastic extenders are designed to fit over the applicator tip of the glue bottles and the flexible tip can be cut to the length and/or inside diameter that is needed for a specific application. With the tip, the CA can be applied to confined areas.
If you don’t see these on the shelf – don’t worry! Gnome Games is your source for extenders and glue. Ask for the #301 for the bigger bottles of glue and the #304 for the pocket bottles.
Un-Cure™ – (Green)
UN-CURE™ debonder will soften cured CA. If parts are bonded incorrectly or your fingers are stuck together, a few drops of UN-CURE™ will dissolve the CA in about a minute.
Apply on bonded skin and roll apart fingers. Once stuck, use acetone to clean off softened CA, then wash off with soap and water.
Since cured CA is essentially acrylic plastic, anything that will dissolve CA will also soften most plastics. Be careful when using Un-Cure on plastics or they may turn to soft gooey mush.
Have any questions or need some help with your miniatures?
Stop in and ask our miniature experts – or message us on the Gnome Games Facebook pages!
Gnome Games Warhammer 40,000 Escalation League Winter 2019 January 5 – March 1
The goal of the Gnome Games Warhammer 40,000 Escalation league is to bring new players to the tables, train existing players, and have fun while building up tournament-level armies. Events will occur weekly, with an ascending point level, giving players time to build, paint, and plan their core force over 8 weeks. Players may join the escalation league at any time during the league.
Warhammer 40,000 8th Edition is a large departure from previous version of Warhammer 40,000. This section will define some key terms as they relate to the 8th edition of the game.
There are three current ways to play Warhammer 40K—Open play, Narrative Play, and Matched Play. Open Play and Narrative Play games allow more flexibility in list building and allow armies to be built that are not battle-forged. Matched Play games require the army to be battle-forged—that is, all models in the army must be organized into detachments sharing a faction keyword. Battle-forged armies can have one or more detachments in an army.
A detachment is a method of organizing models in an army. All models in a detachment must share a faction keyword. Detachments may offer command points for complying with the rules of organization depending on the size of the detachment in question.
Common detachments used in 8th edition include the Patrol Detachment and Battalion Detachment:
Force Organization Chart:
The Force Organization Chart, or FOC, defines the battlefieldrole of a unit in a detachment. The current battlefield roles are: HQ, Troops, Elites, Fast Attack, Heavy Support, Dedicated Transport, Flyer, Fortification, and Lord of War. A unit’s datasheet will define its battlefield role.
All unit rules and statistics are detailed on the unit’s datasheet. Datasheets can be found in an army’s Codex book or one of the five Index books (Index Imperium 1, Index Imperium 2, Index Chaos, Index Xenos 1, and Index Xenos 2). These books may be purchased at The Relentless Dragon.
Primary league day is Saturday with play from 10:00am until 6:00pm.
Secondary league day is Thursday with play from 3:00pm until 9:00pm.
Players can organize additional matches with opponents for any day of the week, space permitting. Please call ahead (920-965-1380) to ensure space will be available.
Every week matches will be played at a given point level. Point levels will increase every two weeks, giving players plenty of opportunity to acquire and paint new models.
The method used to build your army will escalate as follows:
Weeks One and Two: 500 Points January 5 – 18
Patrol Detachment (modified)
HQ: 1 required
Troops: 1 required; up to 1 additional allowed
Elites, Fast Attack, Heavy Support: Up to 1 of each allowed
Dedicated Transports: 1 per other choice allowed
Eternal War Missions
Week 3 – Kill Team January 19
Kill Team from your Escalation League Faction
Weeks Four and Five: 750 Points January 20 – Feb 8
Patrol Detachment (modified)
HQ: 1 required
Troops: 1 required; up to 1 additional allowed
Elites, Fast Attack, Heavy Support: Up to 1 of each allowed
Dedicated Transports: 1 per other choice allowed
Eternal War Missions
Week 6 – Kill Team February 9
Kill Team from your Escalation League Faction
Weeks Seven and Eight: 1000 Points February 10 – March 1
Battalion Detachment (modified)
HQ: 2 required; up to 1 additional allowed
Troops: 2 required; up to 4 more allowed
Elites, Fast Attack, Heavy Support: Up to 3 of each allowed
Flyers: Up to 2 allowed
Dedicated Transports: 1 per other choice allowed
Auxiliary detachments are not allowed at this points level
Eternal War Missions
Week 9: Grand Tournament and League Awards Ceremony – 1500 Points ($10 Entry, Free for League Members) March 2
Rules: Warhammer 40,000 Matched Play (see pages 214-215 of the Warhammer 40,000 rulebook).
Army size: 1500 points.
Missions: Eternal War.
Number of games: Four.
Army selection: Battle-forged with a maximum of three Detachments. Excluding Troops and Dedicated Transports, each datasheet can be included a maximum of three times in your army.
Publications in use: All current and in-print Warhammer 40,000 Index books, Codexes, beta rules, FAQs and errata from Games Workshop and Forge World, unless their release falls on the weekend of the event. We expect you to use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike)
No League Points will be awarded, League Awards will be presented at the Grand Tournament
This league will be played under the 8th edition rule set of Warhammer 40K. Players should be using unit statistics and compositions from their army’s codex or Index, as applicable.
Unit point costs should use the most recent available source (e.g. Chapter Approved 2017).
Armies should be built using points, rather than power levels.
Command Points for detachments as detailed in the rulebook are conferred during this season.
Patrol Detachments do not offer additional CP—players will be limited to the 3 CP granted from being battle-forged.
Battalion Detachments offer 3 CP, in addition to the 3CP granted from being battle-forged, for a total of 6 CP.
All units in your army must share a faction keyword (e.g. Orks, Tyranids, Eldar, Dark Eldar, Space Marines, Grey Knights, Imperial Knights, Chaos Space Marines, Tau, Necrons, Astra Militarum, etc.) and must follow all build restrictions based on your chosen faction keyword.
Players will register with their faction and receive a 15% discount for all special orders for miniatures for this force during the League.
Players are encouraged (but not required) to play the same army (“faction”) throughout the entire league, adding to it as they go. If you play the same army throughout the entire league, you will be awarded a one-time bonus of 5 League Points at the close of the league.
Players are encouraged to try out different lists and builds within their army from week-to-week. This is an opportunity to try out new units and tactics.
There are no items, units, abilities, or powers that are banned. However, players are encouraged to build fun lists and not “min/max” type lists designed for competitive tournaments.
We reserve the right to ban items, units, abilities, or powers as the league progresses if they seriously hamper the fun nature of the league.
Players that are found to be disrupting the fun, casual aspect of the league may be asked to change their army list or cease future participation.
Models should be WYSIWYG (What You See Is What You Get) as much as possible.
“Primary” weapons should not be “proxied”—e.g. if your list specifies a marine with a melta gun, the model should depict a melta gun and not use something else as a stand-in.
It is not necessary to model every minor item or secondary weapon on a figure—for example, nearly all orks are armed with Stikkbombs, so it is not necessary (nor reasonable) for figures to have stikkbombs on them.
Any WYSIWYG deviations should be pointed out to your opponent prior to your battle. Gnome Games staff are the final adjudicators for WYSIWYG at the tables. When in doubt – ask first.
As not everyone may be familiar with the weaponry of other factions, players should point out to their opponents what weapons are carried by their models.
Organizing the Battle
Battles will be organized and fought according to the rules in the core rulebook or Chapter Approved 2017, based on mutual agreement of both players. Players should randomly determine the mission being fought, and the deployment method.
Weeks 1 through 8 should only utilize the Eternal War missions.
All other rules of the mission being fought will be utilized, including secondary objectives, etc.
Missions should be played utilizing Matched Play rules. Beta rules are not used in this league.
When keeping track of wounds, players are encouraged to count down, rather than up.
Scoring League Games
During the duration of the escalation league, players can play up to three league games per week. The first game you play each week awards you league points based on the degree of your victory as outlined below.
Crushing Victory (you have twice the victory points of your opponent):
5 League Points
Win (you have more victory points than your opponent):
3 League Points
Draw (player’s scores are the same):
1 League Points
Loss (your opponent has more victory points than you):
0 League Points
At the end of each game, players total their victory points. The player who scores the most points wins, while the other player losses. If both players score the same points, the game is a draw. If the winning player scores twice (or more) the victory points over the losing player, then the winning player scores a Crushing Victory. The degree of victory determines how many league points a player earns per game as detailed in the table above.
The following two games each week award you 3 additional league points for a crushing victory, 2 additional league points for a win, 1 additional league point for a draw, and 0 additional points for a loss.
Additional games should be organized directly between players and can be played any time during that week. Additional games should be played against different opponents where possible. Players should not play more than 2 official league games per opponent, per week. All games must be played at Gnome Games
Players can earn an additional 3 League Points per game, per week based on sportsmanship.
After each game score your opponent’s sportsmanship by marking the appropriate ‘yes’ or ‘no’ check boxes on the scoring sheet. A player earns 1 point per ‘yes’ they receive.
Was your opponent prepared and brought all the materials they needed to play, including a detailed army list for you to refer to during the game?
Was your opponent on time and managed their turns and time well while playing?
Was your opponent fun to play against and did they resolve disputes fairly?
Players can earn up to a total of 5 League Points each week for painting and basing their armies. See the next section for painting guidelines.
Painted Unit/Character/Vehicle (Up to 3 total units)
1 League Points
Fully Painted Army (All units must be fully painted)
1 League Points
Unified Bases (All units must be based and finished similarly)
1 League Points
While there is no requirement to paint your models, the purpose of the escalation league is to encourage players to build and paint their armies over time. As can be seen above, the points for a fully painted and based army can equal a crushing victory each week!
The purpose of the escalation league however, is not to judge a player’s skill or ability to paint. At a minimum, models should be painted to a basic tabletop standard. This standard is generally considered to be 3 colors minimum, not including primer. Colors can include shading and highlighting, but this is not necessary.
Bases should be finished with sand, gravel, texture paint, grass, or other appropriate basing materials, with none of the plastic base showing (other than base rims). To earn the point for unified basing, all bases across the entire army should be finished in a similar fashion using similar materials, colors, and base rim colors. Bases do not need to be identical (nor should they), but should show a common theme or style. It is acceptable and encouraged to have more elaborate basing for character models to show off their uniqueness in the army.
What to Bring Each Week
Warhammer 40,000 8th Edition Rulebook (print or electronic)
Army Codex book or Index book (print or electronic)
Any supplemental material being used (Chapter Approved, etc.)
Measuring Tape or Range Ruler
Wound Markers to keep track of model wounds
Two copies of your army list (for yourself and your opponent)
Score sheet (provided by The Relentless Dragon staff)
Players are encouraged to bring any other materials appropriate to their army that they may own such as Psychic Power cards, Stratagem cards, etc.
Please be sure to bring all materials that you need to play each week—in most cases, the store cannot loan materials to players.
Fees and Prize Support
Initial Registration Fee: $10
Each Point Increase: $5
Total League Cost: $20
Grand Tournament $10 – waived if you have played in and reported in at least 5 League weeks
Players are expected to pay the initial registration fee at the start of week 1, and then the additional point increase fee at the start of weeks 4 and 6.
Prizes will be awarded in the form of store credit at Gnome Games. Total awards will be determined at league end as determined by each player’s total league points. Special awards for best army and best sportsmanship may be awarded as well, at the discretion of staff.
Warhammer 40K Kill Team is on the tables at the Gnome!
Warhammer 40,000: Kill Team is an exciting, fast paced skirmish game set in the dystopian far future, pitting 2-4 players against each other in close-ranged firefights and brutal melees. Each player leads a kill team of fighters on a battlefield, where they undertake daring raids, perform acts of sabotage and assassinate enemy targets. Operations can be as direct or covert as the players would like. The dynamic gameplay combined with the compact size of the play area ensures the action never stops, with fighters engaging in deadly close combat and savage shootouts from the outset. Games are quick, each taking 30-60 minutes.
In September we’ll be playing on Saturday Sept 15th starting at 10 AM. Entry is $5 and we ask that you RSVO ahead of time so we have enough terrain ready for you. Everyone will get some cool Kill Team Swag and all entry fees will be returned in Gnome Gold.
May is an exciting month for Hordes and Warmachine!
Legion of Everblight get a swarm of reinforcements and a new Warlock! Be sure to stop in at any Gnome Games location to pre-order yours and have them on release day!
May also has a very special event for new players to come and play! The First Shot!
For 15 years war has engulfed the Iron Kingdoms. In this crucible of conflict, countless warriors have answered the call and forged their legends. Now it is time for those legends to mentor the next generation of heroes. WARMACHINE: First Shot is a very special Organized Play team event specifically designed as a way for players to introduce the joy of WARMACHINE to new players. In this one-day event, veteran players take on the role of mentors, controlling event-specific mentor solos while their beginner friend takes command of a small WARMACHINE army built from the First Shot event rules. This event is all about providing a fun introduction to the hobby and game of WARMACHINE. In order to help get the new players off to a great start, this kit contains a warcaster and light warjack model for the beginner member of a team as well as special event-only stat cards for both players. This event is limited to 4 teams of 2 (one veteran and one beginner on each – Stop in to register your team in advance!)
May 12th – First Shot model pickup. Open play tables and model assembly and tables for First Shot players to prep their new minis!
May 19th – First Shot Day! Veteran Players bring their rookie friends/children into the fray in this 2v2 day of fun!
May 25th – Seccond Shot Steamroller – 0 Points – 1 List – FREE For all Players who participated in the First Shot event on May 19th or $5/player – Prizes based on attendance
May is an exciting month for Hordes and Warmachine! Legion of Everblight get a swarm of reinforcements and a new Warlock! Be sure to stop in at any Gnome Games location to pre order yours and have them on release day!
Legion of Everblight – Blighted Ogrun Army Box Set – PIP 73108 – Releases 5/10
Legion of Everblight – Anamag the Doom Feaster – Warlock – PIP 73111 – Releases 5/17
Legion of Everblight – Gorag Rotteneye – Character Solo – PIP 73112 – Releases 5/17
Legion of Everblihgt – Golab – Character Heavy Warbeast – PIP 73109 – Releases 5/17
No Quarter- Prime Issue #5 – PIP NQP05 – Releases 5/24
Legion of Everblight – Blighted Rotwings Unit (10) – PIP 73110 – Releases 5/24
Legion of Everblight – Ammok the Truthbearer – Blighted Ogrun Character Solo – PIP 73113 – Releases 5/24
Gnome Games hosts 1000 Point Warhammer 40K Tournaments monthly. Here are the rules we play by
Warhammer 40K Tournament Rules for 1000 Point Tournaments at Gnome Games. We have a focus on fun, camaraderie and good sportsmanship in support of the hobby. We reserve the right to adjust these rules at any time for any reason. Specific event rules may supersede these rules.
1000 pt Army Selection
1000 point armies. Army must follow all restrictions for army selection from its own Codex. Only the main army list may be used, so no appendix lists are permitted.
2 detachments maximum
Only armies from current Codices or officially approved White Dwarf articles may be taken.
Players must use the same army and list for the entire event.
All models must accurately represent the appropriate army selection in a manner that your opponent can clearly tell what the unit is and how it is equipped without being told. Models must be correctly modeled with Games Workshop miniatures, bitz or converted from primarily GW parts (roughly 80%). Other modeling parts and raw materials are allowed, but not as the primary basis of the models.
Forge World Modes are allowed.
Lords of War are not allowed unless specified by the event.
Painting and Basing
All models must be based properly
Painting by 3. Miniatures must be painted to the 3 color minimum standard by the 3rd event a player plays in. The only exception to this is a 1 event exception for a new army or unit purchased from Gnome Games 30 days or less prior to the event.
Players are responsible for bringing all materials necessary to play. This includes:
4 copies of your army list (Printed is preferred)
A current Warhammer 40,000 rulebook
Current Codex for your Army.
The most currently published rules for all units represented in their army
All materials needed to play a game/report the results – including:
Players are also responsible for conducting themselves in an appropriate, sportsmanlike manner at all times.
Gnome Games uses official GW FAQs. Please contact [email protected] with any questions not covered by this FAQ prior to the tournament. All disputes not covered by the FAQ are ruled by the Tournament Judge during the event. All judge rulings are final. The Warhammer 40,000 Latest Edition Rules and all relevant Official Games Workshop Errata and FAQs will be used. In the case of a conflict between printed and digital versions, the most recent update or FAQ will take precedence.
Gnome Games Warhammer 40,000 tournament format are as follows:
Swiss style pairing by compared player scores based on victory points.
(1000pt rounds are 90 Minutes)
Round 2 Matches
Round 3 Matches
Prizes and Awards
WARHAMMER 40K TOURNAMENT GAME SETUP
At the start of the tournament, the judge randomly assigns the Seize Ground, Capture & Control and Annihilation missions to each round. No two missions are used twice. All matches use the same mission.
Table Setup: Terrain is set-up at the tables prior to the start of the event. Players agree how terrain is ruled and will affect the game.
Mission Setup 1000 pt: Set up the mission as detailed in the Warhammer 40,000 rule book.
Deployment: Determine who goes first and table edges, then deploy as the mission dictates.
Seize the Initiative: Roll “Seize the Initiative”.
Scoring Warhammer 40,000 Tournament Games
Victory Points: Use rules for victory points (WH40k p.300). Total victory points as normal, then divide this total by half and round up.
VP Modifiers (1000 pt only): Then modify both players base victory point scores as follows:
+200 victory points if you won the mission.
Determine Winner: The final total is your victory points and is the score reported to the judge.
We are very honored to host the X-Wing Regional Championship at Gnome Games Green Bay East. Day one will consist of all the Swiss rounds for the Regional Championship. Day 2 will consist of the single elimination rounds for the top 16 players as well as a Redemption tournament.
The Regional championship will be run by all rules set forth by Fantasy Flight games. As an additional value to those traveling to our Regionals for a two day event we will be having a Redemption tournament on Sunday and a 3 round warm up event before Regionals on Friday night March 2nd starting at 7 p.m..
The Redemption tournament will be open to all players, with a $5 entry, but if you played in the main event on Saturday your entry is free!
Due to the high demand for this tournament seating will be limited to 140 players and all registration must be completed online to guarantee yourself a seat.
All entry fees will go towards prize support in addition to all the prizes provided by Fantasy Flight Games. Sub Sandwiches will be provided for lunch on Saturday
X-WIng Regional Championship Details
Saturday March 3 – Sunday March 4th
Regional Championship (Main Event Swiss Rounds) Check in Saturday March 3 10:00- 10:45 a.m.
Regional Championship (Main Event Swiss Rounds) First round pairing Saturday March 3 11:00 a.m SHARP
Top 16 main event Single Elimination rounds Roll Call Sunday March 4 11:00 a.m
Top 16 main event Single Elimination pairings Sunday March 4 11:30 a.m. SHARP
Regional Warm UP event (Side Event)- Friday March 2 $10.00 entry 6:30 p.m. Sharp (3 Rounds)
Redemption (Side Event) Registration / Roll Call Sunday March 4 11:00 a.m.
Redemption (Side Event) First Round Pairings Sunday March 4 12:00 p.m.
Regional Championship Entry $25 – 100% of entry is used for prize support
Redemption Tournament Entry $10 (unless you are in Saturday’s main event then it’s free!)
January brings the dead of winter, and it’s the perfect time for miniature wargaming. That means Warmachine and Hordes at Gnome Games Green Bay East every Saturday.
We all want to see new players on the tables so we’ve got a couple of special things planned for January and a New Player Incentive! When you teach a new player Hordes or Warmachine at Gnome Games Green Bay East, both you and the new player will get 10% off all orders for one of your army factions for 30 days after the day you teach the player how to play. The Player teaching the game will get a Warmahordes Lord Card good for 10% off all purchases for your faction, and the new player will get a Warmahordes New Recruit Card good for 10% off all their purchases. You can also redeem your January Lord or Recruit card for free entry into the February “Love to Play Warmahordes Steamroller” on Saturday Feb. 24th.
The Gnomes have a lot of love for Warmahordes in February including the We Play Nice Together – Warmahordes Team Event Feb 17 and the February 24th Love to Play Warmahordes Steamroller! Throw in a New Player Hobby Day and a Company of Iron smash and bash and you’ll have a month full of fun at the tables at the Gnome.
Learn to play Bolt Action on Saturday November 18th from 1 – 3 PM at Gnome Games Green Bay East. If you are a World War II history buff, a tabletop wargamer or just want to see what Bolt Action is all about this is an event you won’t want to miss.
Bolt Action is a historical 28mm World War II tabletop wargame, using miniature soldiers, tanks and terrain to fight battles in the shattered towns of occupied France, the frozen steppes of Russia or even the sweltering jungles of the Pacific. Players assemble their units and take to the tabletop battlefields using the Bolt Action rules.
World War II Wargaming
From Blitzkrieg to North Africa, from the Russian Front to the D-Day Landings, Bolt Action puts YOU in command of the most brutal and famous battles of the Second World War.
Assemble and paint your brave men and armoured tanks, field them on a table-top battlefield, and use all your strategy, cunning and luck to defeat your opponent.